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Mysteries of the Hollow Earth

Mysteries of the Hollow Earth


A savage land of danger and beauty, lies beneath our feet, protecting the mysteries of the Hollow Earth. This sourcebook expands Hollow Earth Expedition with even more details about the mysterious and dangerous Hollow Earth, filled with hungry dinosaurs, ferocious savages, and lost civilizations! Protect your land from invaders, or guide explorers through dangerous...   [click here for more]
Exile Game Studio  $17.50 $14.53

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Leagues of Adventure #01: Dreaming Spires

Leagues of Adventure #01: Dreaming Spires


It’s a time of revolution! A time of exploration & discovery.A time when science itself stands poised to usher in a new golden age, or doom the world to terrible war. In the ancient university of Cambridge, the scion of an aristocratic family has gone missing, unearthing a plot which threatens to plunge the British Empire into chaos Can the intrepid globetrotters solve the Cambridge conspiracy...   [click here for more]
Triple Ace Games  $6.99 $5.80

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Revelations of Mars

Revelations of Mars


A dying world plagued by ceaseless conflict smolders in the night sky, home to the revelations of Mars. This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard,...   [click here for more]
Exile Game Studio  $19.99 $16.59

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Leagues of Adventure - Globetrotters' Guide to Expeditions

Leagues of Adventure - Globetrotters' Guide to Expeditions


Undertaking an expedition to the distant parts of the world is not simply a case of packing one’s bags and heading off into the wilderness in the hope of having a jolly time. Underfunded, poorly equipped, and badly planned expeditions will encounter many hardships, with most never returning to civilization. To help ensure the best possible result, a significant investment must be secured, supplies...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to Miscellanea

Leagues of Adventure - Globetrotters' Guide to Miscellanea


Welcome, globetrotters, to the Leagues’ largest and most diverse guide to Victorian adventure and ingenuity! Drawn from the best minds from across the Leagues, this supplement contains new Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains. As if that wasn’t enough, there is information on the British...   [click here for more]
Triple Ace Games  $6.99 $5.80

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99 $16.59

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Desolation: Survivors

Desolation: Survivors


In Desolation, High Fantasy was Brought Low Now, there is only survival. The Night of Fire killed almost everyone, tearing apart the Ascondean Empire and surrounding nations. The Long Winter that followed tested those who remained to the breaking point. You roleplay a survivor who has inherited the lands of Scondera — or what remains of it. Desolation: Survivors is a supplement...   [click here for more]
Greymalkin Designs  $29.99 $11.99

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Richelieu's Guide to Fencing Schools

Richelieu's Guide to Fencing Schools


Two swordsmen lock blades on a slippery roof. One slashes and thrusts wildly, revealing himself a student of the Spanish school. The other parries, refusing to yield an inch of ground, as his masters at L'École de Position de Fer have taught him. A forceful attack meets an immovable defense-but which style will win out? This supplement provides further information on the fencing schools presented...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Leagues of Adventure - Globetrotters' Guide to Unusual Places

Leagues of Adventure - Globetrotters' Guide to Unusual Places


The world is vast and wondrous place. An entire ice-sheathed continent and the fathomless depths of the ocean floor have yet to be explored beyond cursory expeditions, and miles of dark, dank caverns have never echoed with the footsteps of man. While explorers prepare to penetrate these last truly unexplored regions, others cast their eyes to the heavens, wondering what might be found on the Moon,...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to the Far East

Leagues of Adventure - Globetrotters' Guide to the Far East


Far to the East, beyond the edge of Europe, lie towering peaks, endless steppes, vast deserts, mighty rivers, and impenetrable jungles. Amid this magnificent wilderness are the great civilizations of the Orient, whose antiquity rivals or exceeds that of any Western country. Links between the East and West stretch back over 1,000 years, but the peoples and their customs of these strange lands remain...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to the Dark Continent

Leagues of Adventure - Globetrotters' Guide to the Dark Continent


To the natives of Africa, the land is their sacred home: while it can be cruel, it also provides for their every need. To the European governments, the continent is a vast stock of natural resources and manpower waiting to be exploited. To both it is a land of mystery and superstition, with crumbling cities older than recorded time, natural wonders of amazing beauty, and living cultures whose stories...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to the Old World

