The inhabitants of the lost land never called it Mandala. The Shard Sages came up with that, peering into the past and finding a strange void where something wonderful should have been. Nor are the ruins at Qalidar the ruins of Mandala. They're shadows, shadows cast by light drawn inward, swirling in the Storm, raging around drifting islands of crumbling matter before plunging into the hole in space... [click here for more]
The Fire Within is meant to be the first of many supplements for Qalidar: Resistance. Primarily, this one serves to fill out the remaining character levels up to 20 and to introduce some more detailed information on one of the cultures that influence the multiverse of Qalidar. Along the way, we’re also going to expand a bit on the rules for organizations that were outlined in the Basic... [click here for more]
This book is a supplement for Qalidar: Resistance. It has lots of monsters. Some of them were in previous Qalidar books and some of them are new. You need the Qalidar: Resistance RPG Basic Book to use them, unless you just want to look at the pictures. The Qalidar: Resistance RPG is based on a streamlined set of d20-based rules for a quick start and fast action... [click here for more]
Explore the multiverse of Qalidar, a crumbling cosmos full of nightmares and conspiracies. This fast, d20-based role-playing game contains a complete scenario, pre-generated characters, and all the rules you need to to play the game up to fifth level. In addition to the quick start materials, this book contains character creation rules,... [click here for more]
This Quick Start package contains pre-generated characters for the adventure in the Qalidar Basic book. It also contains an equipment list, a blank character sheet, and a stripped-down set of rules to help playes get acquainted with the system.
This is not a complete game. You need the Qalidar Basic Book (available in print from qalidar.com or in PDF format here) to use these materials.... [click here for more]
Those who who squint long enough through Mount Irem's blinding snow storms can see lights flickering high on its slopes. The people in the town below tell stories of a castle made of ice that glimmers at the high end of Tharg's run, but, when the weather is clear, no trace of it can ever be found. If it exists at all, it seems to exist only in the storm.
Snow is designed specifically for... [click here for more]
TrollsZine 4 has arrived! The fourth issue of the fan-created magazine for Tunnels and Trolls™
edited by W. Scott Grant and Dan Hembree, has 60 pages of quality content brought to you for absolutely free. This issue includes a solo adventure “Down Time”, a GM adventure “The Wild Woods”, a short story “Turmierre Returns to the Sky”, a new NPC from the world... [click here for more]