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Overly Specific Condition Cards

Overly Specific Condition Cards


This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy! Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:...   [click here for more]
Onyx Path Publishing  $1.99

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God-Machine Condition Cards

God-Machine Condition Cards


Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama...   [click here for more]
Onyx Path Publishing  $3.99

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Keepers of Tradition Reprint Bundle 1

Keepers of Tradition Reprint Bundle 1


Keepers of Tradition reprint bundle 1 The firm hand rules all The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from...   [click here for more]
Black Chantry Productions  $24.00

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Lost Kindred Bundle

Lost Kindred Bundle


Lost Kindred Hidden for ages, unleashed at last The lineage of the Kindred contains secrets within secrets. Lost and forgotten enemies returning for vengeance. Enslaved creations seeking liberation. A heritage known only through whispers and rumors. Each has its own destiny within the eternal struggle.   Black Chantry's first expansion for Vampire:...   [click here for more]
Black Chantry Productions  $24.00

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire...   [click here for more]
Eric Bright  $18.00 $15.00

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Vampire: The Requiem 2nd Edition Condition Cards

Vampire: The Requiem 2nd Edition Condition Cards


Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten...   [click here for more]
Onyx Path Publishing  $6.99

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