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Wondrous Menagerie: Uplifts in Clement Sector Third Edition

Wondrous Menagerie: Uplifts in Clement Sector Third Edition


Time to get wild! Ever since the earliest days of genetic manipulation, humanity has been breeding animals to make them more useful tools for humanity.  Dogs and cats became domesticated.  Horses were made to be larger and stronger.  Cows bred to give more milk.  Rats have been used in scientific experimentation.   As targeted genetic manipulation began to be used in conjunction with body manipulation...   [click here for more]
Independence Games  $24.99

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Westlands: Red Moon Adventures

Westlands: Red Moon Adventures


Westlands: Red Moon Adventures is a collection of eleven adventures for the Westlands 2D6 system role-playing game. These adventures include The Chalk God, where the party explores a bayside temple and encounters a nigh-unstoppable guardian, The Hound Knight, where a wayward knight-errant and his pet challenge the group to a battle for their lives, Bulette Time, featuring a halfling farm facing...   [click here for more]
Menagerie Press  $24.99

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Wendy's Guide to the Fleets of The Colonies Third Edition

Wendy's Guide to the Fleets of The Colonies Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $24.99

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Wendy's Guide to the Fleets of Sequoyah Subsector Third Edition

Wendy's Guide to the Fleets of Sequoyah Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $24.99

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Wendy's Guide to the Fleets of Hub Subsector Third Edition

Wendy's Guide to the Fleets of Hub Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $24.99

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Wendy's Guide to the Fleets of Franklin Subsector Third Edition

Wendy's Guide to the Fleets of Franklin Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $24.99

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Wendy's Guide to the Fleets of Earth Sector, Volume 3

Wendy's Guide to the Fleets of Earth Sector, Volume 3


Incoming intelligence! Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information.  It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps. Wendy’s Guide to the Fleets of Earth Sector Volume 3 is...   [click here for more]
Independence Games  $19.99

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Wendy's Guide to the Fleets of Cascadia Subsector Third Edition

Wendy's Guide to the Fleets of Cascadia Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $24.99

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Warren C. Norwood's Double Spiral War (Traveller / Cepheus Engine)

Warren C. Norwood's Double Spiral War (Traveller / Cepheus Engine)


The Double Spiral War The Double Spiral War, Warren Norwood’s chronicle of interstellar combat is a powerful, graphically realistic epic on a vast cosmic scale. When mankind left behind their old home to seek out new lands beyond the dark spaces between galaxies, they hoped to leave behind them the conflict and chaos that has been their heritage since they first spoke tales...   [click here for more]
Battlefield Press  $21.24

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Unusual Esoterica Series 1

Unusual Esoterica Series 1


Written by Jennifer Unpleasant with some illustrations by Dr Rudd, others by dead people. You find a box. Within that box are cards. Cards with cryptic names like: A Duke under the Power of the East; and The 7th King, ruling the Southwest. They claim to be talismans granting spiritual powers. But at what costs. Compatible with any WSCAOS hack, Traveller, or Powered by the Apocalypse...   [click here for more]
Axes & Orcs  $23.17

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Unmerciful Frontier: The CCA Sourcebook Third Edition

Unmerciful Frontier: The CCA Sourcebook Third Edition


Brave the frontier! Unmerciful Frontier covers the Cascadia Colonization Authority,  the most famous of many organizations in Clement Sector dedicated to scouting the unknown and determining where future colonies might be placed.  Unmerciful Frontier gives detailed descriptions of the CCA and features career tracks to allow your players to become members of this storied group. Unmerciful...   [click here for more]
Independence Games  $34.99

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Under Western Skies: 2D6 Adventure on America's Frontier

Under Western Skies: 2D6 Adventure on America's Frontier


The term “Wild West” conjures up images of square-jawed cowboys on horseback, watching over a cattle drive; steely-eyed lawmen facing down desperadoes; painted saloon girls carousing with rowdy guests; and stoic Native Americans watching their world slip away. The Wild West — that period of America’s history during its westward expansion in the latter half of the nineteenth century — was...   [click here for more]
Michael Brown  $12.00

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Tripwire

Tripwire


In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds. Imperial agents suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and...   [click here for more]
Mongoose  $16.74

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Trade Empire-class Commercial Transport

Trade Empire-class Commercial Transport


If you need it carried to another system, the Trade Empire is the ship to do it! The Trade Empire-class Commercial Transport is a massive 4500 tonne superfreighter.  This large vessel is capable of hauling 2670 tonnes of cargo through Earth Sector! Designed to carry mass quantities of materials for the large corporations in Earth Sector, this superfreighter has been used by corporations to carry...   [click here for more]
Independence Games  $19.99

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Tim's Guide to the Ground Forces of Hub Subsector

