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 Hottest Books About Games, German (and English)

 
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A Better Game With Dice and Chips 2010

A Better Game With Dice and Chips 2010


Since the beginning of such additions to the DriveThruRPG/RPGNow Weekly Newsletter as A Better Game and the comic strip Bring Dice and Chips, we've received hundreds of requests for an archive or to make "back issues" available. While that's still in the works, what we've decided to do here is collect each an every one of the click here for more]
OneBookShelf, Inc.  $1.99

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A False Machine

A False Machine


Essays and fictions from the blog 'False Machine by Patrick Stuart. This is every half-intelligent or original thought that I had over about four years, organised by subject and arranged into readable order with illustrations and a contents page. You can get it in print from Lulu. ...   [click here for more]
False Machine Publishing  $14.64 $8.13

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A Taste For Murder

A Taste For Murder


In an English country house, someone is about to commit a murder. Even they do not know what they are about to do. A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone’s relationships will give them a motive for murder. ...   [click here for more]
Graham Walmsley  $10.00

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AoV: Fantasy Art (Reflections of Voldaria)

AoV: Fantasy Art (Reflections of Voldaria)


Now on Sale! Reflections of Voldaria, Volume I, A Fantasy Photo Art Collection & Print Set features: 25 unique high-definition photos (Primarily) of attractive females in interesting poses. (Many are wearing fantasy style clothing and/or brandishing various weapons.) Most of the models are scantily clad. There is one topless photo of a Lizard Rider. Please Note: Two of these pictures were digitally...   [click here for more]
Stainless Steel Dragon  $7.50

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Azieran: Against the Drimlith

Azieran: Against the Drimlith


Sir Vaiden Erro is a knight of the Malkan Order, sorcerers sworn to uphold the ever-expanding mandates of the Calantian bureaucracy. Originally assigned to guard an ambassador in a foreign land, it is through a twist of fate that Vaiden finds himself charged to help a colleague, Alix, track down and destroy the headquarters of the Drimlith Cabal-those responsible for the recent assassination of a...   [click here for more]
Heathen Oracle  $2.99

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Azieran: Coveting Bloodshed

Azieran: Coveting Bloodshed


Azieran: Coveting Bloodshed Illustration by V. Shane. Baron Von Draukenhaus has been summoned from a century long, self-imposed exile to lead a company of expendable heroes in striking a tactical blow against an enemy hellbent on enslaving all of Azieran. Wielding Darkannis, the blade upon which a horned, demonic bat is crucified, Draukenhaus finds himself accompanied by a motley band of strangers:...   [click here for more]
Heathen Oracle  $2.99

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Classic Home Video Games, 1985–1988: A Complete Reference Guide

Classic Home Video Games, 1985–1988: A Complete Reference Guide


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system...   [click here for more]
McFarland  $55.00 $12.99

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Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990


A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes...   [click here for more]
McFarland  $39.95 $14.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $39.99 $14.99

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Courage

Courage


Courage is about using the Net to explore ideas and options. The game invites you to step outside the boundaries of social networks to find out what else is on offer. You choose where to go and how to act in an open ended journey. The game has Courage as its central theme - and wraps this in a personal take on Scotland that visits a country in terms of characters, cultures and connections. The...   [click here for more]
Thistle Games  Pay What You Want

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Ctrl-Alt-Play: Essays on Control in Video Gaming

Ctrl-Alt-Play: Essays on Control in Video Gaming


" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video...   [click here for more]
McFarland  $35.00 $12.99

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Deadlands Dime Novel 01: Perdition's Daughter

Deadlands Dime Novel 01: Perdition's Daughter


Something happened in the darkness of Gettysburg--something that scarred Ronan Lynch for life. Now, years later, he wanders the West finding trouble and generally shooting it for a price. But things are about to get strange in the snowy Rockies. There he meets new allies and a deadly threat that's been around for a long, long time. This chance encounter will change him-and what's left of his life--forever....   [click here for more]
Pinnacle Entertainment  $4.99 $2.99

