Who, what, where, why, or how?
Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage.
Inside you will find adventures by Matt Banach, Michael Welham, and Alex... [click here for more]
A Pathfinder Roleplaying Game-compatible GM's resource by Michael Welham
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you!
Each instalment in the line focuses... [click here for more]
Welcome to the latest issue of Adventure Quarterly, now with new hand drawn cartography by Tommi Salama and all original art to help create encounters and stories you want to be a part of. Where creative designers cut their teeth, or continue to sink seasoned canines, into the meat of what makes an enjoyable adventure.
It’s been a trek, almost a quest, through seven issues of Adventure Quarterly... [click here for more]
The Rite Kind of Fire and Ice!
Rite Publishing continues its free e-zine with a template, haunts, new monster, and reviews all bundled together with an interview with Lou Argesta and a wonderful cover image by Kurt A. Taylor!
In addition, you will find the top reviews of the best third party products by Endzeitgeist, Dark Mistress, Dawn Fischer and Shane O' Conner. ... [click here for more]
Steam on the Rite Way!
Rite Publishing continues its free e-zine with templates, new monsters, feats, and reviews all bundled together with an interview with Ben Mcfarland!
Plus a bonus interview with the ENnie nominated designer Emily Kubisz of Alluria Publishing
In addition, you will find a web enhancement for Eiffelmacher Estates by Rob Manning and the top reviews of the best third party... [click here for more]
Cousins of the treants and guardians of the woodlands, the arborlings are a plant-like race of humanoids that stand outside the boundaries of civilization. They are deliberate and straightforward creatures who remain the constant enemy of those who seek to despoil the world or unduly tax the resources provided by nature's bounty. While arborlings are an isolated race, remaining safe in their ancient... [click here for more]