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2012 Catalog of Palladium Books

2012 Catalog of Palladium Books


The 2012 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See palladiumbooks.com for our full selection. ...   [click here for more]
Palladium Books   FREE 

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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A ROLF! Christmas Special: The Revenge of Santos

A ROLF! Christmas Special: The Revenge of Santos


A MERRY CHRISTMAS TO ALL... First, Santa ruined his professional wrestling career by beating him in the ring. Then Sally the Sleuth ruined his spy career by having him arrested. Now, on Christmas Eve, Santos will have his revenge on both of them--and the savage Judy of the Jungle is his weapon of choice! A ROLF! Christmas Special: The Revenge of Santos continues NUELOW...   [click here for more]
NUELOW Games  $0.75

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Act Ten Art Files volume 1

Act Ten Art Files volume 1


By popular demand, This is the Act Ten: Art Files volume 1! Now you can see all the art from the Core Rules book, the Act Ten Role Playing Network and never before seen concept art. This volume comes in at 40 high resolution pages, with over 100 pieces of art. You can read thoughts from the artist about going through the creative process, and more! ...   [click here for more]
Act Ten Role Playing Network  $14.99 $1.00

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Act Ten Fan [BUNDLE]

Act Ten Fan [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Act Ten Core Rules Regular price: $1.00 Bundle price: $0.75 Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all...   [click here for more]
Act Ten Role Playing Network  $2.00 $1.50

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [click here for more]
Two Hour Wargames  $20.00

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Arrghh Bottom Sound-Blank Character Sheet

Arrghh Bottom Sound-Blank Character Sheet


A blank character sheet for use with Arrghhh Bottom Sound campaigns. ...   [click here for more]
Conquered Armies   FREE 

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Conquered Armies   
Arrghh Bottom Sound-Ships: Crews, Combat, and Trade

Arrghh Bottom Sound-Ships: Crews, Combat, and Trade


When you go to put a product out for the discerning types here on DriveThruRPG the folks in charge kindly advise you to condense your product- your complex, nuanced, years of work and effort ‘product’, into a 20 or 30 word description that tells the reader all they could possibly need to know, the interesting bits, the subtle features that add value, the unique and creative mechanics...   [click here for more]
Conquered Armies   FREE 

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AutoHARP Fantasy

AutoHARP Fantasy


AutoHARP Fantasy software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy. The Character Creator has: Full Wizard for creating new characters. Hybrid race creation included as well as full support for human based characters and clerical based characters. Full support for Adolescence and profession rank selection, cleric base spell lists...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP Fantasy: College of Magics

AutoHARP Fantasy: College of Magics


AutoHARP Fantasy: College of Magics is an add-on database (drawing upon the College of Magics supplement) for the AutoHARP Fantasy software. The database file includes all the new professions, new skills, new spells, new talents and more introduced in College of Magics The software works under Windows and most Linux distributions. Use the exe file for Windows and the jar files for Windows or Linux...   [click here for more]
Guild Companion Publications  $10.00

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AutoHARP Fantasy: Martial Law

AutoHARP Fantasy: Martial Law


AutoHARP Fantasy: Martial Law is an add-on database (drawing upon the Martial Law supplement) for the AutoHARP Fantasy software. The database file includes new combat rules, combat actions, new skills, weapons, armor, combat styles and martial art styles, new talents and new items. Players can now use Martial Law combat in the Combat Tracker which includes new critical tables and attacks by location....   [click here for more]
Guild Companion Publications  $10.00

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF. The Character Creator has: Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits, offenses, defenses,...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP SF Xtreme

AutoHARP SF Xtreme


AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software. The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme...   [click here for more]
Guild Companion Publications  $10.00

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BAM! Basic Action Magazine #1

BAM! Basic Action Magazine #1


This is the first in a series of completely free Fanzines for Basic Action Games. Basic Action Super Heroes, BASH! Fantasy Edition, and BASH! Sci-Fi edition are all featured within its pages. Inside, you'll find: A Preview of BASH! Sci-Fi Edition! Ideas for making Speedsters shine in your Superheroes game. A Free BASH! Halloween Adventure: All Hallow's Eve A Free BASH! Fantasy Adventure: The...   [click here for more]
Basic Action Games   FREE 

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BAM! Basic Action Magazine #4

BAM! Basic Action Magazine #4


Basic Action Magazine #4 explores the genre of Cosmic Superheroes "With Cosmic Power..." Ben Norman helps players old & new with "BASHing Out an Origin" for your Heroes. Enjoy ...   [click here for more]
Basic Action Games   FREE 

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK! The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her brutal Mongol...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission, to stand up against the darkness. This...   [click here for more]
Catalyst Game Labs  $14.95 $5.99

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BattleTech: Chaos Born (Book One of the Chaos Irregulars)

BattleTech: Chaos Born (Book One of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)

BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Fire for Effect: BattleCorps Anthology Volume 4

BattleTech: Fire for Effect: BattleCorps Anthology Volume 4


LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds...   [click here for more]
Catalyst Game Labs  $14.99 $8.99

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Isle of the Blessed

BattleTech: Isle of the Blessed


The Federated Suns have long been held as the pinnacle of military professionalism and skill in the Inner Sphere, a reputation earned across centuries of combat on hundreds of worlds. But when the Word of Blake launches their Jihad and attacks the Suns capital world, New Avalon, even that reputation will be put to the test. Marshal of the Armies Jackson Davion is the heir to a centuries-old tradition...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Onslaught: Tales from the Clan Invasion!

