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 Featured Product
Legend of the Five Rings: Strongholds of the Empire
Legend of the Five Rings: Strongholds of the Empire
by Alderac Entertainment Group

Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces.

Strongholds of the Empire explores a handful of the many unique cities throughout Rokugan, seeking out those with particular interests for the different Great Clans.

 Hottest Sourcebooks, Print, Print

 Newest Titles in This Section
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(ME001) The Land Of Mithgarthr

(ME001) The Land Of Mithgarthr


Print Version Available! The Land Of Mithgarthr offers a brief overall picture of Mithgarthr. There's a history from when humans first settled, a calendar, an overview of races and monsters (including a new monster, the "Ratten"), and information on the gods of the land. In addition to this, the focus of volume one is on The Kingdom of Karak, which was...   [click here for more]
Mithgarthr Entertainment  $4.44

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1001 Spell Cards: 134 Magus Spells (PFRPG)

1001 Spell Cards: 134 Magus Spells (PFRPG)


Never Cast the Same Spell Twice! Rite Publishing and Perram’s Spellbook bring you 134 Magus Spell Cards from the critically acclaimed and best-selling 1001 Spells. Now you don’t have to hunt through a book, search a website, or print a pdf page every time your magus wants to cast a new and evocative spell! Fully compatible with the Pathfinder...   [click here for more]
Rite Publishing  $28.99

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,...   [click here for more]
Rite Publishing  $39.99

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101 New Skill Uses (PFRPG)

101 New Skill Uses (PFRPG)


Got skills? 101 New Skill Uses gives you – yes, you guessed it – 101 New Skill Uses, that will help you roll the dice on a new way of doing things. From leaping charges into battle, to intricate seductions that leave you with a willing informant, to skill uses that suppress cursed magic items, along with a way to get magic items to activate faster, and using the heal skill to...   [click here for more]
Rite Publishing  $11.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $12.99

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21 Plots

21 Plots


Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path. Like all our products, the main intention of this book is to provide an extra spark to...   [click here for more]
Gypsy Knights Games  $10.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it,...   [click here for more]
Gypsy Knights Games  $10.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $10.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $10.99

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21 Starport Places

21 Starport Places


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but useful in any Traveller campaign. Places as varied as The Lucky Horseshoe...   [click here for more]
Gypsy Knights Games  $19.99

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A Conspiracy of Dreamers (1st Edition)

A Conspiracy of Dreamers (1st Edition)


In the near-future, an unexpected technological renaissance is sweeping the globe. Who (or what) is responsible? A campaign module and rule supplement for the Pangenre RPG System™. The story arc and adventures are adaptable to other systems. First Day, New Job The room was mostly silent, although more than one whispered conversation was in progress. Bethany walked...   [click here for more]
Pangenre, LLC  $10.00

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A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore


What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game? Adventures Dark and Deep attempts to answer that question. We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent)...   [click here for more]
BRW Games  $19.95

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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
Necromancers of the Northwest  $16.99

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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
Necromancers of the Northwest  $19.99

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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
Necromancers of the Northwest  $7.49

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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
Necromancers of the Northwest  $7.99

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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
Necromancers of the Northwest  $7.49

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A World of Rage

A World of Rage


A World Burns The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies and...   [click here for more]
White Wolf  $19.99

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A00: Crow's Rest Island

A00: Crow's Rest Island


A Pathfinder/3.5 Compatible Adventure for 4 Level 1 PCs Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take...   [click here for more]
AAW Games  $7.99

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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 1 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious...   [click here for more]
AAW Games  $7.99

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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his...   [click here for more]
AAW Games  $7.99

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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering...   [click here for more]
AAW Games  $7.99

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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system and Bestiary 1. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities...   [click here for more]
AAW Games  $7.99

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A05: Winterflower

A05: Winterflower


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 4-5. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering...   [click here for more]
AAW Games  $8.99

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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder/3.5 Compatible Adventure of 56 pages, designed with both good and evil adventuring groups in mind; for 4-6 PCs of levels 5-7 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. It's said that "Two's company, three's a crowd", but what happens to those who make their living...   [click here for more]
AAW Games  $10.99

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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-8 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it...   [click here for more]
AAW Games  $8.99

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AAR-5 "Advantage"

AAR-5 "Advantage"


It is an invaluable resource for Adventure, Exploration, Spec-Ops and Scientific Expeditions. The AAR-5 "Advantage" starship offers your adventurers a capable and dependable ship, rich adventure possibilities, enigmatic aliens and challenges. The ship's incredible versatility has guaranteed the vehicle a prominent position in serving fleet needs and recognition as a mainstay in any...   [click here for more]
Scaldcrow Games  $12.99 $9.11

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Accursed

Accursed


Monstrous Heroes Fight for Redemption... Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. "I love it. Great graphics, great art, great writing,...   [click here for more]
Melior Via  $35.00

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Aces & Apes

Aces & Apes


When the Great War blew up, the world found itself divided. Brother against brother; man against man; ape against ape. You are one of those apes. As a member of the Belle Alliance’s flying corps, your job is to keep things quiet on the Western Front or die trying as the Goth forces attempt to break through the lines. It’s the Red Baron meets Bedtime for Bonzo in this game of banana-toting...   [click here for more]
Hex Games  $17.99

