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 Hottest Miniature/Board/Card Games, Core Rulebooks, PDF

 
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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’...   [click here for more]
Studio7aUK  $6.43

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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $2.40

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. *...   [click here for more]
Studio7aUK  $3.21

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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $3.21

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18th century GAME OF WAR wargame rules

18th century GAME OF WAR wargame rules


18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means lots of dice throwing...   [click here for more]
AGEMA  $16.11 $8.04

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [click here for more]
Two Hour Wargames  $20.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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A Clear and Present Danger

A Clear and Present Danger


A CLEAR + PRESENT DANGER Wargame rules for space battles with model spaceships! Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in complexity! The system has a simple means of representing...   [click here for more]
AGEMA  $16.11 $8.04

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ACKS Domains at War - Battles

ACKS Domains at War - Battles


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword...   [click here for more]
Autarch  $7.50

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ACKS Domains at War - Campaigns

ACKS Domains at War - Campaigns


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword...   [click here for more]
Autarch  $7.50

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ACKS Domains at War: Free Starter Edition

ACKS Domains at War: Free Starter Edition


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. You sit at their campfire, wearing your ring of invisibility so that you can listen instead of command. Remember when you were like them? Back when you first...   [click here for more]
Autarch   FREE 

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ACKS Domains at War: The Complete Set

ACKS Domains at War: The Complete Set


Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword...   [click here for more]
Autarch  $20.00

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ACKS Domains at War: Troops and Terrain

ACKS Domains at War: Troops and Terrain


Autarch’s Domains at War™ brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns, offering a series of interlocking systems that cover the full sweep of military struggles in a fantasy, ancient, or medieval world. With the Troops and Terrain expansion pack, you get 36 pages of full-color cardstock counters for use with your Domains at War: Battles....   [click here for more]
Autarch  $7.50

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [click here for more]
Two Hour Wargames  $20.00

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Astra Imperia 2

Astra Imperia 2


If you enjoy reading stories about battles in space against pirates or invading alien armadas and wished you could partake in the battles or even conduct your own, then Astra Imperia is geared for you. Astra Imperia is a tactical and strategic space simulation. Astra Imperia can be considered two games in one, a tactical space combat, and a strategic stellar empire simulation. Presented here are the...   [click here for more]
Arkayn Game Designs  $1.00

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Auspex Corporation

Auspex Corporation


Auspex corps is a game of Comedy Horror or Urban fantasy set in the world we all know and love but with the idea that amongst all the hustle and bustle life there are companies, mercenaries and organisations have been making money out of the magic and monsters that share this world with us nice sane regular folk. You will get a chance to play an investigator in one of the local franchise in the elite...   [click here for more]
Joe Lightfoot  $15.00 $5.00

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Bath Salts - Character Sheet

Bath Salts - Character Sheet


The Customer is Always Right! An 8.5 x 11 Print-Friendly Customer Service Representartive Sheet for Bath Salts. ...   [click here for more]
Creepy Doll Studios   FREE 

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Battle of the Starships (BOTS)

Battle of the Starships (BOTS)


Battle of the Starships (BOTS) A space warfare game of starship combat, with a medium “crunch” factor, that is easily modifiable, so that you can quickly make any starship from any SciFi universe. This game allows you to commence ship to ship battles with capital spaceships and starships like the ones from your favorite movies, shows or books. The core rulebook includes rules for play...   [click here for more]
10 Spot Games  $2.93

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BattleTech: Alpha Strike

BattleTech: Alpha Strike


BattleTech: Faster Than Ever! For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter....   [click here for more]
Catalyst Game Labs  $15.00

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BattleTech: Alpha Strike Companion

BattleTech: Alpha Strike Companion


Amp Up Your Game! BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!...   [click here for more]
Catalyst Game Labs  $15.00

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BattleTech: Quick-Start Rules: Classic BattleTech

BattleTech: Quick-Start Rules: Classic BattleTech


Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control...   [click here for more]
Catalyst Game Labs   FREE 

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Blitz Jager: The Lightning Fighter

Blitz Jager: The Lightning Fighter


"In a time of war, all races strive to survive. Five races have arisen as powerhouses in the galactic universe The thriving Petchkans, the brutish Saruians, the scientific Vrooman, the technological Cy's, and the mysterious Allijun's are the superpowers in the war and some minor races have formed a coalition force called the Ma-Sunni, a mostlty smuggler and pirate force but one...   [click here for more]
Blitz Jager Games  $12.95

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Bolt Action: Armies of France and the Allies

Bolt Action: Armies of France and the Allies


World War II was truly a ‘world’ war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Belgium, Norway, Poland, Greece and the Netherlands that stood against the German Blitzkrieg, as well as the resistance and partisan forces that sprung up in the aftermath of occupation. Note: This digital...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of Germany

Bolt Action: Armies of Germany


This book provides Bolt Action players with all of the information they need to field the military forces of Germany. Detailed army lists allow players to construct German armies for any theatre and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defence of Normandy, occupied...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of Great Britain

