Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional... [click here for more]
Designing an adventure and need a town map, at a reasonable price with a very flexible license agreement? Need cartography with that hand-drawn, Old School feel? Then Raging Swan’s Town Maps are for you!
TOWN MAPS ARE...
A system neutral resource for GMs and publishers
Each comes with a tagged and untagged version of the same map making it easy to immediately use it.
Hand-drawn... [click here for more]
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology,... [click here for more]