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Ship Book:Pukharra

Ship Book:Pukharra


Ship Book: Pukharra Fast Scout is a supplement to the Mongoose Traveller system which details a 100-ton scout ship. Designed to go fast, this is an ideal vessel for players and NPCs alike. Although this is designed for the 3rd Imperium setting, it could easily fit in any other. Features: Detailed description of the layour of the Pukharra Game stats for the ship and the Grandjagoo sealed air raft...   [click here for more]
Moon Toad Publishing  $3.99

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Ship Book: Chiron Class Hunter

Ship Book: Chiron Class Hunter


Ship Book: Chiron Class Hunter is a supplement to the Mongoose Traveller system which details a 100-ton hunter vessel. Originally conceived as a unique vessel for a bounty hunter, the class has made its mark in all sectors as a production model and in the navy. The Chiron class, with its capable computers, powerful engines and high tech equipment, makes a perfect player vessel for those with large...   [click here for more]
Gorgon Press  $9.99

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Ship Book:Lune Class Freelancer

Ship Book:Lune Class Freelancer


The Lune is a multirole ship designed with small groups in mind such as freelancers, agents and adventurers. With decent armour, weapons and engines, she can fulfil a number of roles. Contains: A description and guided tour of the vessel Details of 6 notable ships of the class 3 versions of the Lune with complete deckplans, specification and game sheets The Gillow Class launch with one variant...   [click here for more]
Moon Toad Publishing  $6.08

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Outer Veil

Outer Veil


THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU. Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol. As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot...   [click here for more]
Spica Publishing  $14.99 $10.04

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Ship Book:Type S Scout/Courier

Ship Book:Type S Scout/Courier


Standard Imperial classification for a small starship purposed specifically for use within the Imperial interstellar Scout Service or operated by detached scouts of said service. These ships are typically of one hundred displacement tonnes and capable of a two parsec jump. Source: A Guide for Interstellar Ships within the Third Imperium, Consolidated Press of Regina 1101. The Type...   [click here for more]
Moon Toad Publishing  $6.69

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Gypsy Knights Games  $4.99

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The Space Patrol

The Space Patrol


The SPACE PATROL Needs YOU! The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now! The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games....   [click here for more]
Stellagama Publishing  $11.99 $8.99

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T2000 v2 American Combat Vehicle Handbook

T2000 v2 American Combat Vehicle Handbook


American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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Ship Book: Garuda Class MSV

Ship Book: Garuda Class MSV


Ship Book: Garuda Class MSV is a supplement to the Mongoose Traveller system which details a 200-ton modular ship. Designed to be customisable to almost any situation, the Garuda has caught the attention of many an agency and corporation and operates in numerous configurations across known space.. The Garuda class, with its large module bays and variable layout, makes an ideal ship for those looking...   [click here for more]
Gorgon Press  $9.99

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#30 Portable Rooms (PFRPG)

#30 Portable Rooms (PFRPG)


"It's a nice use of space." Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals. Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library;...   [click here for more]
Rite Publishing  $3.95

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Ships & Shield Walls

Ships & Shield Walls


This supplement and rules expansion for Mythras brings you game rules for using sea-going vessels of all sizes in your campaigns, plus a set of semi-abstract mechanics for staging large battles where Mythras characters can take a key part – either as commanders, or warriors in the shield wall. Designed to be simple, fast and playable, Ships & Shield Walls...   [click here for more]
Design Mechanism  $7.95 $3.95

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Ship Book:A2L Far Trader

Ship Book:A2L Far Trader


The A2 Far Trader; a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. Perhaps the most recognisable far trader design, the Empress Marava and the Jayhawk class provide the basis for a bigger and more capable class of far trader, the A2L and the A3L.This publication provides details for these new far trader designs. Contains: A Description...   [click here for more]
Moon Toad Publishing  $6.08

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Ship Book:Type A Free Trader

Ship Book:Type A Free Trader


The Type A free trader is a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. This publication details probably the most common class of the Free Trader, the ubiquitous Beowulf class and two variants, the A-P and A-J2. It is neither a primer on the upkeep of the Beowulf Type A free trader nor a detailed tutorial on how to engage in trade...   [click here for more]
Moon Toad Publishing  $4.50

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T2000 v2 Soviet Combat Vehicle Handbook