BattleTech: Onslaught: Tales from the Clan Invasion!


Onslaught! In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTechuniverse forever. Now, in Onslaught:...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
Catalyst Game Labs  $14.95 $8.99

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Black Cat Shows You How To Do Judo Tricks

Black Cat Shows You How To Do Judo Tricks


"This will undoubtedly teach him better manners." One of comicdoms forgotten leading ladies, the original Black Cat, returns from the Golden Age of Comics to now, briinging with her advice equally applicable to muggers or dates who get too frisky. Black Cat Shows You How To Do Judo Tricks is a light-hearted survey of basic jiu-jitsu and judo moves featuring artwork...   [click here for more]
NUELOW Games  $0.99

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bleak landscape 1

bleak landscape 1


The .zip file contains one 300dpi TIFF file (color). For a bigger preview, you can check my blog here. ...   [click here for more]
Omegapointillist Studios  $3.00 $2.50

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Brave the Labyrinth - Issue #1 (PDF)

Brave the Labyrinth - Issue #1 (PDF)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Six (6) New Magic Spells -Three (3) New Monsters -One (1) Unstocked Dungeon...   [click here for more]
Small Niche Games  Pay What You Want

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Brave the Labyrinth - Issue #1 (PRINT)

Brave the Labyrinth - Issue #1 (PRINT)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Six (6) New Magic Spells -Three (3) New Monsters -One (1) Unstocked Dungeon...   [click here for more]
Small Niche Games  $3.99

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Brave the Labyrinth - Issue #2 (PDF)

Brave the Labyrinth - Issue #2 (PDF)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Five (5) New Magic Spells -Six (6) New Monsters -Two (2) Unstocked Village...   [click here for more]
Small Niche Games  Pay What You Want

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Brave the Labyrinth - Issue #2 (PRINT)

Brave the Labyrinth - Issue #2 (PRINT)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Five (5) New Magic Spells -Six (6) New Monsters -Two (2) Unstocked Village...   [click here for more]
Small Niche Games  $3.99

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Brave the Labyrinth - Issue #3 (PDF)

Brave the Labyrinth - Issue #3 (PDF)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Eight (8) New Dwarven Magic Items -One (1) Tavern Map -Goblinoid Character...   [click here for more]
Small Niche Games  Pay What You Want

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Brave the Labyrinth - Issue #3 (PRINT)

Brave the Labyrinth - Issue #3 (PRINT)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Eight (8) New Dwarven Magic Items -One (1) Tavern Map -Goblinoid Character...   [click here for more]
Small Niche Games  $4.99

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Brave the Labyrinth - Issue #4 (PDF)

Brave the Labyrinth - Issue #4 (PDF)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Two (2) new Dwarven races (Clockwork and Stone) -Chaos magic to beef up your...   [click here for more]
Small Niche Games  Pay What You Want

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Brave the Labyrinth - Issue #4 (PRINT)

Brave the Labyrinth - Issue #4 (PRINT)


Brave the Labyrinth is a quarterly fanzine published by Small Niche Games for the Labyrinth Lord™ roleplaying game community. It consists of fan-created material designed to cover all types of Labyrinth Lord™ and Advanced Edition Companion™ gaming. In this Issue you get: -Two (2) new Dwarven races (Clockwork and Stone) -Chaos magic to beef up your...   [click here for more]
Small Niche Games  $0.00

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [click here for more]
Two Hour Wargames  $17.00

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C&C Of Gods and Monsters

C&C Of Gods and Monsters


Castles & Crusades - Of Gods and Monsters for the Fantasy Grounds Virtual Tabletop Mythic epics are the driving force behind fantasy role playing games, and Castles & Crusades is no exception. For the first time, C&C branches out into the ether and brings you Of Gods and Monsters, a book we guarantee you’ll want and use. Written by James M. Ward, this book stands alongside Monsters...   [click here for more]
SmiteWorks  $19.99

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
Amarillo Design Bureau  $5.00

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Castle of the Mad Archmage Illustration Book

Castle of the Mad Archmage Illustration Book


The legendary megadungeon is here at last! More than thirteen levels and 1,500 keyed encounters of perils, monsters, traps, and treasure to bedevil your players. Find levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons... the Mad Archmage himself. Originally released as a free electronic book in serial...   [click here for more]
BRW Games  $4.95

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Castles & Crusades: A7 Beneath the Despairing Stone for Fantasy Grounds

Castles & Crusades: A7 Beneath the Despairing Stone for Fantasy Grounds * 


Castles & Crusades A7: Beneath the Despairing Stone A Castles & Crusades Adventure module for Fantasy Grounds Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling,...   [click here for more]
SmiteWorks  $5.99

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Castles & Crusades: A8 Forsaken Mountain for Fantasy Grounds

Castles & Crusades: A8 Forsaken Mountain for Fantasy Grounds * 


Castles & Crusades A8: Forsaken Mountain A Castles & Crusades Adventure module for Fantasy Grounds Adventure Type: Plane Travel, Dreaming Sea, Some Overland Level: 8-10 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of...   [click here for more]
SmiteWorks  $5.99

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