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Harn Region Map
by Columbia Games Inc.

This beautiful color map (22" x 34" printed) covers approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. Also featured, is a 22"×34" HârnWorld poster, which includes a cultural/political map of Hârn as well as examples of the various maps, floor plans, illustrations, and text found in the many HârnWorld pr

Harn Region Map
 
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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games   FREE 

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#1 With a Bullet Point: 6 Spiritual Weapon Feats

#1 With a Bullet Point: 6 Spiritual Weapon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#30 Haunts for Battlefields (PFRPG)

#30 Haunts for Battlefields (PFRPG)


When that much blood is spilled, the battlefield remembers. The pain and anger and fear linger long after the battle ends. Within #30 Haunts for Battlefields you will find places of death, disease, and despair. You will see apparitions held together by undying wrath and hunger for glory. You will dodge bursts of flame and showers of ash. All of these haunts take place outdoors or in the...   [click here for more]
Rite Publishing  $2.95

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#30 Magic Tools (PFRPG)

#30 Magic Tools (PFRPG)


The Rite Tool for the Rite Job! Within #30 Magic Tools are little pieces of magic to make your job as an adventurer a bit easier. These magical and masterwork tools will help keep you in the saddle, frighten foes, or keep people from noticing you as you walk through a crowd. Brought to you by the same designer who brough you #30 Mercenary Companies and #30 Portable...   [click here for more]
Rite Publishing  $2.95

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(5e) Age of Expansion #01: Introduction to Corelad

(5e) Age of Expansion #01: Introduction to Corelad


Age of Expansion is my new bi-weekly series that introduces Corelad, my 5th Edition campaign setting. The world merges classic fantasy with steampunk elements and colonialism. This issue contains an overview of the world's recent history, as well as the world's pantheon, languages, and races, including a fully fleshed-out homebrew race, the squirrel-like toskr. Each issue will include both world...   [click here for more]
sorryjzargo  $1.00 $0.70

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(5e) Age of Expansion #02: Mystery of the Fey Crater I

(5e) Age of Expansion #02: Mystery of the Fey Crater I


Age of Expansion is a bi-weekly series that introduces Corelad, my 5th Edition campaign setting. The world merges classic fantasy with steampunk elements and colonialism. This issue focuses on the Fey Crater, a mysterious forest created by a meteorite, and introduces two templates for monsters in your campaign, as well as four monsters, Jaxus, God of Masks, a new magic item, and a playable race in...   [click here for more]
sorryjzargo  $1.00 $0.70

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(5e) Annabel the Poppet Master: Vault of Rogues #01

(5e) Annabel the Poppet Master: Vault of Rogues #01


Annabel the Poppet Master is a young girl who gained immense power and a penchant for murder when she found a magic doll. Annabel the Poppet Master is a CR 8 combat encounter for 5th Edition. She primarily uses magic, but also commands a small army of the undead to protect her if the fighting gets too intense. Vault of Rogues is a series that focuses on introducing new recurring villains for...   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Burgten Skull-Crusher: Vault of Rogues #02

(5e) Burgten Skull-Crusher: Vault of Rogues #02


Burgten Skull-Crusher is a half-orc who denied his human heritage to become an orc chieftain, ultimately surpassing his rivals to become one of the greatest chieftains in all the tribes. Burgten Skull-Crusher is a CR 6 combat encounter for 5th Edition. He focuses on melee attacks, but knows when to pull back and use ranged weapons. He is also a formidable leader, leading countless loyal orcs as his...   [click here for more]
sorryjzargo  Pay What You Want

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(5E) Devoted Operator Base Class Alpha

(5E) Devoted Operator Base Class Alpha


Note: This product is outdated, as the beta version is out now! Future purchases of this product will no longer get you the update for free. You can find the updated version here The devoted operator is a base class for Fifth Edition. Devout servants of a god or rightous zealots for a cause, devoted operators gain power through their intense devotion. This power manifests itself in divine protection...   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Dywin the Purifier: Vault of Rogues #04

