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21 More Organizations

21 More Organizations


21 More Organizations provides 21 new and varied groups from Gypsy Knights Games' Clement Sector setting for use in your Traveller game, each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Royal Astrographical Society and Harbringer Productions. In addition, 21 More Organizations also includes details and career tracks...   [click here for more]
Gypsy Knights Games  $12.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $12.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it,...   [click here for more]
Gypsy Knights Games  $11.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $11.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $11.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful...   [click here for more]
Gypsy Knights Games  $11.99

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21 Starport Places

21 Starport Places


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but useful in any Traveller campaign. Places as varied as The Lucky Horseshoe...   [click here for more]
Gypsy Knights Games  $19.99

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21 Vehicles

21 Vehicles


Need a ride? 21 Vehicles is the first book in a new series set within our Clement Sector setting for Traveller. Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within the Clement Sector. This includes such vehicles as: The American Dreams RetroWheels Gravcycle - A sporty vehicle seen as a statement...   [click here for more]
Gypsy Knights Games  $11.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [click here for more]
Gypsy Knights Games  $11.99

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Adventure 2: Prison Planet

Adventure 2: Prison Planet


At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different...   [click here for more]
Mongoose  $22.74

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Anderson & Felix Guide to Naval Architecture

Anderson & Felix Guide to Naval Architecture


Your project has the green light! Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies. And now that expertise...   [click here for more]
Gypsy Knights Games  $19.99

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Career Companion

Career Companion


The Career Companion expands the already rich Clement Sector setting with addition of several new elements such as uplifts and altrants. Need an uplifted dolphin to interact with your characters? Perhaps a human altered to handle toxic environments? Now you have the tools to include them in your Clement Sector adventures or even allow one of your players to create an altrant or uplift character....   [click here for more]
Gypsy Knights Games  $15.99

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Clement Sector

Clement Sector


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the...   [click here for more]
Gypsy Knights Games  $24.99

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Clement Sector Player's Guide

Clement Sector Player's Guide


Ready to play? We are too! We proudly present The Clement Sector Player's Guide. The Clement Sector Player's Guide is here to help players further customize their characters for the grand adventures planned by their Referee! Need a background? We're ready for that! The Clement Sector Player's Guide comes complete with methods to determine...   [click here for more]
Gypsy Knights Games  $19.99

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d66 Compendium

d66 Compendium


Roll your dice and enhance every aspect of the universe you love. Know the names of Moons, Space Stations, and that scruffy-looking Vargr sitting at the bar as soon as your players ask. Blast off for Adventure and leave the details to the d66 Compendium. Based on one of Traveller's best-selling PDF series, this collection of quick-reference lists brings the Traveller universe to life with...   [click here for more]
Jon Brazer Enterprises  $14.99

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Field Manual

Field Manual


THE MERCENARIES ARE HERE! From time immemorial there have been warriors. Men who fought not from need or as conscripts but as their trade. Warriors are not a phenomena unique to man; virtually every culture has warriors, from the Ancients to the Vargr and Aslan. And where there are warriors, there are those who fight, not for clan, nation, race or creed, but rather for pay. Written by Bryan...   [click here for more]
Spica Publishing  $11.99

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Grand Safari

Grand Safari


Restless? Bored? In need of adventure? Fret no more! Join the Grand Safari! Grand Safari is a campaign featuring six short adventure scenarios which will challenge any traveller. The Safari, sponsored by the Gentlemen's Club of Dashwood, sends the characters into the wilds of the untamed Hannibal Subsector. There the characters will both work together to face challenges and compete against...   [click here for more]
Gypsy Knights Games  $24.99 $19.99

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Hub Federation

Hub Federation


Welcome to The Hub Federation! The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together. The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to allow Referees to use The...   [click here for more]
Gypsy Knights Games  $16.99

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Hub Federation Ground Forces

Hub Federation Ground Forces


Join the adventure! Strength Through Unity. That's the motto of the Hub Federation Defence Force Militias. Banded together after the collapse of the Conduit back to Earth Sector, the planetary defense forces of the six worlds of the Hub Federation have united to fight the fear and chaos they see as rampant in Clement Sector. By Space, Air and Land. That's the motto of the Hub Federation Marines....   [click here for more]
Gypsy Knights Games  $19.99

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Hub Federation Navy

Hub Federation Navy


Join the Hub Federation Navy! Over eleven years after the collapse of the Conduit which led back to Earth Sector, the Hub Federation Navy remains the largest military force within Clement Sector. With dozens of vessels ranging from cruisers to lowly sloops, The Hub Federation Navy is a reassuring bulwark of security to the citizens of the Hub Federation many of whom are still shaken by the severing...   [click here for more]
Gypsy Knights Games  $19.99

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Introduction to Clement Sector

Introduction to Clement Sector


Are you curious about Clement Sector? Always wanted to know more about Gypsy Knights Games' Traveller setting but were afraid to ask? Didn't know who to ask? Well, now you can find out more and in the comfort of your own home! An Introduction to Clement Sector will give you all of the information you need to understand the fastest growing alternate Traveller setting. This document...   [click here for more]
Gypsy Knights Games  $4.50

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Ships of Clement Sector 1-3: Hub Federation Warships

Ships of Clement Sector 1-3: Hub Federation Warships


This book is a print compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector. It is highly recommended that before you read this volume that you are familiar with the contents of Clement Sector and The Hub Federation (both...   [click here for more]
Gypsy Knights Games  $24.97 $21.99

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles in print the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehciles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully...   [click here for more]
Gypsy Knights Games  $24.97 $19.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips! Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. This book compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters. Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and...   [click here for more]
Gypsy Knights Games  $39.99 $24.99

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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips! Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters. The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete with detailed information...   [click here for more]
Gypsy Knights Games  $24.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips! Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters. Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee...   [click here for more]
Gypsy Knights Games  $33.99

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The Cascadia Adventures

The Cascadia Adventures


Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector! The Cascadia Adventures collects the highly popular Gypsy Knights Games adventure series for the first time in print! Included are all three of the Cascadia Adventures from our PDF series. Save Our Ship - A "whale ship". That's what the casinos on Chance call a starship...   [click here for more]
Gypsy Knights Games  $23.99 $19.99

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The Clement Sector Colonies

The Clement Sector Colonies


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies, Superior Colonies and Dawn...   [click here for more]
Gypsy Knights Games  $26.96 $19.99

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TM1: Reprieve-class Escape Pod

TM1: Reprieve-class Escape Pod


Space travel is dangerous.  Pirates, hostile powers, stellar phenomenon, accidents, malfunctions, hijackings and more can take place along the space lanes.  Although ships carry a wide array of safety equipment, none is more effective than the escape pod.  This Technical Manual details the workings of the Reprieve-class individual escape pod, manufactured throughout the Imperium for more than five...   [click here for more]
DSL Ironworks  $12.00

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Tripwire

Tripwire


In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds. Imperial agents suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and...   [click here for more]
Mongoose  $22.74

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