Tim's Guide to the Ground Forces of Hub Subsector


Stay informed! In an ever-changing universe, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the general public relies on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space navies, the Tim’s...   [click here for more]
Independence Games  $19.99

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Tim's Guide to the Ground Forces of Cascadia Subsector

Tim's Guide to the Ground Forces of Cascadia Subsector


Stay informed! In a subsector made up of independent worlds, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the well-prepared rely on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space...   [click here for more]
Independence Games  $19.99

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The Starlight Caper

The Starlight Caper


It sounded easy enough: board a starship cruise liner, steal a statue, and make sure no one is the wiser until delivery. It turns out there was more to the Starlight job than sipping martinis and taking in the shows. I should have clued in once I saw the itinerary; or by the time I was on safari on Amaterasu. By the time I was in for thirty thousand at the casino on Belobog, it was too late. Well,...   [click here for more]
Stellagama Publishing  $17.12

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The Space Patrol

The Space Patrol


The SPACE PATROL Needs YOU! The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now! The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games. This...   [click here for more]
Stellagama Publishing  $21.99

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The Sounding

The Sounding


Get along, little…fishies? When the constant quest for credits sees the heroes take on roles as livestock drovers on the water world of Doris, they’re unprepared for both the unforgiving nature of the planet’s surface and the deadly secrets hidden in the watery depths. Their jobs, their reputations, and their very lives are on the line as they try to complete their mission, always mindful that...   [click here for more]
Michael Brown  $5.98

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The Slide

The Slide


The race is on! The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector.  The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors.  It is a dangerous proposition for the best of ships and crews. Ever so often though, the pirates hold a...   [click here for more]
Independence Games  $19.99

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The Great Book of Random Tables: Science Fiction

The Great Book of Random Tables: Science Fiction


138 System Agnostic Science Fiction d100 Random Tables plus a Star System Generator The content of this book has been divided into eleven sections. Those sections are as follows: Adventure Ideas and Side Jobs, Encounters and Discoveries, Cargo Runs and Cargo, Items and Things, Vessels and Space Stations, Places and Planets, Activities and Reasons, Technobabble and Codes, Names, Fields of Study, and...   [click here for more]
dicegeeks  $35.00 $29.99

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The Gamemaster's Star Log

The Gamemaster's Star Log


The Gamemaster's Star Log is perfect for game designers, novelists, and especially gamemasters. Build a solar system, design planets, explore the geography of a moon or space station with this collection of forms, documents, and sheets created to cover all aspects of cosmic design. Use this journal to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and...   [click here for more]
Fat Goblin Games  $20.15

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The Dangard Experiment

The Dangard Experiment


A new friendship with a beloved noble turns into a desperate race against time to save her life. Her only living heir — her brother — holds the key to synthesizing the needed medicine, but he disappeared years before. As the adventurers unravel a dense tapestry of secrets, danger and betrayal to find a man who may no longer exist, they may instead find something that puts entire worlds in jeopardy....   [click here for more]
Michael Brown  $5.98

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The Cascadia Adventures

The Cascadia Adventures


Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector! The Cascadia Adventures features the original Independence Games adventure series updated for use with Clement Sector:The Rules and The Cepheus Engine!  Included are all three of the Cascadia Adventures from our PDF series. Save Our Ship - A "whale...   [click here for more]
Independence Games  $19.99

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The Book of Random Tables: Science Fiction Facility Generator

The Book of Random Tables: Science Fiction Facility Generator


Do you play Traveller, Stars Without Number, Star Trek RPGs, Starforged, or other science fiction tabletop role-playing games? Use random tables to create engaging and creative facilities for your science fiction RPG campaigns. Start with the organization that built the facility and then determine the location of the facility. Other details like structure types, problems, secrets, and names generate...   [click here for more]
dicegeeks  $9.99 $8.99

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Terra Arisen

Terra Arisen


Terra Arisen is a space-opera setting for the Cepheus Deluxe Enhanced Edition sci-fi RPG rules. Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence...   [click here for more]
Stellagama Publishing  $23.44

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Tech Update: 2350

Tech Update: 2350


The future is here! Nothing stays the same!  Time marches onward and so do technological advances.  Clement Sector and Earth Sector are no different. Though nearly twenty years have passed since the Conduit Collapse event forever isolated Clement Sector from Earth, the pace of research into new technologies continues unabated.  On both sides of the long-vanished...   [click here for more]
Independence Games  $14.99

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Subsector Sourcebook: The Colonies

Subsector Sourcebook: The Colonies


Welcome to the frontier! The Colonies are worlds located on the cutting edge of civilization.  From Dade, Superior, and Winston Subsectors inside Clement Sector to Peel and Solon Subsectors in Ariel Sector and Dawn Subsector in Tranquility Sector, these are the most recently settled systems and packed full of adventure.   Settlers living on the edge.  Pirates attacking shipping.  Marauders attacking...   [click here for more]
Independence Games  $32.99

