A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.
For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.
The Sting has a band of experienced adventurers... [click here for more]
The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide.... [click here for more]