Before the age of man, the elder gods and their races created numerous items of power to strike blows at their enemies or protect what is theirs. These semi-sentient artifacts imbued with the might of the gods helped mortals and their deities in the constant struggle to survive.
Inside this book players and GMs will find:
New rules for creating Legendary Artifacts
Several new charts... [click here for more]
A City of Splendor, City of Evil City of Brass. The name conjures visions of magnificence and splendor, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumored amongst mortal folk to be a repository of relics... [click here for more]
Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas... [click here for more]
Is the Power worth the price? There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World... [click here for more]