Leagues of Adventure - Globetrotters' Guide to the Old World


European colonialism stretches back to the days of the Roman Republic, though its modern history begins with the voyages of the great 15th century Portuguese and Spanish navigators. Today, many of the European powers have colonies across the globe. Some, like France, Germany, and Great Britain, are on the ascent, while the superpowers of old, Portugal and Spain, are waning. Aside from occasional clashes...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to the Ancient World

Leagues of Adventure - Globetrotters' Guide to the Ancient World


The Near East is a timeless land, with a heritage stretching back to the dawn of recorded history. The cradle of civilization, it was home of the ancient Babylonians and Sumerians, whose cities and monuments stood proud in an age when Europeans were clubbing each other with stones. The cradle of three great religions, it was the home of the great prophets, whose teachings guide and inspire millions...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Perils of the Surface World

Perils of the Surface World


A lost civilization in need of a miracle. A frozen city harboring a terrifying secret. An ancient legacy best left undisturbed. A crime lord determined to conquer a hemisphere. Hollow Earth Expedition: Perils of the Surface World compiles four adventure scenarios that span the globe and deliver a walloping punch of pulp-era adventure: Miracle Stone of the Amazon, Frozen City of...   [click here for more]
Exile Game Studio  $9.99 $8.29

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Leagues of Adventure #02: The Emerald Scarab Conspiracy

Leagues of Adventure #02: The Emerald Scarab Conspiracy


A tale of assassination, murder & terrorism. Can the Globetrotters uncover a terrifying Commonist plot? As the Thames ices over and the country grinds to a halt, a scientist is found murdered in the north of London, and the globetrotters are called in to investigate the theft of a mysterious device. What they find is a conspiracy that brings the British Empire to the brink of war! In this adventure,...   [click here for more]
Triple Ace Games  $6.99 $5.80

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Leagues of Adventure - Globetrotters' Guide to Cads & Cultists

Leagues of Adventure - Globetrotters' Guide to Cads & Cultists


While the many Leagues of Adventure and their members are largely benevolent organizations and individuals with noble ambitions, there is a plethora of villains who seek to cause chaos, persecute others, amass wealth, or rule the rule (among other fiendish objectives). This supplement increases the Gamemaster’s arsenal by giving him 11 unique villains and 13 sinister organizations with which...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to Dramatic Developments

Leagues of Adventure - Globetrotters' Guide to Dramatic Developments


A globetrotter must crawl out on the wing of an airplane to fix a broken strut while the pilot struggles to avoid crashing into the rapidly approaching ground. A thief snatches the map that leads to the lost city from their hands and disappears into the crowded market, forcing the heroes to give chase. Trapped in a small farm with a band of soldiers, the globetrotters are forced to join the defense...   [click here for more]
Triple Ace Games  $2.09 $1.73

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Leagues of Adventure Weird Science Compendium

Leagues of Adventure Weird Science Compendium


The Industrial Revolution has given way to the Age of Weird Science! From lone eccentrics working in garden sheds to government-funded research projects, weird scientists are producing ever more useful, and wacky, ways to improve (and end) the lives of citizens. Whether you need a device to aid globetrotting or a more efficient way to kill your enemies, help is at hand! This supplement contains...   [click here for more]
Triple Ace Games  $6.99 $5.80

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $19.99 $16.59

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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $9.99 $8.29

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat...   [click here for more]
Triple Ace Games  $9.99 $8.29

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Leagues of Adventure - Globetrotters' Guide to London

Leagues of Adventure - Globetrotters' Guide to London


“When a man is tired of London, he is tired of life; for there is in london all that life can afford.” —Samuel Johnson In London one can stroll past grand buildings, marvel at the cultural wonders of the many museums and art galleries, and sample exquisite food at exclusive restaurants. Take a wrong turn, though, and one enters a world of poverty and thievery; a world where...   [click here for more]
Triple Ace Games  $14.99 $12.44

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Space: 1889 - On the Trail of the Gods

Space: 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has...   [click here for more]
Clockwork Publishing  $5.00 $4.15

