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Cold Space Vehicle Design Guide

Cold Space Vehicle Design Guide


Cold Space Vehicle Design Guide Now you can create your own vehicles for Cold Space. The VDG uses the modify-and-balance method of creating new vehicles from standards used in the StarCluster 2 Weapon Design Guide. Knocking out a new vehicle is a matter of minutes. With the VDG you can adjust the parameters of a vehicle - either one of the stock vehicles supplied or real world vehicles - and by balancing...   [click here for more]
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FtA!GN!

FtA!GN!


The Forward... to Adventure! Gamemasters' Notebook! This book is a sourcebook for the Forward… to Adventure! RPG, containing a wide variety of articles for enhancing your “FtA!” game. What you will find is a wide variety of optional material. In the FtA!GN! you will find: New optional PC races New optional classes (and outlines for how to use xisting classes to create...   [click here for more]
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In Harm's Way: StarCluster - Five Ships

In Harm's Way: StarCluster - Five Ships


From the mind of Klaxon Bowley comes five ships for the In Harm's Way: StarCluater RPG. These are five military ships of the SaVaHuTa Alliance. Each one was built to perform a specific range of missions. Some emloy force, others employ stealth, and others heal wounds: SNSMS Francis Marion is a 750 ton brig. The Marion uses stealth and deception to infiltrate into enemy territory,...   [click here for more]
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La Famiglia Amalfi

La Famiglia Amalfi


The younger members of the Amalfi clan have been busy lately, what with fiximg up the used starship the elder Amalfis have purchased for them so they can follow the family business, but their parents' ship is way overdue, and though they haven't said anything to each other, they all know that feeling of dread in their guts, and they can see it in each other's eyes. Then the call comes in...   [click here for more]
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Paths of Darkness

Paths of Darkness


Paths of Darkness is a supplement for the Blood Games Occult Horror RPG. Paths of Darkness features three new Paths, all deeply embedded in the Dark: The Path of the Diabolist: Men and Women of the Cloth who can call upon the powers of Devils. The Path of Thaumaturgy: The Fists of Satan, a burning, hating punch into the belly of the Light. The Path of the Dark Circle: The Dark side of Witchcraft....   [click here for more]
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StarCluster 2 - Papageniopolis Station

StarCluster 2 - Papageniopolis Station


Papageniopolis Station is a small town in space, the property of the Papageniopoulos family, and a tiny independent state. The station was built out of junk, not only the flattened wrecks of hull metal molded and welded into shape, but built on the proceeds of scavenging a rich and populous system. A small fleet of tugs and ships roam the system, gleaning the wreckage of others' misfortune. ...   [click here for more]
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StarCluster 2 - Smilin' Jack's Used Spaceships

StarCluster 2 - Smilin' Jack's Used Spaceships


Smilin' Jack is a scummy, sleazy hound, who'd sell his own mother for a credit, but sometimes he's the man to go to when you need a ship. Smilin' Jack's used ship lot is in orbit around the nearest world, right near you. You see it all the time - the mile-high neon lights sort of draw your attention. Out in his back lot, he's got four spaceships of all sorts. Interested? Oh!...   [click here for more]
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StarCluster 2 Biotechnology Guide

StarCluster 2 Biotechnology Guide


The StarCluster Biotechnology Guide opens up new areas of interest for your campaign with an overview of biotechnological science in the StarCluster universe. In this guide, we explore biotech advances tech level by tech level, including genetic augmentation allowing characters to enhance characteristics, add abilities, and change their shape or appearance. The guide then moves on to Androids - completely...   [click here for more]
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StarCluster 2 Guide to Cluster Religions

StarCluster 2 Guide to Cluster Religions


What the heck? A Science Fiction guide to religion? Everybody in SF is an atheist or agnostic, right? Nobody in the future will have any religions! OK, so we're crazy. We did it anyway. In the StarCluster, many of the old religions of earth have been warped and twisted, shattered and combined in the face of the Diaspora and destruction of Earth, and the separation of cultures during the long centuries...   [click here for more]
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StarCluster 2 Guide to Duelling

StarCluster 2 Guide to Duelling


The StarCluster 2 Guide to Duelling covers duelling for any StarCluster 2 culture (or culture in games Powered by StarCluster 2) that uses duelling to satisfy affairs of honor, including StarCluster 2, Sweet Chariot, Book of Jalan, Glorianna, and Blood Games campaigns set in the proper period. The blade duelling system uses a one-second initiate and response round with initiator and responder exchanging...   [click here for more]
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StarCluster 2 Guide to Martial Arrts

StarCluster 2 Guide to Martial Arrts


The StarCluster 2 Guide to Martial Arts is a drop-in replacement for the StarCluster 2 unarmed combat skill. The Guide contains guidelines for creating your own Martial Art for the StarCluster 2 System, along with 8 example martial arts - Boxing, Brawling, Wrestling, Karate, Jujutsu, Capoeira, Savate, and Military Unarmed. The StarCluster Guide to the Martial Arts is compatible with all StarCluster...   [click here for more]
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StarCluster 2 Robot Design Guide