(5e) Dywin the Purifier: Vault of Rogues #04


Dywin is a deadly elf assassin bent on purifying the elven race through the extermination of half-elves and all other impure or traitorous elves. Dywin the Purifier is a CR 15 combat encounter for 5th Edition. She fights from the shadows, striking with bombs, arrows, and a rapier. She always has an exit strategy, and she refuses to be captured alive. Vault of Rogues is a new series that focuses...   [click here for more]
sorryjzargo  Pay What You Want

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(5E) Expanded Options #04 - Items of Quality - Weapons

(5E) Expanded Options #04 - Items of Quality - Weapons


The Expanded Options product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with the 5th Edition Fantasy Game. These short and low-priced products are perfect for Game Masters and Players who want to integrate unique new options to their games. Fat Goblin Games Presents Expanded Options #04 –...   [click here for more]
Fat Goblin Games  $1.99 $1.00

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(5e) Jax: Vault of Rogues #14

(5e) Jax: Vault of Rogues #14


Jax is the king of the secret lycanthrope kingdom hidden in the sewers of Unification City. Jax is a CR 8 encounter for 5th Edition. He fights with a powerful sword and his innate werewolf abilities. Vault of Rogues is a weekly series that focuses on introducing new recurring villains for your campaign. Whether they serve as the main villain or the focus of a side quest, these villains can fit...   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Lair of the Lightsbane

(5e) Lair of the Lightsbane


Deep in the Anthorian Bordlerlands, the town of Nowhere is a place where many adventurers have made their base of operations. It’s said to be safe behind the walls. A place to restock, rest, and spend the treasures plundered in this wild and savage region. But all is not as it appears, and you have woken up in a small dank cell, your mind fogged, your weapons gone and a dark cult intends you...   [click here for more]
Geek Fight Club  Pay What You Want

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(5e) Purple-Tinged: Vault of Rogues #11

(5e) Purple-Tinged: Vault of Rogues #11


Purple-tinged are the corrupted servants of Haftir the Immortal, an ancient dragon with dark intentions. Purple-tinged is a template for 5th Edition creatures that can be applied to any non-construct creature. Vault of Rogues is a weekly series that focuses on introducing new recurring villains for your campaign. Whether they serve as the main villain or the focus of a side quest, these villains...   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Shriekwing: Vault of Rogues #05

(5e) Shriekwing: Vault of Rogues #05


Shriekwing is a mechanical dragon that combines magic and technology to terrorize his foes. Shriekwing is a CR 10 combat encounter for 5th Edition. He fights from the skies, striking with whirring claws, serrated teeth, and a sonic blast that deafens foes. Vault of Rogues is a new series that focuses on introducing new recurring villains for your campaign. Whether they serve as the main villain...   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Syth: Vault of Rogues #09

(5e) Syth: Vault of Rogues #09


Syth is a wererat scout that fights with her wits, her teeth, and her bow. She's skilled in guerrilla combat. Syth is a CR 5 combat encounter for 5th Edition. She prioritizes survival over killing her enemies, and has a good heart beneath her lycanthropic exterior. Vault of Rogues is a series that focuses on introducing new recurring villains for your campaign. Whether they serve as the main...   [click here for more]
sorryjzargo  Pay What You Want

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(5E) The Blacksmith's Burden

(5E) The Blacksmith's Burden


When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night... This 24-page sidetrek details the various NPC's and features...   [click here for more]
John Ross Rossomangno  $3.95

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(5e) The Octuplets: Vault of Rogues #06

(5e) The Octuplets: Vault of Rogues #06


The Octuplets are eight mysterious brothers that share their unique powers with each other when together. The Octuplets are individually a CR 2 combat encounter, but when together their strength increases to the point where each is a CR 6, for 5th Edition. Each Octuplet embodies a player class and possess abilities relating to that class. When together, they all share the abilities and grow stronger....   [click here for more]
sorryjzargo  Pay What You Want

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(5e) Vault of Rogues Volume I

