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 Hottest Live-Action Roleplaying, Print

 
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Brass & Steel Quickstart: The Case of the Croquet Mallet

Brass & Steel Quickstart: The Case of the Croquet Mallet


You are cordially invited! Lord Rocksavage will be hosting a country house weekend at Houghton Hall, Norfolk, seat of his father George, 4th Marquess of Cholmondeley. While Mum and Dad are on an airship journey through the Orient, His Lordship and his lovely wife Sybil are having a get-together for the younger set. Then, with a "Whack!" and a "Thud!" things take a turn for...   [click here for more]
Pamean Games  $3.99

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Close Call: Tales of Legend-Haunted Arkham #1

Close Call: Tales of Legend-Haunted Arkham #1


Close Call is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. It should also be...   [click here for more]
Stardust Publications  $16.48

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
White Wolf  $16.99

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Guess Who's Coming to Dinner?: Tales of Legend-Haunted Arkham #2

Guess Who's Coming to Dinner?: Tales of Legend-Haunted Arkham #2


Guess Who's Coming to Dinner is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here....   [click here for more]
Stardust Publications  $16.66

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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
White Wolf  $14.99

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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines... Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children.. Because if you're not ready someone else will be. ...Make...   [click here for more]
White Wolf  $14.99

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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
White Wolf  $19.99

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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
White Wolf  $14.99

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
White Wolf  $14.99

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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
White Wolf  $14.99

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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
White Wolf  $14.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $15.99

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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1


A Thousand Eyes in the Night The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and wide,...   [click here for more]
White Wolf  $17.99

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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
White Wolf  $17.99

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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
White Wolf  $17.99

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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
White Wolf  $14.99

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
White Wolf  $12.99

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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
White Wolf  $15.99

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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
White Wolf  $15.99

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The Testament of Longinus

The Testament of Longinus


An Ancient Text Revealed and Re-Examined The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot...   [click here for more]
White Wolf  $14.99

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The Ties that Bind: Tales of Legend-Haunted Arkham #6

The Ties that Bind: Tales of Legend-Haunted Arkham #6


The Ties that Bind: Tales of Legend-Haunted Arkham Episode 6 is an Episode for the Dark Aeons: The Atlantean Chronicles Role-Playing Game. It is set in the city of Arkham. The Cast are called in by a friend of the Curwen Family of House Draconis in an attempt to find out why their friend Cirilius Curwen II is acting so strangely just because his arranged marriage to Erika Dardanus of House Thalus....   [click here for more]
Stardust Publications  $16.48

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What Lies Beyond...: Tales of Legend-Haunted Arkham #3

What Lies Beyond...: Tales of Legend-Haunted Arkham #3


What Lies Beyond... is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such,...   [click here for more]
Stardust Publications  $16.49

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Where Secrets Lie: Tales of Legend-Haunted Arkham #7

Where Secrets Lie: Tales of Legend-Haunted Arkham #7


Where Secrets Lie: Tales of Legend-Haunted Arkham Episode 7 is an Episode for the Dark Aeons: The Atlantean Chronicles Role-Playing Game. It is set in the city of Arkham. The Cast are called together by their mysterious host; Mr. Ramirez, to attend an exclusive party at the dance club; the Metal Church of Asmodeus on the west side of Arkham. Some of the party goers have much that they would rather...   [click here for more]
Stardust Publications  $19.99

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