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Richelieu's Guide to Radicals

Richelieu's Guide to Radicals


"Liberté, égalité, fraternité!" While it will be more than a century before those words echo across France and the nobility lose their heads, the seeds of dissension have already fallen upon fertile ground. This supplement explores anarchists, republicans, reformists, and other dissenters in the All for One RPG. Inside you will find guidelines...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Ubiquity Guide to Rocket Rangers

Ubiquity Guide to Rocket Rangers


Strap on your rocket-pack, grab your guns, and take to the sky to help defeat the vile Nazi horde! Set a few years ahead in the Hollow Earth Expedition timeline, this supplement presents a fictional military unit that lets your heroes blast around the skies in the fashion of The Rocketeer.    Contains details on and stats for the elite US Rocket Rangers, their SS counterparts,...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Ubiquity Guide to Elite Nazi Units

Ubiquity Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This [i]Ubiquity [/i]supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose, and...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Alchemy

Richelieu's Guide to Alchemy


The science of the ancients, alchemy represents mankind's first foray into understanding the nature of his world through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a pseudoscience, blended with astrology, religion, and mythology. This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to the Barbary Coast

Richelieu's Guide to the Barbary Coast


Although the start of the Golden Age of Piracy in the Caribbean is still two decades away, the Mediterranean has been a battleground between ferocious Muslim pirates and Christians for centuries. While the Europeans are slowly adapting to nautical warfare, the early 17th century is the Golden Age of the Barbary corsairs. This supplement introduces the Western Mediterranean coast as a new source of...   [click here for more]
Triple Ace Games  $4.89 $4.06

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Leagues of Adventure - Globetrotters' Guide to Weird Science

Leagues of Adventure - Globetrotters' Guide to Weird Science


The Industrial Revoluation has given way to the Age of Weird Science. From lone eccentrics working in garden sheds to government-funded research projects, weird scientists are producing ever more useful, and wacky, ways to improve (and end) the lives of citizens. Whether you need a device to aid globetrotting or a more efficient way to kill your enemies, help is at hand! This supplement contains...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Leagues of Adventure - Globetrotters' Guide to More Weird Science

Leagues of Adventure - Globetrotters' Guide to More Weird Science


The brilliant but eccentric Professor Pennyworth is back! Inside this bountiful product, the eccentric but brilliant inventor details 39 gadgets, 9 weapons, 4 vehicles, and 3 living creations. The Professor has also been dabbling in the supernatural, and presents three occult relics. In addition to the many technological wonders, there are two new Leagues, 3 sample characters, 8 henchman, adventure...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Hollow Earth Expedition GM Screen (Inserts)

Hollow Earth Expedition GM Screen (Inserts)


The classic Hollow Earth Expedition GM Screen allows Gamemasters to hide their notes, maps, and dice rolls behind a beautiful, 4-panel spread of the original cover artwork. Inside are the most useful charts and tables from the Hollow Earth Expedition core rulebook so that Gamemasters will always have the information they need right at their fingertips. Note: This screen is set up to work with the...   [click here for more]
Exile Game Studio  $1.99 $1.65

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99 $2.48

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Hollow Earth Expedition GM Screen [BUNDLE]

Hollow Earth Expedition GM Screen [BUNDLE]


This special bundle product contains the following titles. Hollow Earth Expedition GM Screen (Booklet) Regular price: $2.99 Bundle price: $2.40 Format: Watermarked PDF Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample...   [click here for more]
Exile Game Studio  $4.98 $3.99

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $5.00 $4.15

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $5.00 $4.15

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Space: 1889 Free Quickstart Rules

Space: 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan...   [click here for more]
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Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
Clockwork Publishing  $16.99 $14.10

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $5.00 $4.15

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $17.99 $14.93

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Leagues of Adventure - Globetrotters' Guide to the New World

Leagues of Adventure - Globetrotters' Guide to the New World


Named by European mariners, the New World is home to cultures whose monuments and scientific accomplishments rival anything in the Old World. Stretching from the edge of the Arctic to the boundary of the Antarctic, the Americas are realms of endless forests and jungles, towering mountains, sun-blasted deserts, myriad islands, featureless snowfields, earth mounds of unknown origin and purpose, crumbling...   [click here for more]
Triple Ace Games  $3.49 $2.90