(5e) Vault of Rogues Volume I


Villains are the backbone of many a great campaign, and often the reason why otherwise memorable games fall flat. Often campaigns revolve around the machinations of a single "big bad" that serves as the primary antagonist and final boss of the campaign. That is not what I'm trying to create here. Instead, the villains in this vault are meant to be recurring baddies, no doubt a serious threat,...   [click here for more]
sorryjzargo  $2.00 $1.40

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(G-Core) Armored Up: 2015

(G-Core) Armored Up: 2015


Armored Up: 2015 Looking for random armor building for G-Core? Want to do an armor war but don’t feel like wasting hours creating suits? Then this is the PDF for you! Armor generation tables that make armor creation WAY easier! Full color! 4c and FASERIP usable Requires G-Core PRIME ...   [click here for more]
Dilly Green Bean Games  $1.50

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(G-Core) Atlas Star: Mutant Alliance

(G-Core) Atlas Star: Mutant Alliance


Meet the Rogues too disgusting to be free, meet the Mutant Alliance. Taken under the wing of Atlas Star, these freaks are outcasts who are used to carry out missions for their masters. This product requires: G-Core PRIME, Guardian Universe: REVIVAL FULL COLOR ...   [click here for more]
Dilly Green Bean Games  $1.50

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(G-Core) C00B1: APD Files

(G-Core) C00B1: APD Files


The year is 2075. The future has been mapped out by large corporations. Flesh, machine, mind, matter, life. All part of the larger picture. But there needs to be order, there needs to be heroes. The Advanced Police Division fits the bill.....or so they think. Meet the men and women who are responsible for taking down the mad machines of the future. The APD Files offers game masters and APD...   [click here for more]
Dilly Green Bean Games  $4.00

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(G-Core) G-Core & Dragons

(G-Core) G-Core & Dragons


Looking to use G-Core for Fantasy gaming? Or send your heroes into the past or future? G-Core & Dragons can help you along the way. This PDF includes all the basics to get your fantasy game up and running using G-Core PRIME. This product requires: G-Core PRIME ...   [click here for more]
Dilly Green Bean Games  Pay What You Want

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(G-Core) G-Core PRIME Campaign Resource

(G-Core) G-Core PRIME Campaign Resource


You spent the last few weeks crushing the super villain’s plot and the heroes are celebrating! But now what? The G-Core Campaign Resource is 15 solid pages of campaign advancement. It includes everything from campaign growth to character growth. Work to increase those stats! Train for new Special Focuses including power stunts! Anger the wrong people! Rub others the wrong...   [click here for more]
Dilly Green Bean Games  $2.00

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(G-Core) Grubmeyer Asylum (Modern FASERIP)

(G-Core) Grubmeyer Asylum (Modern FASERIP)


Welcome to the Grubmeyer Asylum for the Criminally Insane: a place where superhuman crazies get sent when no prison will take them. Within these walls are people who are lost to their madness. And not all of them are evil. You will find heroes, villains, and…….ghosts! This product includes data on the Grubmeyer Asylum, staff and patients. You also get 4 Rogues and 2 Guardians...   [click here for more]
Dilly Green Bean Games  $2.30

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(G-Core) GU: Revival ACE GUARDIANS

(G-Core) GU: Revival ACE GUARDIANS


Breaking into the roster of the Guardian Universe, we bring you the United States A.C.E. Guardian team! A Liberal storm is brewing in Washington DC and conservatives are getting ready to go to war with the Democrat Shadow Government. The Republican solution: American Constitutional Enforcement Or ACE. These four Guardians are more than enough to bring down...   [click here for more]
Dilly Green Bean Games  $1.50

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(G-Core) Guardian Universe Revival: Atlas Star/Braddock's Mercs

(G-Core) Guardian Universe Revival: Atlas Star/Braddock's Mercs


Welcome to the darker side of Guardian Universe Revival. This product introduces Game Masters to Atlas Star and offers full stats for the Braddock’s Mercs side of it. They are soldiers of fortune who found a new calling. Even if it means siding with super villains. This product is FULL Color Requires: G-Core PRIME and Guardian Universe: Revival ...   [click here for more]
Dilly Green Bean Games  $1.75

