In 3055, an unknown pirate menace threatened several Lyran border worlds. Known only as the “Red Corsair,” this brutal pirate leader broke several militias and preyed upon its victims with no mercy. In response to ComStar’s pleadings, forces from Clan Wolf and the famed mercenary Kell Hounds pursued the mysterious pirate band across several Lyran worlds to a climactic showdown deep... [click here for more]
Power in Your Hands
Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won’t happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm... [click here for more]
Rules for the Breaking
Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.
Yuri doesn’t have much left from his shadowrunning days except his cyberears, but... [click here for more]
The Sixth World is Here!
December 21st marks the end of the Mayan calendar, which launched the return of magic and the beginning of Shadowrun’s “Sixth World.” In our world, this launches The Year of Shadowrun, where we bring you an avalanche of superb games set in the ever-popular and fantastic Shadowrun universe, one of the most dynamic and long-standing... [click here for more]