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Deadlands Dime Novel 02: Independence Day

Deadlands Dime Novel 02: Independence Day


Ronan and crew are hired by none other than Wyatt Earp and Bat Masterson to keep the law in Dodge City on the Fourth of July. Angry Rebels and drunken mobs aren't the worst of the deputies' problems, however: the Butcher has come to town! This is the second Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. It contains the...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Deadlands Dime Novel 03: Night Train

Deadlands Dime Novel 03: Night Train


Ronan's adventures find him in the town of Varney Flats just as the ominous Night Train rolls in. What is its secret? What's in the mysterious larder? Find out as death rides the rails in one of the meanest, nastiest tales ever written for Deadlands! This is the third Dime Novel in the legendary Deadlands series, following the adventures of Ronan Lynch, Bad Luck Betty, and Velvet Van Helter. This...   [click here for more]
Pinnacle Entertainment  $4.99 $2.99

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Donatella Light Escort

Donatella Light Escort


The 7,500 dton Donatella Light Escort is a new starship design for your Traveller campaign play. It is small for a capital ship but it well-apportioned with weaponray catrgo space and subcraft. With fourty-nine state rooms, it is also usable as a standard space liner or tourist liner. Players will enjoy the easy-to-read deckplans while referees will enjoy the comprehencsive statistics that allow for...   [click here for more]
Rainer Games  $0.50

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Drachenväter

Drachenväter


Level, Erfahrungspunkte, Lebensenergie: Wo kommen diese in fast jedem Computerspiel auftauchenden Konzepte eigentlich her? Die Antwort lautet: Sie stammen aus drei kleinen braunen Büchlein, die 1974 in den USA veröffentlicht wurden. In ihnen befanden sich die Regeln für Dungeons & Dragons (D&D), das erste Fantasy-Rollenspiel. Alles was danach kam, von The Bard's Tale bis World...   [click here for more]
Prinn & Junzt  $19.31

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Dungeonlands: Fear of Life (ebook)

Dungeonlands: Fear of Life (ebook)


Lexa is scratching out an existence on a wind-swept island, watching every hero who arrives die or disappear, never to be seen again. Skargar is one such hero. Together, they discover that the only way is forward, and down into an ancient tomb beneath the surface. This new illustrated story by award-winning writer Matt Forbeck tells the story of what happens when mighty adventurers get sucked into...   [click here for more]
Savage Mojo  $1.99 $1.69

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Dungeonlands: Fear of Life (PDF)

Dungeonlands: Fear of Life (PDF)


Lexa is scratching out an existence on a wind-swept island, watching every hero who arrives die or disappear, never to be seen again. Skargar is one such hero. Together, they discover that the only way is forward, and down into an ancient tomb beneath the surface. This new illustrated story by award-winning writer Matt Forbeck tells the story of what happens when mighty adventurers get sucked into...   [click here for more]
Savage Mojo  $1.99 $1.69

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Eurogames: The Design, Culture and Play of Modern European Board Games

Eurogames: The Design, Culture and Play of Modern European Board Games


While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists...   [click here for more]
McFarland  $40.00 $12.99

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Family Games: The 100 Best

Family Games: The 100 Best


In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have...   [click here for more]
Green Ronin  $9.99

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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both...   [click here for more]
Amarillo Design Bureau  $24.95

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Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects


An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he...   [click here for more]
McFarland  $35.00 $12.99

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $38.00 $12.99

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Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema

Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema


The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities...   [click here for more]
McFarland  $40.00 $12.99

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Gamemastering (English)

Gamemastering (English)


Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one...   [click here for more]
Vagrant Workshop  $19.95 $9.95

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Gamers Guide to Fantasy Role-playing, Volume I