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(G-Core) Guardian Universe: Revival Setting Book

(G-Core) Guardian Universe: Revival Setting Book


It all started in 1975….the first super humans appeared. By 1985 the United Kingdom and the United States had assembled ‘Guardian’ teams to deal with a rise in ‘rogue’ activities. It was the dawn of a new age. By 1999 that dawn was turning into a nightmare. September 11th, 2001 changed everything. Now it’s 2005 and the Guardians are fighting rogues and politicians...   [click here for more]
Dilly Green Bean Games  $3.00

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(G-Core) Guardian Universe: REVIVAL: Deep Space

(G-Core) Guardian Universe: REVIVAL: Deep Space


The Cosmic Balance. It must be maintained. But there are those who would throw the universe into chaos once again. Only cosmic level heroes can stand against such power. Guardian Universe: Revival: Deep Space provides information about cosmic level heroes and villains in deep space. Learn about the history of the universe. Feel the betrayal of the Gods of Mythology. Flee from the terror of...   [click here for more]
Dilly Green Bean Games  $4.70

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(G-Core) Guardian Universe: Revival: Freelance International

(G-Core) Guardian Universe: Revival: Freelance International


Freelance International has been around since 1985. It has seen many changes, but their mission has remained the same. But as 2005 rolls in, things are not what they might appear to be. It’s time to look DEEP into the corporation that has stood the test of time in the Guardian Universe. This product includes stats for Freelance International, Freelance Freedom Fighters, and Grav-Tech....   [click here for more]
Dilly Green Bean Games  $1.75

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(G-Core) Guardian Universe: REVIVAL: SpyCorps

(G-Core) Guardian Universe: REVIVAL: SpyCorps


What happens when a God of Mythology tasked with hunting demons gets tired? He forms the largest spy agency on Earth! Welcome to UN SpyCorps, a global spy agency that answers to NO ONE! And in the mix is the Twilight Order, tasked with keeping the Unknown, Unknown. This product includes: The OFFICIAL G-Core PRIME Hellbrand Origin! New Hero Types New Generics New NPCs New Gear Missions...   [click here for more]
Dilly Green Bean Games  $4.60

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(G-Core) Guardian Universe: REVIVAL: The Balston Group 1.0

(G-Core) Guardian Universe: REVIVAL: The Balston Group 1.0


The Balston Group, a shadowy organization connected to almost EVERYTHING. Learn about behind the scenes within the group and what makes them tick. What does the DSG have over the Balston Group? Is the patriarch still pulling the strings? Who is Tiger Force Team One? Just how deep does the Balston Group go? Also included: NEW GEAR! NEW HERO TYPES! NEW RULES! This product requires G-Core PRIME and...   [click here for more]
Dilly Green Bean Games  $3.70

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0 Level Wizard/Sorceror Spell List Vocal Components

0 Level Wizard/Sorceror Spell List Vocal Components


Something to spice up your games have your players actually start saying the vocal components to their spells. Here are the first list of 0 Level Wizard/Sorceror spells. ...   [click here for more]
War Games South  $1.00

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01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF

01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF


“The Deft and the Deadly” is the first adventure in a 5-book Adventure Arc for PCs levels 5-7. This product is compatible with The Pathfinder Roleplaying Game. The Deft and the Deadly is set in the booming prospect town of Darkwood. Players are dropped into a boiling pot of intrigue with several of Darkwood’s elite vying for their loyalty. What side will the...   [click here for more]
SagaRPG  $9.99 $7.49

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01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted  (PFRPG) PDF

01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted (PFRPG) PDF


SagaRPG Presents... Darkwood Adventure Arc #2: The Tormented and the Twisted Written by Lars Lundberg and Nick Johnson Darkwood reels from a brutal troll attack and now the loggers and miners are afraid to venture into the hills and forest. The powers that be want answers and the only one who might have them is a mysterious elven explorer...   [click here for more]
SagaRPG  $9.99 $7.49

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