From the seed of a dream, a host of brilliant worlds grow.
In the mysterious plane of Dream, across the vast and shifting Slumbering Sea, sits an impossible island which glimmers in the mind's eye like a beckoning alien star. There, within a chimeric arena wrought from pure crystaline terror, the monstrously charming Khan of Nightmares holds a tournament of bloodsport beyond imagination,... [click here for more]
Dungeon Magazine #90, January/February 2002
Included in this issue:
The Elfwhisper by J.C. Alvarez
Elves and forests don’t always get along. A D&D adventure for 8th-level PCs but adaptable for levels 6–11.
Totentanz by Bernard Mees
Even death cannot keep the citizens of Luzern from dancing in the street. A D&D... [click here for more]
Over the past century, horror as a distinct genre has grown quite a bit and contains numerous subcategories, with various levels of the macabre, gore, and realism tossed in. All things aside, when it comes to using horror in gaming, whatever the subgenre, it all boils down to being able to instill real terror into the PCs. You want to make neck hairs bristle,... [click here for more]