StarCluster 2 Robot Design Guide


The StarCluster 2 Robot Design Guide features a flexible, component-based system for creating robots for your StarCluster 2 game. The Guide allows you to select brains, torsos, manipulators, locomotors, surfaces, senses, and skill programs for your robot. Sentient (self-aware) robots can be created and used for player characters or NPCs. Some robot brains are self-programming, learning skills by doing,...   [click here for more]
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StarCluster 2 Social Pak 1

StarCluster 2 Social Pak 1


This product bundles the Starcluster 2 Guide to Cluster Religions, StarCluster 2 Guide to Starship Crew, and StarCluster 2 Guide to Duelling. All of these products are available separately. The Guide to Cluster Religions examines the pupular new religions of the diasporan culture, all grown since man came into space, such as Cyberlegal Islam, Neo-Adamite Christianity, The Old Unbelievers, and Transhuman...   [click here for more]
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StarCluster 2 Starship Construction and Engineer's Guide

StarCluster 2 Starship Construction and Engineer's Guide


This Guide replaces both the Engineer's Guide and the Starship Design Guide, but is different from either. If you have both the EG and the SDG, you will gain little except ease of reference in building ships. Please do not purchase this product without careful consideration. The Starship Construction and Engineer's Guide integrates the Engineer's Guide with the Starship Design...   [click here for more]
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StarCluster 2 Vehicle Design Guide

StarCluster 2 Vehicle Design Guide


The StarCluster 2 Vehicle Design Guide is a component-based system allowing you to design and modify StarCluster Vehicles. The Guide allows you to build a wide variety of wheeled, tracked, legged, winged, and A-Grav vehicles, along with crew positions and weapons. It also features a simple and fast vehicle combat system. ...   [click here for more]
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StarCluster 2 Weapon Design Guide

StarCluster 2 Weapon Design Guide


The StarCluster 2 Weapons Design Guide gives you a system to modify weapons to give different ranges, damage, ammo, and other parameters, while still retaining a balanced weapon. With the Weapon Design Guide, you can make an assault rifle tailored for the DC Marines, or perhaps a long-rage, highly accurate assassin's tool. You decide what specific parameters are important to you, and compromise...   [click here for more]
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StarCluster 3 Five Ships

StarCluster 3 Five Ships


From Klaxon Bowley comes five StarCluster 3 spaceships. These ships are designed to do their particular jobs, and are not just general cargo ships. They are: Petronius - a 10,000 ton mining ship, designed to harvest chunks of moons or asteroids in space, but with space for people to live for years at a time. Includes a 600 ton Scout ship, 100 ton shuttles, and 30 ton escape pods. Kirin...   [click here for more]
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StarCluster Antigravity Guide

StarCluster Antigravity Guide


The StarCluster Antigravity Guide is an in-depth technical paper on the physics of anti/artificial gravity. The Guide discusses the parameters of the antigravity field effect and its uses in the StarCluster. Opening the Guide is a discussion of A-Grav plates, and how they can be stacked to compensate for field attenuation. The field itself, its region of effect, direction, and modulation, are brought...   [click here for more]
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StarCluster Engineer's Guide

StarCluster Engineer's Guide


The StarCluster Engineer's Guide is an in-depth look at how spaceship systems work, looking at each system and subsystem in turn and examining them in much greater detail than the Starship Design Guide. In addition, systems which were part of packages before are broken out and discussed, as well as introducing new variants and totally new systems, such as the stealth system. Also discussed are...   [click here for more]
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StarCluster Technical Supplement #1

StarCluster Technical Supplement #1


This supplement allows you to design your own robots, vehicles, and starships for the StarCluster RPG. Each Guide features flexible, component based design rules, a list of components, and examples. This package includes: Vehicle Design Guide (30 pages) Robot Design Guide (15 pages) Spaceship Design Guide (47 pages) ...   [click here for more]
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StarCluster Technical Supplement #2

StarCluster Technical Supplement #2


Open out your StarCluster campaign with Biotechnology, Anti-Gravity, and The Engineer's Guide. The Biotechnology Guide brings you genetic modifications, uplifted animals, cloning, limb regeneration, and artificial beings. The Anti-Gravity Guide shows you the physics of Anti-Gravity, how A-Grav is applied, and new a-Grav devices. The Engineer's Guide shows you how to change Matter/Anti-Matter...   [click here for more]
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StarCluster-Guaru

StarCluster-Guaru


The StarCluster Guide to the Guaru takes a look at the bizarre society of humanity's closest ally, the alien Guaru. All Guaru start out as matricides and cannibals, and in a twist of poetic justice, end up as the first meal for their own children. How a modern space-faring society happens in between those defining bookends is the focus of this guide. Learn how some Guaru young, all of whom start...   [click here for more]
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