A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing... [click here for more]
A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham
With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount.
So What’s The Mount... [click here for more]
A Pathfinder Roleplaying Game GM'S RESOURCE by Greg Marks
From out of the darkness shuffle the living undead - poor creatures animated with a semblance of life and sent forth to do their dark master’s sinister bidding. Sadly, often zombie are normally nothing more than faceless carbon copies of one another hacked apart in the search for gold and glory.
So What’s the Zombie Like,... [click here for more]
A Pathfinder Roleplaying Game compatible Player's Resource by Creighton Broadhurst
Ever found (or thought about buying) a figurine of wondrous power but didn't want to prep the required stat block, carry yet another heavy book to the game or muddle through hoping for the best? Figurines of Wondrous Power banishes these problems!
This PLAYER'S RESOURCE contains detailed write-ups of all nine versions... [click here for more]
Ever found (or thought about buying) a horn of Valhalla but didn't want to prep the required stat blocks, carry yet another heavy book to the game or muddle through hoping for the best? Horns of Valhalla banishes these problems!
This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers five variants (including full stat blocks of all the warriors... [click here for more]
Are your players tired of having to set aside that family heirloom in favor of a random bit of treasure with better abilities? Do you want your character to define his equipment, rather than letting the equipment define the character? Do you desire maximum flexibility in the gear your players use? Do you prefer customization over predefinition?
If you answered yes to any of the above, then... [click here for more]