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Deathstalkers II
by Cutter's Guild Games

The world is a broken and ruined place. The great kings of men have fallen and their kingdoms wiped from the face of the planet. The races of the world are divided and leaderless; the heroes of yore are but a whispered memory. The Juggernauts--the great destroyers of kings--once thought gone from these l

Deathstalkers II
 
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The Robot Summoner

The Robot Summoner


Magic and Machines The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game! The steel soul is an unchained summoner infused and infested with nanite probes that connect him with vast and inscrutable alien devices from computers to interplanetary portals, allowing him to tap into...   [click here for more]
Legendary Games  $4.99

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Dungeon Crawl Classics #92: Through the Dragonwall

Dungeon Crawl Classics #92: Through the Dragonwall


A Level 3 Adventure Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath an unchanging sky? This adventure is a test of player skill that will push characters to the edge...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #91: Journey to the Center of Aereth

Dungeon Crawl Classics #91: Journey to the Center of Aereth


A Level 4 Adventure The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold. You’ve spilled enough blood to know better. Your trek to discover the truth will take you through endless caverns, ancient causeways...   [click here for more]
Goodman Games  $9.99

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Ancient Tombs

Ancient Tombs


Among the Dead Ancient Tombs provides a wealth of knowledge to enhance your Pathfinder campaign wherever your heroes are delving into the funereal grounds and burial chambers of the ancient dead. You'll find within a detailed exploration of tombs of all types from both history and fantasy, with tables and detailed descriptions to create tomb treasures...   [click here for more]
Legendary Games  $6.99

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Dungeon Crawl Classics #91.1: The Lost City of Barako

Dungeon Crawl Classics #91.1: The Lost City of Barako


A Level 6 Adventure at the Center of Aereth The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light, prostrating themselves before their Aghartan masters, all...   [click here for more]
Goodman Games  $6.99

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $10.00

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Complete Spell Cards - Updated

Complete Spell Cards - Updated


Complete Spell Cards - Updated! All the spells from the 3.5 System Reference Document (SRD) in easy to use Spell Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky spell descriptions and parameters! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Spell Cards.) The spells are sorted...   [click here for more]
The Other Game Company  $5.95 $4.95

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Tournaments, Fairs, and Taverns: D&D 3.5

Tournaments, Fairs, and Taverns: D&D 3.5


This is the original D&D 3.5 version of this book. There is a separate Pathfinder version. D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these...   [click here for more]
EN Publishing  $9.95 $4.98

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Book of Magic: Patron Hexes (PFRPG)

Book of Magic: Patron Hexes (PFRPG)


Curse Your Enemies The Way Your Patron Would Want! Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember...   [click here for more]
Jon Brazer Enterprises  $2.95

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


Dungeon Crawl Classics #67: Sailors on the Starless Sea A 0-Level Adventure Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #90: Dread God Al-Khazadar

Dungeon Crawl Classics #90: Dread God Al-Khazadar


A Level 4 Adventure To save a city…to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P’quoth, and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without...   [click here for more]
Goodman Games  $6.99

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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Third Edition of this product is now available for sale here, containing 40 new pages of information, including expanded chapters and a new chapter on western european warfare, and a new chapter on how to name places. This 144-page supplement is for...   [click here for more]
Expeditious Retreat Press  $24.00 $12.00

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Dungeon Crawl Classics #83.2: Death Among the Pines

Dungeon Crawl Classics #83.2: Death Among the Pines


A level 3 adventure for DCC RPG A level 3 adventure set in the Shudder Mountains. Welcome to pastoral Holler Hollow, a quaint hamlet deep in the Shudder Mountains. Here you’ll find friendly Shudfolk, downhome cooking, and a jug of stump whiskey if you mind your manners. But not all is what is seems in the Hollow: a restless spirit stalks the lane at midnight, terrifying the locals. Staunch-hearted...   [click here for more]
Goodman Games  $6.99

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Sidebar #31 - Non-Combat XP & Non-Monetary Rewards

Sidebar #31 - Non-Combat XP & Non-Monetary Rewards


Sidebar #31 - Non-Combat XP & Non-Monetary Rewards Combat, Coins and Experience Points. All good, but what if you want more out of your game? Here we provide ideas for alternate rewards and experience points from non-combat encounters. The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use...   [click here for more]
Fat Goblin Games  $1.99 $1.00

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Dungeon Crawl Classics# 89: Chaos Rising

Dungeon Crawl Classics# 89: Chaos Rising


A Compilation of Adventures for Character Levels 1-5 This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! The compilation includes these adventures: Elzemon and the Blood-Drinking Box The Imperishable Sorceress Glipkerio’s...   [click here for more]
Goodman Games  $9.99

