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CAH:S3 -- The Mighty Mirror Masters
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Aasimar & Tiefing: A Guidebook to the Planetouched

Aasimar & Tiefing: A Guidebook to the Planetouched


Your Planar Adventure Begins Now! This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for planar adventuring,...   [click here for more]
Green Ronin  $10.00

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Bow & Blade: A Guidebook to Wood Elves

Bow & Blade: A Guidebook to Wood Elves


Join the Archers of Legend! Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Bow & Blade: A Guidebook to Wood Elves includes:...   [click here for more]
Green Ronin  $10.00

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Cavalier's Handbook

Cavalier's Handbook


The Cavalier is Back! More than just another mounted warrior, the cavalier is the iconic knight, whose excellence in arms, horsemanship, and dedication to the chivalric code set him apart from other warriors. Blending the best traits of nobility with martial prowess, the cavalier is an invaluable addition to any adventuring party. The Cavalier's Handbook, the newest in Green Ronin Publishing's...   [click here for more]
Green Ronin  $10.00

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Fang & Fury: A Guidebook to Vampires

Fang & Fury: A Guidebook to Vampires


Feed the Hunger! Vampire enemies are a staple of fantasy adventure, but the standard race is too powerful for Player Character use in most d20 campaigns. Fang & Fury presents a new race, the vampire scion, which is balanced for play with conventional PC races. These mysterious creatures have their own history, traditions, and paths to power; and though individuals can come to rival the power...   [click here for more]
Green Ronin  $8.50

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Gimmick's Guide to Gadgets

Gimmick's Guide to Gadgets


Gear Up, Hero! Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes: New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want. New extras and stunts for powers like Super-Intelligence and Super-Wisdom. Construct...   [click here for more]
Green Ronin  $14.00

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Mutants & Masterminds Atlas of Earth-Prime: U.S.A.

Mutants & Masterminds Atlas of Earth-Prime: U.S.A.


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $1.99

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Biotech

Mutants & Masterminds Gadget Guide: Biotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Computers

Mutants & Masterminds Gadget Guide: Computers


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Cybertech

Mutants & Masterminds Gadget Guide: Cybertech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: Guns


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Powers

Mutants & Masterminds Gadget Guide: Powers


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Spytech

Mutants & Masterminds Gadget Guide: Spytech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $1.49

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Mutants & Masterminds Gadget Guide: Vehicles

Mutants & Masterminds Gadget Guide: Vehicles


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
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True Sorcery

True Sorcery


Behold the Power of True Sorcery!Introducing a flexible and innovative magic system, True Sorcery puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. Inside this book, you'll find: The Spellcaster class that serves as the...   [click here for more]
Green Ronin  $12.00

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True20 Cybernetics

True20 Cybernetics


True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or already...   [click here for more]
Green Ronin  $4.95

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True20 Fantasy Paths

True20 Fantasy Paths


True20 Fantasy Paths offers ten paths showing you how to create the familiar d20 fantasy classes (barbarian, fighter, cleric, wizard, etc.) using the three True20 roles. Designed as a tool to smooth the transition to True20 for those familiar with d20, and to make the Narrator's life easier, this supplement includes a full example 1st to 20th level progression complete with...   [click here for more]
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True20 Wild West

True20 Wild West


Saddle up, Pardner! It's time to hit the trail with True20 Wild West, the only tool you'll need to take True20 Adventure Roleplaying to the American Wild West of the late 1800s. In the pages of this 114-page PDF you will find: New Paths. From the doctor to the lawman to the soldier, these paths provide you with suggestions and advice on building a character well-suited to the rough...   [click here for more]
Green Ronin  $13.95

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Wild Cards SCARE Sheet 10: Rustbelt

Wild Cards SCARE Sheet 10: Rustbelt


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1

Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2

Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 13: Stuntman

Wild Cards SCARE Sheet 13: Stuntman


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 14: Lohengrin

Wild Cards SCARE Sheet 14: Lohengrin


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 15: Noel Matthews

Wild Cards SCARE Sheet 15: Noel Matthews


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 16: Genetrix

Wild Cards SCARE Sheet 16: Genetrix


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 17: John Fortune

Wild Cards SCARE Sheet 17: John Fortune


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 18: Little Fat Boy

Wild Cards SCARE Sheet 18: Little Fat Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 19:Cameo

Wild Cards SCARE Sheet 19:Cameo


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 2: Simoon

Wild Cards SCARE Sheet 2: Simoon


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 3: Curveball

Wild Cards SCARE Sheet 3: Curveball


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 4: Righteous Djinn

Wild Cards SCARE Sheet 4: Righteous Djinn


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 6: The Amazing Bubbles

Wild Cards SCARE Sheet 6: The Amazing Bubbles


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 7: Hoodoo Mama

Wild Cards SCARE Sheet 7: Hoodoo Mama


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 8: Earth Witch

Wild Cards SCARE Sheet 8: Earth Witch


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.29

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Wild Cards SCARE Sheet 9: Gardener

Wild Cards SCARE Sheet 9: Gardener


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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