Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a... [click here for more]
Building Story in Tabletop Roleplaying Games
Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ... [click here for more]
The RPG Handbook ~ Getting Started is a system-free, color guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what roleplaying games have to offer. The topics covered include:... [click here for more]
El advenimiento de Cthulhu está cerca. . . y te mueres por conocerle
Profundizando en los famosos Mitos de Cthulhu de H. P. Lovecraft y en las incontables amenazas místicas que acechan a los habitantes de la Tierra, esta completa guía describe los seres transdimensionales, las criaturas subterráneas y las bestias fantásticas que se esconden en los rincones... [click here for more]