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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The...   [click here for more]
White Wolf  $26.99

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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $13.89

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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
Necromancers of the Northwest  $14.99

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Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555

Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555


Behold, the ultimate resource: The guide to Advanced Dimensional Green Ninja Educational Preparatory Super Elementary Fortress 555, the best cartoon series there never was! Between these two gloriously colorful covers, every piece of information that fans of the show could gather together has been collated, codified, cross-referenced and other verbs starting with the letter C. Every character, every...   [click here for more]
Windmill Game Co.  $30.00 $20.00

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Advanced Encounters: Alternate Objectives (4e)

Advanced Encounters: Alternate Objectives (4e)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
Sneak Attack Press  $13.99

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Advanced Encounters: Alternate Objectives (PFRPG)

Advanced Encounters: Alternate Objectives (PFRPG)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
Sneak Attack Press  $13.99

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Advanced Encounters: Terrain Toolbox (4e)

Advanced Encounters: Terrain Toolbox (4e)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,...   [click here for more]
Sneak Attack Press  $11.99

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Advanced Encounters: Terrain Toolbox (PFRPG)

Advanced Encounters: Terrain Toolbox (PFRPG)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for GMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,...   [click here for more]
Sneak Attack Press  $11.99

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Adventure 2: Prison Planet

Adventure 2: Prison Planet


At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different...   [click here for more]
Mongoose  $22.74

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Adventure in a Con - Legend of the One-Toes

Adventure in a Con - Legend of the One-Toes


Adventure in a Con: an adventure designed with the Æther Random Setting Generator, run Friday night of a convention, written on Saturday of the convention, and illustrated by an artist who attended the convention. It’s an entire adventure pulling talent from a convention! It’s an Adventure in a Con! Legend of the One-Toes The PCs are a group of cavemen and women who are the...   [click here for more]
Silver Gryphon Games  $10.00

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Adventure in a Con - The Eater's Tower

Adventure in a Con - The Eater's Tower


Adventure in a Con: an adventure designed with the Æther Random Setting Generator, run Friday night of a convention, written on Saturday of the convention, and illustrated by an artist who attended the convention. It’s an entire adventure pulling talent from a convention! It’s an Adventure in a Con! The Eater’s Tower A powerful cursed Human, an Eater, has taken up residence...   [click here for more]
Silver Gryphon Games  $10.00

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Adventure Planner (PFRPG)

Adventure Planner (PFRPG)


The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms: Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to...   [click here for more]
LPJ Design  $14.99

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Adventure Quarterly #1 (PFRPG)

Adventure Quarterly #1 (PFRPG)


Are you ready for adventure? Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In this...   [click here for more]
Rite Publishing  $19.99

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Adventure Quarterly #2 (PFRPG)

Adventure Quarterly #2 (PFRPG)


There’s never enough adventures, right? Welcome to the second issue of Adventure Quarterly! Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder game from new and established voices in the RPG industry. It is our hope that like us, you feel that there’s just never enough adventure out there! Within this issue you shall find a means for...   [click here for more]
Rite Publishing  $19.99

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Adventure Quarterly #3 (PFRPG)

Adventure Quarterly #3 (PFRPG)


Who, what, where, why, or how? Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage. Inside you will find adventures by Matt Banach, Michael Welham, and Alex...   [click here for more]
Rite Publishing  $19.99

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Adventure Quarterly #4 (PFRPG)

Adventure Quarterly #4 (PFRPG)


What the ….? There's often those moments in an adventure when you either look at what's going on, or back at what's happened, and shout out "What the...?" Within this installment of Adventure Quarterly there are several such moments awaiting your discovery. Ruins Perilous, Level 2, The Warren: Life in the Warren is in a state of upheaval. The story unfolding...   [click here for more]
Rite Publishing  $19.99

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Adventure Quarterly #5 (PFRPG)

Adventure Quarterly #5 (PFRPG)


The Adventure Quarterly Relaunch! Welcome to the latest issue of Adventure Quarterly, now with new hand drawn cartography by Tommi Salama and all original art to help create encounters and stories you want to be a part of. Where creative designers cut their teeth, or continue to sink seasoned canines, into the meat of what makes an enjoyable adventure. Ruins Perilous, Level 3, The Sensodrome:...   [click here for more]
Rite Publishing  $19.99

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game Dungeon World. This book contains: Four new character classes: the Earthling, the Engine of Destruction, the Mutant, and the Technician. Three new PC races: aliens, androids, and white apes. Four new compendium classes: the Alien, the Scientist, the Sniper, and the Visitor. Futuristic...   [click here for more]
Red Box Vancouver  $20.00

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Aeon Wave

Aeon Wave


It’s the year 2073. Discovery of an ancient Martian radio signal known as the Aeon Wave has led to the development of advanced technology called Aeontech. The shift of technological power toppled governments and gave rise to the megacorps who currently wage a silent war over the remaining priceless secrets held within the Aeon Wave. Fueled by the greed of the megacorps, the ecological and economic...   [click here for more]
SlyFlourish  $11.99

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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers! Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
Purple Duck Games  $19.99

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AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)


AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable. Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many invaders...   [click here for more]
Purple Duck Games  $7.50

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