T2000 v2 Soviet Combat Vehicle Handbook


Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yugoslav...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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Mechanical Catalog

Mechanical Catalog


Quinn anxiously peered around the edge of the airlock, making sure no one was there to spot him. He pushed himself through the opening and coasted rapidly to the safety of a large stack of crates tethered to the wall. From his hiding place, he had a perfect view of the monstrous dock.    Small ships and numerous spacecraft were docked in the immense berth, their hulls shining in...   [click here for more]
Dream Pod 9  $23.95 $7.50

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Classic Spycraft: Spycraft Espionage Handbook

Classic Spycraft: Spycraft Espionage Handbook


Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation. Now imagine that you're the only one who can stop it.   The fate of the entire world is in your hands. As a superspy working for MI6, the CIA, or an Agency of your own creation, only you have the skills, the experience, and the gadgets to take on the greatest threats the...   [click here for more]
Crafty Games  $34.95 $10.00

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Fluid Mechanics: Technology in the World of Blue Planet

Fluid Mechanics: Technology in the World of Blue Planet


FLUID MECHANICS More than just a guide to gear, Fluid Mechanics presents detailed information on the design and capabilities of computers, cybernetics, genetic modifications, robots and remotes, cetacean tech, weapons, vehicles, and much more. If you've been itching to get your hands on Hanover Autoworks' new Cormorant™ ground-effect plane, Hydrospan's Smartguide™ navigation software,...   [click here for more]
Biohazard Games  $23.95 $11.95

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The New Epoch - Equipment Codex

The New Epoch - Equipment Codex


A revolution of clockworks, steamworks, combustion and phlogiston. Stoke your furnace, fill your boilers and wind your clocks. The New Epoch heralds the arrival of wondrous industrial age gear that will kick start your game. Weapons: Hundreds of never-seen-before weapons Armor: Fifty suits of armor and shields Gear: Tools, Kits, Gadgets, Stims, Toxins Style:...   [click here for more]
Flightless Terror Games  $19.95 $9.95

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Type R Subsidised Merchant Operators Manual

Type R Subsidised Merchant Operators Manual


Lifeblood of the interstellar economy, the 400-ton Subsidized Merchant works the trade routes hauling everything from live cattle to processed diamonds – in bulk. Few other cargo ships have the Type R’s versatility and capacity. It boasts a 200 ton roll-on/roll-off cargo deck, a streamlined hull allowing to touchdown exactly where that cargo is needed and a 20-ton launch for fast passenger...   [click here for more]
Moon Toad Publishing  $13.52

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Planetary Transmission Issue #1

Planetary Transmission Issue #1


The premier issue of the fanzine dedicated to bringing more old school (and a little new school) goodness to White Star: White Box Science Fiction Rolelpaying. Featuring a new class and star fighter by the creator of White*Star, James Spahn. Also featuring the artwork of Juan Ochoa, Matt Jackson, and a special print, fold, and play paper mini selection from David Okum. Also in...   [click here for more]
Leviathan Publishing  $2.99

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Drongo (Planet of Peril)

Drongo (Planet of Peril)


Drongo, on the edge of Shade Space, is a terrifying world that offers unlimited opportunity for the brave few and lingering painful death for all but the strongest. Any who would tarry here must fear the possibility of being summoned before the Bone Throne of the mad Tyrant and called to account for their presence in his demesne. A campaign setting for OSR SciFi games. This version is specifically...   [click here for more]
Leviathan Publishing  $2.99 $2.00

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[WOIN] Starship Construction Manual

[WOIN] Starship Construction Manual


BECOME A STARSHIP ENGINEER This book requires the use of a What’s O.L.D. is N.E.W. core rulebook. It is fully compatible with the starship combat rules found in other WOIN products. The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game....   [click here for more]
EN Publishing  $12.99 $9.99

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Gypsy Knights Games  $4.99

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Ship Files: RAX Type Protected Merchant

Ship Files: RAX Type Protected Merchant


The trade routes of known space can be dangerous, even with the presence of security forces and local law enforcement. The RAX is a well armoured and armed merchant, which affords more protection and security, which is especially important when carrying expensive cargo. Even more dangerous are the routes out on the frontier, fortunately this vessel is well equipped to look after itself if need be....   [click here for more]
Moon Toad Publishing  $3.99

