Dusty ruins on a distant planet -- the kind of abandoned alien cities investigators are likely to explore... or to be inexplicably lead to by the machinations of cruel gods. Nothing in such an environment sounds right. Footsteps echo strangely. The wind howls overhead and at times seems to speak with the voice of the city's long dead builders. Ancient alien technology, or perhaps the residue of faded... [click here for more]
Depraved locals shuffle through the street. Choppy waves assail the docks. Strangely absent are the sounds of boats and the passage of sailors, though an abandoned, decaying rowboat is bumping lazily against the dock it was tied to. Starving seagulls caw their mournful woes as they search the fishless waters. Shops shutter their windows and bar their doors when outsiders approach. Locals whisper gutteral... [click here for more]
This is a bundle contains the titles below, in the formats listed by each.The ReaperRegular price: $2.99 Bundle price: $1.99 Format: MP3 File Companion soundscape to the Fantasy Craft adventure, "The Cleansing of Black Spur Keep." Epic battle theme for fighting a mighty wyvern! Music and sound design by Joe Matzzie.
Sonic Legends soundscapes are a blend... [click here for more]
A sudden ambush startles the adventurers as they make their way through a thick forest. First they fight off an onslaught of arrows, then it's hand-to-hand combat as well with staffs and swords. Primal, earthy battle music with sounds of fighting (bows, staffs and swords - no guns) and ambient forest sounds. Great for epic fantasy games. Music by Christy Carew, sound effects by Erika Lieberman.
Sonic... [click here for more]
The adventurers meet in a crowded tavern. A merry band plays in the corner. Inebriated patrons roar with laughter and toast to anything. A barmaid giggles. Drinks are poured, drunk, and poured again. Coin clinks on wooden tables. Dice are rolled in gambling games. A good-natured brawl breaks out, and the winner buys the loser a drink, which he chugs down despite his broken nose. Diagetic Celtic-flavored... [click here for more]
When someone dies, this is the first point of their journey. It is here that they are judged. Here it is decided where they go next. It's also a place where those who travel between the worlds can go. A highway, or a hiding place. Sometimes people fall into it by accident in dreams, or in times of severe trauma. If they aren't guided somehow, they may wake up madmen... or not at all. It's not an evil... [click here for more]