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Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks... [click here for more] |
Rogue Genius Games |
$4.99
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Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged sandals),... [click here for more] |
Rogue Genius Games |
$3.99
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In this product, we are giving you a simple system to add Herbalism to your Game. Herbs are an excellent way to provide more intriguing elements to healing and alternatives to stardard healing magic.
The information provided in this work is designed specifically, and unofficially, to be used with Against the Darkmaster, but it can also be used with many other fantasy role-playing systems. It... [click here for more] |
Firehawk Games |
$2.00
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The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful hexes... [click here for more] |
Rogue Genius Games |
$3.99
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"I’d say MM have just about cracked the code of producing good shit on a schedule." -Bryce Lynch 10 Foot Pole
"It’s a good well-rounded environment with lots of opportunities to get in to trouble … exactly what D&D should be." --Bryce Lynch 10 Foot Pole
The Crimson Legion has gained a foothold in the Dragonback Mountains. Having taken over Trollback Keep, they've gathered wealth, power... [click here for more] |
The Merciless Merchants |
$5.00
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Welcome to Races Revised - Cackle of the Gnolls, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more] |
Rogue Genius Games |
$3.99
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"The attention to detail and the professionalism of the writing and design is very impressive..." 6/6 from the Wild Die: http://www.wilddie.com/index.php/2018/11/29/game-review-tar-pits-of-the-bone-toilers-by-malrex/
A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants... [click here for more] |
The Merciless Merchants |
$5.00
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A few days after arriving in Na-Kutha, having guarded a merchant on his trip here from Na-Kish, you are approached by Gryglyn, a friend of the merchant you worked for. He wished to hire your team in order to find and explore the tomb of a noble woman from the very early days of Anwyn, one of his ancestors. The tomb has been lost since shortly after her death, but he thinks that he has finally found... [click here for more] |
Firehawk Games |
$8.00 $5.00
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
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This is an encounter (not a full adventure) that can be dropped in during any wilderness adventure. The adventurers are invited into a remote hut for refreshments hosted by some ladies with some dwarven servants.....keep your eyes open!
This encounter is compatiable for the Fifth Edition ruleset of the most popular fantasy roleplaying games and is for character levels 4-6. ... [click here for more] |
The Merciless Merchants |
$1.50
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To be Determined ... [click here for more] |
Leave the Silver |
$7.99
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The Dungeons & Dragons 4E rest system is built for campaigns where the characters delve through a dungeon, one encounter-filled room at a time, taking short rests between each one, until they reach the final room-encounter, and complete the dungeon. Now, the system isn't broken, and it creates a certain type of experience, but if you're running a different type of campaign, you need... [click here for more] |
Silent7Seven Games |
$2.99
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Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never worry about encumbrance at all, others only... [click here for more] |
Rogue Genius Games |
FREE
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