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Subsector Sourcebook: Sequoyah

Subsector Sourcebook: Sequoyah


An entire subsector at your fingertips! The third edition of Subsector Sourcebook: Sequoyah details the Sequoyah Subsector which is Subsector F of Clement Sector. Sequoyah is the last of the four main subsectors to be colonized.  While all of the systems have been settled, the subsector still maintains a frontier feel.  As the spinward frontier of Clement Sector, the subsector is the gateway to...   [click here for more]
Independence Games  $32.99

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Subsector Sourcebook: Hub

Subsector Sourcebook: Hub


Visit the central worlds of Clement Sector! The Hub Subsector is the location of the first settlements of Clement Sector dating back to the early 2200s and remains the central, most cosmopolitan of the four fully settled subsectors.  It is the former location of the Conduit, the wormhole that once led across the galaxy back to Earth Sector and is home to The Hub Federation,...   [click here for more]
Independence Games  $32.99

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Subsector Sourcebook: Hecate

Subsector Sourcebook: Hecate


The edge of civilization! Hecate Subsector, Subsector D of Earth Sector, is the edge of civilization.  Named for the Greek goddess of magic, crossroads, and entryways, Hecate is the subsector where settled space meets the frontier.  From Hecate, spacers can move into Fjarron, Mazzoni, and Yeager Sectors and into the unknown. Hecate Subsector is home to colonial worlds...   [click here for more]
Independence Games  $29.99

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Subsector Sourcebook: Franklin

Subsector Sourcebook: Franklin


An entire subsector at your fingertips! The third edition of the Subsector Sourcebook: Franklin details Subsector C of the Clement Sector setting. Franklin is a subsector of independent worlds which, while more settled and established than Sequoyah or the frontier subsectors, is still not as tamed as Hub or Cascadia subsectors. Here you will find the alien artifacts of Tal'Kalares, the theocracy...   [click here for more]
Independence Games  $32.99

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Subsector Sourcebook: Earth

Subsector Sourcebook: Earth


Welcome to Earth! This sourcebook details the central subsector of Earth Sector. Named for the most important system in the sector, Earth Subsector is not only the linchpin of Earth Sector but is also the origin point for humans, altrants, and most uplifts.  Almost everyone in Earth Sector can point back to Earth Subsector as their home. Subsector Sourcebook: Earth describes all...   [click here for more]
Independence Games  $29.99

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Subsector Sourcebook: Durga

Subsector Sourcebook: Durga


Worlds for adventure! Durga Subsector, Subsector C of Earth Sector is a part of the civilized core worlds of the sector.  Named for the Hindu goddess of war, strength, and protection, the subsector is held by three powerful nations:  China, The United Kingdom, and the Union of Scandinavia. Durga includes the garden world of New Windsor, the icy world of Pingdan, the agricultural...   [click here for more]
Independence Games  $29.99

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Subsector Sourcebook: Cascadia

Subsector Sourcebook: Cascadia


Welcome to Cascadia! An entire subsector at your fingertips! The third edition of Subsector Sourcebook: Cascadia covers subsector H of our Clement Sector setting.  The book details the twenty populated systems within the Cascadia subsector.  Within the pages of this book you will learn about the religious democracy on Roskilde, the expansionists of the Cascadia system, the beloved dictatorship...   [click here for more]
Independence Games  $32.99

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Subsector Sourcebook: Artemis

Subsector Sourcebook: Artemis


Adventure awaits you! Artemis Subsector, Subsector H of Earth Sector, is a mixture of the civilized core and the trailing frontier.  Named for the Greek goddess of the wilderness, most of the worlds are true to the name and have vast wilderness areas still ready to be tamed. Artemis Subsector is home to colonies founded by Germany, the United States, China, the Pan-Islamic...   [click here for more]
Independence Games  $29.99

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Subsector Sourcebook: Adroanzi

Subsector Sourcebook: Adroanzi


Edge of the frontier! Named for a group of nature and guardian spirits in Lugbara mythology, Adroanzi is the only fully settled subsector in Earth Sector which has no colonies founded by one of the nation-states of Earth.  The subsector is considered by most in Earth Sector to be the beginning of the frontier when heading into Fjarron Sector, Sacrament Sector, or Ophelia...   [click here for more]
Independence Games  $32.99

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Solstice

Solstice


When the heroes find themselves stuck in a backwater system, they discover a way out by taking jobs aboard a stellar mining station. But the station dredges up more than the plasma from the star it orbits; it also brings up desperation, hostility, and rebellion. Meanwhile, the heroes’ efforts to leave the system become dependent on whether they can unravel a fanatic’s plot to destroy the station...   [click here for more]
Michael Brown  $5.98

