What's inside:Special FeaturesGreat Hits and Terrible Misses: A Critical Hit System for Castles & CrusadesBy Jeffrey Talanian What are critical hits and fumbles. Jeffrey explores it all and supplies some cool user-friendly charts to boot!
Special GuestJoe Goodman! Why I got into the Game Industry. This one you gotta reads!
New Trolls... [click here for more]
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Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it.
Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on... [click here for more]
The Crusader™ is a Journal dedicated to games and the gamers who play them. Within its pages lie a plethora of articles that touch upon many of our common interests. Though each issue sports at least one ‘crunchy’ bit rules article for Castles & Crusades and/or Gary Gygax's Lejendary Adventure, the magazine’s focus is much more broad. The Journal offers articles... [click here for more]
Feature ArticlesAlea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come.<o:p></o:p>
Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep... [click here for more]
The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complete details... [click here for more]