Gamers Guide to Fantasy Role-playing, Volume I


For years, tabletop role-playing games have been expanding and growing into ever-changing genres and sub-genres. After a while, there are so many products and so many sub-genres that trying to find just the right one can become overwhelming. So what do you do when you want to find a new game to play? The Gamers Guide to series presents Gamemasters and Players an idea of what genres and sub-genres...   [click here for more]
Roleplayers Chronicle  $1.00

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Games in Libraries: Essays on Using Play to Connect and Instruct

Games in Libraries: Essays on Using Play to Connect and Instruct


Librarians are beginning to see the importance of game based learning and incorporating games into library services to increase patron engagement and interaction. This book is written for librarians interested in using games to improve patron or student knowledge of library services and decrease patron anxiety of the library. This book provides practical suggestions and methods of incorporating games...   [click here for more]
McFarland  $55.00 $24.99

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games


Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame...   [click here for more]
McFarland  $35.00 $12.99

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved,...   [click here for more]
Gameplaywright  $8.00

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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that...   [click here for more]
Green Ronin  $9.99

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Horror Video Games: Essays on the Fusion of Fear and Play

Horror Video Games: Essays on the Fusion of Fear and Play


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ...   [click here for more]
McFarland  $25.00 $12.99

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information A.E. Jeffrey   
Immersive Gameplay: Essays on Participatory Media and Role-Playing

Immersive Gameplay: Essays on Participatory Media and Role-Playing


This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology,...   [click here for more]
McFarland  $38.00 $14.99

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Internal Correspondence #83 (Hobby Games)

Internal Correspondence #83 (Hobby Games)


Internal Correspondence #83 (Hobby Games) covers the hobby game business. This issue includes the Summer market reports for five categories of hobby games, a look at what’s selling and why, reviews, and the Pick Hits to Click for Spring 2014. ...   [click here for more]
ICv2  $7.99

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $5.00 $1.00

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $18.95 $14.95

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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Leviathans in the Clouds (Space: 1889 & Beyond, Volume 2.3)

Leviathans in the Clouds (Space: 1889 & Beyond, Volume 2.3)


Available in EPUB, Kindle and PDF formats. It all seemed so straightforward at first...   Quantity surveying in the rain drenched swamps of Venus. How hard could it be? Endure a bit of rain, dig about where directed and Bob’s your uncle. To be sure, there were the local carnivorous lizards the size of houses, occasionally hostile natives and the local German colony, which...   [click here for more]
Untreed Reads Publishing  $2.99

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Literary Handyman

Literary Handyman


Danielle Ackley-McPhail's take on the craft of writing is intelligent, insightful, and often quite funny-as is the woman, herself. She tackles, with style and skill, everything from the mysteries of dialogue to the vagaries of the modern publishing world." -Ty Drago, Author, Editor, Publisher Have a Dream of Being An Author? Frustrated with Banging Your Head  Against the Publishing Wall?...   [click here for more]
Dark Quest Games  $4.99

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Luchas De Apuestas

Luchas De Apuestas


Paul Ingrassia of Troll Hammer Press (http://trollhammerpress.blogspot.com/) has put together a cool little supplement for ¡Uncle Cucuy's Lucha Libre! game. He's done the homework here and you'll find some great background on the culture of Mexican wrestling and ideas for making your matches more realistic and exciting. This supplement really adds some great flavor to the dice game of Mexican...   [click here for more]
Fabled Worlds   FREE 

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Mazes in Videogames: Meaning, Metaphor and Design

Mazes in Videogames: Meaning, Metaphor and Design


From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the...   [click here for more]
McFarland  $35.00 $12.99

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My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic,...   [click here for more]
McFarland  $35.00 $12.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award...   [click here for more]
Engine Publishing  $19.95 $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Engine Publishing  $24.95 $11.95

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Old School Renaissance Handbook

Old School Renaissance Handbook


You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should you try? The Old School Renaissance Handbook profiles 28 popular old-school systems, including their basic mechanics, character attributes,...   [click here for more]
Brent P. Newhall's Musaeum  $6.99 $4.99

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $5.00 $2.50

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $5.00 $2.50

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