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Auran Empire Primer

Auran Empire Primer


Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old. The Auran Empire Primer provides an introduction to: The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes. The history of the Auran Empire...   [click here for more]
Autarch  $2.50

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Dungeon Crawl Classics 2016 Halloween Module: The Sinister Sutures of the Sempstress

Dungeon Crawl Classics 2016 Halloween Module: The Sinister Sutures of the Sempstress


A Level 6 Adventure Mother was wrong: There are monsters in the closet. Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferred. Torn from their beds, the PCs find themselves trapped in the House of Tattered Remnants, the home and prison of an eldritch entity known only as the Sempstress. The adventurers must overcome...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #79: Frozen in Time

Dungeon Crawl Classics #79: Frozen in Time


A Level 1 Adventure Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…...   [click here for more]
Goodman Games  $6.99

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Call to Arms: Ropes

Call to Arms: Ropes


Call to Arms: Ropes Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rope focuses on one of the most versatile tools available to any adventurer to make rope...   [click here for more]
Fat Goblin Games  $9.53 $4.95

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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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The Guide to the Cult of Shub-Niggurath

The Guide to the Cult of Shub-Niggurath


Vile rites on defiled sites beneath twin gibbous moons, From howling lairs she bleats and swears within the darkened lunes, Cleanse your dice and pay the price for this gruesome pdf, With each page turned ye'll surely learn a new fate worse than death, The Goddess calls her mates and thralls to shout her whispered prayers, As fiendish boons spell horrid dooms on bloody 5ft. squares! From the...   [click here for more]
Wayward Rogues Publishing  $5.99

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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
Art of War Games  $0.50

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Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.95 $4.98

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Tome of Madness

Tome of Madness


Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia,...   [click here for more]
Legendary Games  $6.99

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The Elements of Magic (Original)

The Elements of Magic (Original)


The Elements of Magic Written By: Matt Blakeley Page Count: 52 pages Illustrated by: Robin Blakeley, Chris Shepard, Matt Blakeley, Aaron Morgan The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and...   [click here for more]
EN Publishing  $4.95 $2.48

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Complete Monster Cards

Complete Monster Cards


Complete Monster Cards All the creatures from the 3.5 System Reference Document (SRD) in easy to use Monster Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky creature stats and abilities! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Monster Cards.) All the creature's abilites...   [click here for more]
The Other Game Company  $7.95 $6.45

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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
Art of War Games  $0.50

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Ancient Idols

Ancient Idols


Monoliths of Ancient Power Ancient Idols provides a treasure trove of knowledge for incorporating the monuments and monoliths of elder civilizations into your Pathfinder campaign. Objects of cultic worship, idols draw power from adoration and sacrifice, but also provide great power to those studied in the ancient mysteries or willing to sacrifice soul and sanity!...   [click here for more]
Legendary Games  $6.99

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Dungeon Crawl Classics #81: The One Who Watches From Below

Dungeon Crawl Classics #81: The One Who Watches From Below


A Level 1 Adventure The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky,...   [click here for more]
Goodman Games  $6.99

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Steam & Steel: A Guide to Fantasy Steamworks

Steam & Steel: A Guide to Fantasy Steamworks


E.N.Publishing brings you the long awaited (and long-delayed) essential toolkit for adding steamworks to your d20 game. Not merely a list of steamwork devices and toys, this work discusses the vital aspects of adding steamworks to a game. How will steamworks affect society, magic, religion and warfare? How are these steamworks powered? Through coal and oil burning engines, arcane power sources,...   [click here for more]
EN Publishing  $9.95 $4.98

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Dungeon Crawl Classics #68: People of the Pit

Dungeon Crawl Classics #68: People of the Pit


A Level 1 Adventure It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of...   [click here for more]
Goodman Games  $6.99

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Clerics of Porphyra

Clerics of Porphyra


Struggling for the Souls of Porphyra- on the Battlefield of Faith! “For the Twenty and Seven! For the Called Gods of Porphyra!” “Fawz al-nar, al-ma’an, al-hawa, al-ard! Fawz al-Larba!” -battle cries during the NewGod Wars On the Patchwork Planet of Porphyra, your choice of faith and patron being is not just...   [click here for more]
Purple Duck Games  $3.99

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City Guide 1 : Everyday Life

City Guide 1 : Everyday Life


Written by: Joseph Carriker, Patrick Lawinger, Neal Levin, Darren Pearce, Wil Upchurch Page Count: 68 pages Cover Art: Gillian Pearce Illustrated by: Anna Dobritt, Owen Kuhn, Gillian Pearce One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there....   [click here for more]
Dark Quest Games  $6.95 $3.48