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Solo Space Opera with Cepheus

Solo Space Opera with Cepheus


Solo Space Opera with Cepheus Solo Roleplaying with Cepheus Deluxe This rules supplement adds solo roleplaying to Cepheus Deluxe™ published by Stellagama. This zine is available in both digital PDF and Print on Demand options. The print version is a 64-page (6” x 9”) booklet. This format also makes the PDF rules perfect for use on Tablet PCs and iPads. ...   [click here for more]
Parts Per Million  $11.99

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Solis People of the Sun

Solis People of the Sun


This Book contains accurate star maps to 15 parsecs around the Earth. With 30 star maps detailing 521 star systems, plus 31 planetary maps, and expanded star systems. This is us, the Sideralis, and Solis People of the Sol system, Humans. The date 2271, and it is a new day with new people, the future is unwritten. Pandora's Box has released its hope and we burst upon the universe, chaotic. It is ours...   [click here for more]
Wild Bee Publishing  $39.99 $29.99

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Skull and Crossbones: Piracy in Clement Sector Third Edition

Skull and Crossbones: Piracy in Clement Sector Third Edition


ARRRR!  Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened.  In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector.  The act has been part of the fabric of the sector and continues to be so despite the best efforts...   [click here for more]
Independence Games  $24.99

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Ships of Clement Sector 7-9: Defense Boats and Light Warships

Ships of Clement Sector 7-9: Defense Boats and Light Warships


Ships of Clement Sector 7-9: Defense Boats and Light Warships compiles the seventh, eighth and ninth volumes of our popular PDF starship series.  Included within this book are the Perth-class frigate, the Berlin-class, the Type 2 System Security Cutter, and the Rattlesnake-class Attack Craft. Each ship is beautifully detailed with multiple views, detailed deckplans and...   [click here for more]
Independence Games  $24.99

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series.  Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully detailed...   [click here for more]
Independence Games  $24.99

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Ships of Clement Sector 17: Atlas-class Freighter

Ships of Clement Sector 17: Atlas-class Freighter


Independence Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector.  Building on the information found in The Clement Sector Core Setting Book, Ships of Clement...   [click here for more]
Independence Games  $17.99

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Ships of Clement Sector 16: Rucker-class Merchant

Ships of Clement Sector 16: Rucker-class Merchant


Independence Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector.  Building on the information found in Clement Sector, Ships of Clement Sector 16 lovingly...   [click here for more]
Independence Games  $16.99

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Ships of Clement Sector 13-15: Escort and Support

Ships of Clement Sector 13-15: Escort and Support


Ready for action! This book is a compilation of the thirteenth, fourteenth, and fifteenth entries into the Ships of Clement Sector series. The vessels featured within these pages cover an escort vessel, a cargo ship, and two support ships. The Strikemaster-class Brig: A small warship used for escort and special duties. As the end of the twenty-third century approached, the United States authorized...   [click here for more]
Independence Games  $24.99

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Ships of Clement Sector 13-15 Print/PDF Bundle [BUNDLE]

Ships of Clement Sector 13-15 Print/PDF Bundle [BUNDLE]


This special bundle product contains the following titles. Ships of Clement Sector 13-15: Escort and Support Regular price: $24.99 Bundle price: $24.99 Format: Softcover, Standard Color Book Ready for action! This book is a compilation of the thirteenth, fourteenth, and fifteenth entries into the Ships of Clement Sector series. The vessels featured within these...   [click here for more]
Independence Games  $39.96 $24.99

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Ships of Clement Sector 10-12: Workhorses

Ships of Clement Sector 10-12: Workhorses


The workhorses get it done! Ships of Clement Sector 10-12 compiles the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the Wraith-class Intruder and the Venture-class Troop Transport, variants of the courier and the prospector respectively....   [click here for more]
Independence Games  $24.99

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Ships of Clement Sector 1-3: Hub Federation Warships

Ships of Clement Sector 1-3: Hub Federation Warships


            This book is a compilation of the first three entries in the Ships of Clement Sector series.  The vessels featured within these pages are all warships used by The Hub Federation in Independence Games’ Clement Sector setting.              The first vessel detailed here is the Kiviat-class patrol corvette.   The Kiviat-class is a patrol corvette...   [click here for more]
Independence Games  $24.99

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Roosevelt-class Intercept Destroyer

Roosevelt-class Intercept Destroyer


Fast and agile! Built as a 1200 tonne pirate killer with 5G thrust, the Roosevelt-class Intercept Destroyer is a Cascadian Naval vessel built to chase down adversaries too fast for other naval vessels and operate within the upper atmosphere of gas giants.  The Roosevelt is designed with Cascadian cultural styling in mind and thus presents a sleek appearance along with its...   [click here for more]
Independence Games  $19.99

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