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Publisher |
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City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$49.75
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99
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You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99
|
Available in Paperback, EPUB, and PDF (30 reading pages)
Warning: Reading this book will make you want to play D&D!
“Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,... [click here for more] |
DONJON LANDS |
$7.99
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$9.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$19.75
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99
|
The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99
|
In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.
Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks... [click here for more] |
Parallel Publishing |
$13.50
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Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$19.99
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The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
Pay What You Want
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Foreword by Justin Achilli
Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland
Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere... [click here for more] |
Nevermet Press |
$22.95 $22.20
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Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character.
When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one... [click here for more] |
Vagrant Workshop |
$19.95
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Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the... [click here for more] |
Nevermet Press |
$22.95 $22.20
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A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF.
Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and... [click here for more] |
Oak and Lotus |
$15.99
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