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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck


How to Write Adventure Modules that Don’t Suck At Gen Con 2007, Goodman Games ran its first seminar titled, “How to Write Adventure Modules That Don’t Suck.” The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Written in the transition between D&D 3E and 4E, that booklet contained sage advice for aspiring adventure authors....   [click here for more]
Goodman Games  $6.99

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Kineticists of Porphyra

Kineticists of Porphyra


PRIMAL POWER AT YOUR FINGERTIPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra...   [click here for more]
Purple Duck Games  $4.00

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00 $13.00

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Dungeon Crawl Classics #86: The Hole In The Sky

Dungeon Crawl Classics #86: The Hole In The Sky


A Level 0 Adventure The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars...   [click here for more]
Goodman Games  $6.99

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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Mythic Monsters #43: Africa

Mythic Monsters #43: Africa


Expedition: Africa! Mythic Monsters: Africa brings you an awesome array of marauding monsters and exotic encounters from the myths and legends of Africa, from Numidia to Zimbabwei and all points in between. These lethal legends of the mother continent range from CR 1 to 20, including serpentine foes like the agile aerialist amphiptere and the massive acid-blooded...   [click here for more]
Legendary Games  $6.99

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Purple Duck Storeroom: Tiny Elementals

Purple Duck Storeroom: Tiny Elementals


In the maelstrom of the Elemental Planes, even the tiny can thrive… The Elemental Planes of Air, Earth, Fire and Water are primal planes of pulsating energies, little understood but greedily exploited by wizards and would-be rulers of the multiverses. The hierarchies of beings there are dangerous and useful to mortals, but what of the sentient crumbs of elemental life, who slip in and out...   [click here for more]
Purple Duck Games  $1.00

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Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red

Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red


A Level 0 Adventure The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine at the reception. This wedding is one your fellow villagers...   [click here for more]
Goodman Games  $6.99

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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
Art of War Games  $0.50

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Wild Spellcraft

Wild Spellcraft


In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer's Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic...   [click here for more]
EN Publishing  $8.95 $4.48

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Mythic Monsters #42: Halloween

Mythic Monsters #42: Halloween


Tricks, Treats, and Terror! Mythic Monsters: Halloween brings you an awesome assortment of autumnal enemies drawn from the legends and lore of Halloween and the harvest with a healthy dose of horror. You'll find 15 monsters from CR 1 to 17, from simple bat swarms to disembodied body parts like floating beheaded, creeping crawling...   [click here for more]
Legendary Games  $6.99

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Mythic Minis 105: Halloween Treats

Mythic Minis 105: Halloween Treats


Halloween Treats is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. This PDF, though, is more about treats than tricks, so while it does provide the new ghost rider and headless...   [click here for more]
Legendary Games  $1.00

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In the Saddle: Horses and other Mounts

In the Saddle: Horses and other Mounts


In The Saddle Mounts in All their Glory Written By: Michael Hammes, Neal Levin, Gillian Pearce, Darren Pearce, David Woodrum Page Count: 98 pages Cover Art by: Kallen Illustrated by: Gillian Pearce A stalwart band of adventurers stands at the brink of their quest, behind them many leagues traveled....   [click here for more]
Dark Quest Games  $7.95 $3.98

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(Aid) SRD 3.5 Revised (Full) Bundle

(Aid) SRD 3.5 Revised (Full) Bundle


This huge Bundle includes the PDF Icon-Interface Index, the SRD 3.5 Revised Basics, Spells, and Magic Items PDF, the SRD 3.5 Revised Monsters PDF, the SRD 3.5 Revised Creature Stat Blocks PDF, the 3.5 Revised Divine PDF, the 3.5 Revised EPIC PDF, the 3.5 Revised Psionics PDF, AND the 10 SRD 3.5 Revised Spellbooks (Adept, Assassin, Blackguard, Bard, Cleric, Domain Spells, Druid, Paladin, Ranger, Sorcerer/Wizard)!...   [click here for more]
Creative Mountain Games  $19.95 $4.95

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Goodman Games Gen Con 2016 Program Guide

Goodman Games Gen Con 2016 Program Guide


Goodman Games Gen Con 2016 Program Book One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Judges Guild, Metamorphosis Alpha, and everything else Goodman Games publishes. This year’s huge 160-page issue includes these articles: A...   [click here for more]
Goodman Games  $19.99

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Dungeon Crawl Classics #75: The Sea Queen Escapes

Dungeon Crawl Classics #75: The Sea Queen Escapes


A Level 3 Adventure Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve...   [click here for more]
Goodman Games  $6.99

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte...   [click here for more]
Expeditious Retreat Press  $36.00 $18.00

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