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T4 Emperor's Vehicles

T4 Emperor's Vehicles


The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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Ships of the Fleet Volume 4: Venus

Ships of the Fleet Volume 4: Venus


Ships of Venusis a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers six ships of the Cooperative Venusian Naval Administration (CVNA) - a patrol ship, an observer, an escort cruiser, a heavy cruiser, a transport/carrier and a battle cruiser - with precise and detailed texts, backed by extensive illustrations and schematics. Each ship...   [click here for more]
Dream Pod 9  $22.95 $6.89

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Ships of the Fleet Volume 2: JC

Ships of the Fleet Volume 2: JC


Ships of the Jovian Confederation, Vol. 2 is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers five ships of the Jovian Armed Forces - a frigate, a transport, a battleship, a super-carrier and a supply ship - with precise and detailed texts, backed by extensive illustrations and schematics. Each ship is thoroughly detailed with full...   [click here for more]
Dream Pod 9  $20.95 $6.29

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Future Showroom: Fighters One

Future Showroom: Fighters One


Future Showroom: Fighters One continues our collection of vehicles for Futuristic D20, and brings 6 new sci-fi Fighters to the showroom. Armed and armored these Fighters will fit in to any PL7 sci-fi game, and with little modification could be used for different tech levels. This 21 page pdf includes 6 new Fighters, with full images and stats, new equipment and weapons....   [click here for more]
UKG Publishing  $2.50

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Hell on Earth (1939-1945) World War II

Hell on Earth (1939-1945) World War II


Hell on Earth: 1939-1945 Pages: 94 Images: 55 System: OGL Modern Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger...   [click here for more]
Bloodstone Press  $7.99 $5.35

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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
RPG Objects  $1.50

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Cyclops Combat Walker

Cyclops Combat Walker


Combat Walkers are the precursors to modern battledress, and for a while, exist alongside the smaller suits as heavy fire support. This micro-supplement for Traveller, written by the author of 2300AD and Traveller Supplement 5-6: Vehicle Handbook, examines a special-purpose combat walker called the Cyclops. The Cyclops is designed for littoral (shallow-water) environments, and serves as heavy fire...   [click here for more]
Northern Edge Publishing  $4.95 $2.95

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Speed Rally — Green Flag Edition

Speed Rally — Green Flag Edition


RULES FOR RACING — ANY CAR. ANY WHERE. Welcome to SPEED RALLY, the sport of fantastic auto racing, where almost anything goes! Race any car, anywhere! Outlandish vehicles outfitted with buzz saws and booster jacks careen around ramp-happy tracks and roar across dangerous terrain in cross-country rallies! Speed Rally is a fast and easy set of miniature rules...   [click here for more]
Glory Games, Inc.  $20.00 $5.55

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Spaceship Owner's Manual1 - Fuwalda

Spaceship Owner's Manual1 - Fuwalda


This product is the first edition, now available at a reduced price. This supplement is the technical specifications of a spaceship, and gives enough detail to allow players to really get to know the craft. It is a great starship to be put at the disposal of a small group of players for their own use, and if it is provided to the players, it will serve their characters well. The supplement includes...   [click here for more]
Starbright  $0.50

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
Iron Crown Enterprises  $15.00

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Justice Wheels #2 Auguste Anarch

Justice Wheels #2 Auguste Anarch


For the crowd-pleasing ICONS rpg, comes JUSTICE WHEELS Where would the Dark Avenger be without his, um, Dark Avenger-mobile? Where would the Star Spangled Shield-Slinger be without his motocycle? Where would the sauve secret agent be without his Aston Martin? Waiting on the bus, that's where. Now included in Justice Wheels:...   [click here for more]
Fainting Goat Games  $3.00 $1.96

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Rifts Northern Gun One Advance Preview

Rifts Northern Gun One Advance Preview


This is an advance preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book. Northern Gun™ One is scheduled for release by Palladium Books in January,...   [click here for more]
Palladium Books   FREE 

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Spy Racers

Spy Racers


It’s the ‘60s. The cars are fast, the women are faster, and there’s no better cover for international spies than posing as flamboyant race car drivers competing in events across the globe. It’s all about beating the clock, whether it’s crossing the finish line in first place or destroying the villainous mastermind’s doomsday weapon in the middle of an active volcano!...   [click here for more]
Hex Games  $19.99 $9.99

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin   FREE 

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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