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Richelieu's Guide to Wondrous Devices

Richelieu's Guide to Wondrous Devices


Ever wondered if there was a secure way to carry messages, how to drug someone's wine while sharing the same jug, or what damage explosive rockets would cause? Wonder no more! Cardinal Richelieu reveals a number of wondrous devices, from tools of subterfuge and deception to new weapons through to fantastical machines, such as the aerial screw, armored war wagon, and submersible boat! This work is intended...   [click here for more]
Triple Ace Games  $1.39 $1.15

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Richelieu's Guide to Creatures of Sin

Richelieu's Guide to Creatures of Sin


Evil exists in many guises. From the Ankou, Death's lieutenant, to the fearsome Peluda of the Biblical age, this supplement details 11 new supernatural terrors for the All for One RPG, as well as two new mundane threats and a secret society of troubled souls seeking salvation. Additional material looks at the nature of evil, the rulers of Hell, unholy nights when evil holds great power, and...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Nautical Adventures

Richelieu's Guide to Nautical Adventures


Ahoy, shipmates! This supplement for the All for One RPG takes a look at the French navy and naval adventures in the time of the Musketeers. Also included are new rules suitable for mariners, a collection of friends and allies ranging from corsairs to mermaids to whales, and rules for using storms in a variety of different ways. To help you set sail quickly, there are three sample characters...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to the Church

Richelieu's Guide to the Church


In a France troubled by demons, the Church has a greater role to play than many realize. This supplement takes a look at playing Church characters within the All for One setting. Inside you will find brief notes on church buildings and monastic orders, three new secret societies, four new NPC church characters, advice on running church-based campaigns, three sample characters, and a page of new sample...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Villainy & Justice

Richelieu's Guide to Villainy & Justice


In the age of the Musketeers justice is not for everyone. While the nobles hide their crimes behind a veneer of respectability, the starving and destitute turn to crime to make ends meet. Woe betides those caught by the authorities, for justice is swift and harsh. This supplement for the All for One: Regime Diabolique RPG presents an overview of the French legal system and those who flaunt...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to the French Colonies

Richelieu's Guide to the French Colonies


While the great European empires are centuries away, the race to colonize the New World has begun. Spanish vigilance in protecting its trade monopolies and the ravages of the French Wars of Religion seriously hampered France's early colonial ambitions, but now Richelieu has ordered a new wave of expansion. This supplement details the history of France's early colonialism, literally opening up a new...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Warfare

Richelieu's Guide to Warfare


War is a bloody, brutal affair that inflicts pain and misery not only on the active participants, but also on the civilian population. War is not glorious, except in stories, and much of a soldier's life is spent facing hardship and unsanitary conditions. All for One is a game about stories, about small bands of heroes who face overwhelming odds and emerge victorious. It is also a game set against...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Science

Richelieu's Guide to Science


Europe stands at the brink of the modern age. Through the development of science, learned men and women are beginning to challenge the medieval mindset of superstition, moving towards the making of a rational world. This supplement is a handy reference for Gamemasters to understand what technology existed in the era of All for One, as well as a guideline for introducing academic and scientific...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Entertainment

Richelieu's Guide to Entertainment


The Roman motto of "bread and circuses" neatly encompassed two crucial points of running a society: the people remain generally content if fed and entertained. France may be suffering great hardship, but for now, her citizens can still enjoy a variety of diversions and spectacles. This supplement describes the many forms of entertainment of the age, details two sinister organizations, and...   [click here for more]
Triple Ace Games  $2.79 $2.32

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Richelieu's Guide to Creatures of Sin 2

Richelieu's Guide to Creatures of Sin 2


"I am Legion; for we are many." The forces of Hell are innumerable and varied, but fear not, for there are those who have dedicated their lives to detailing the strengths and weaknesses of the infernal legions. This expansion to the All for One setting includes 10 new fiends, four NPC archetypes, one mundane beast, advice for adding horror to your campaign, rules for fear and...   [click here for more]
Triple Ace Games  $3.14 $2.61

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