Bolt Action: Armies of Great Britain


With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of Imperial Japan

Bolt Action: Armies of Imperial Japan


Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of Italy and the Axis

Bolt Action: Armies of Italy and the Axis


While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. Note:...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of the Soviet Union

Bolt Action: Armies of the Soviet Union


This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the Winter War against Finland to the bitter urban warfare of Stalingrad and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war. Note: This digital...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bolt Action: Armies of the United States

Bolt Action: Armies of the United States


With this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the men of the Army and Marines...   [click here for more]
Osprey Publishing  $24.95 $15.95

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Bretwalda - Core Rules

Bretwalda - Core Rules


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting battles in Dark Age Europe (5th to 11th Centuries AD), involving small or large numbers of units, in a tabletop situation. The game is meant to be played by two or more players, each having control of a 'Guard' (division). The whole Army may comprise of a variable number of units depending upon...   [click here for more]
Studio7aUK  $4.99 $4.49

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [click here for more]
Two Hour Wargames  $17.00

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Carolina Death Crawl

Carolina Death Crawl


CAROLINA DEATH CRAWL is a swampy Southern Gothic roleplaying card game for three or more players from the creators of FIASCO. At the height of the American Civil War, your characters have been abandoned deep behind Confederate lines. Can they fight their way through enemy territory and treacherous terrain back to safety? For all but one, the answer is “no!”,...   [click here for more]
Bully Pulpit Games  $10.00

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Castle of Blood

Castle of Blood


Castle of Blood is an adventure module for Fantasy Adventurers for Kids. Three to five adventurers will enter the cursed Castle Valestein to destroy the undead evil within. This game supplement requires Fantasy Adventures for Kids to play. Use the following link to purchase Fantasy Adventures for Kids: http://rpg.drivethrustuff.com/product/100543/Fantasy-Adventures-For-Kids...   [click here for more]
JEN Games   FREE 

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Chain Reaction 3.1 - Final Version

Chain Reaction 3.1 - Final Version


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man modern combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Chain Reaction 3.1...   [click here for more]
Two Hour Wargames   FREE 

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Chronicles of Blood - Solo War Game

Chronicles of Blood - Solo War Game


An war game game for just one person - YOU! The world of Arax is a world filled with blood and battle, magic and monsters, slaughter and sorcery. It is a world where the weak are crushed and the strong survive, where those who are bigger and more powerful bully those who are weaker and more vulnerable. It is a world at war, with armies clashing violently...   [click here for more]
Crystal Star Games   FREE 

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Citadel of Madness

Citadel of Madness


Citadel of Madness is an adventure module for Fantasy Adventurers for Kids and Darker Dungeons. Three to five adventurers must enter an evil citadel that has risen from the ocean to defeat an anceint evil that has awaken from its eternal slumber to destroy the world. This game supplement requires Fantasy Adventures for Kids and Darker Dungeons to play. Use the following link...   [click here for more]
JEN Games   FREE 

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Close Quarters: The Prometheus Incident

Close Quarters: The Prometheus Incident


Close Quarters is a fast-paced print 'n play boardgame of futuristic man-to-man combat, played on maps created from multiple room tiles. Using easy-to-learn game mechanics, The Prometheus Incident places players in the roles of the defending crewmembers of the Earth Protectorate Ship Prometheus or the troopers of an assaulting rebel faction...   [click here for more]
Legionnaire Games  $9.50 $7.50

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Cold War Air Supremacy

Cold War Air Supremacy


Cold War Air Supremacy Cold War Air Supremacy is set in the years 1980 to 1991 and geared primarily to the technology and equipment in use during the later years of the Cold War era, commonly referred to as the Second Cold War. Future expansions will add in older fighters and technology and also more current fighters and technology. Key features: Three levels of play for...   [click here for more]
Dungeon Werks  $10.00

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Conflict Roleplaying Rulebook

Conflict Roleplaying Rulebook


Conflict Roleplaying Rulebook Focused, Tactical, Player vs. Player Roleplaying for the Pathfinder® Roleplaying Game CONFLICT Roleplaying is a table-top roleplaying game focused on tactical player vs. player combat. Driving the combat are clearly defined objectives and your team will to win. Use your own Pathfinder characters or D20 characters for fun objective-driven team vs team skirmishing....   [click here for more]
Conflict Games, LLC  $9.99

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Crime of the Week

Crime of the Week


A Police Procedural RPG for one person You are a US Marshal, Federal Agent, former spy, crime scene investigator, or local police officer. You have been recently transferred/blacklisted/assigned to a new unit and assigned a new partner or reconnected with an old friend. You are feeling out your role in the new world you find yourself in. Your goal is to serve the public trust, to protect the innocent,...   [click here for more]
Cameron Mount  Pay What You Want

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Critical Hit and Fumble Cards

Critical Hit and Fumble Cards


Critical Hit and Fumble Cards Do you find your current critical hit and fumble system a bit boring? Do you tire of rolling a critical hit or fumble only to have to roll again to refer to a chart? Do you want to give your players a visual description of their critical hit or fumble? Then this critical hit and fumble deck is for you. With 30 unique critical hit and 30 unique fumble...   [click here for more]
Geek Corps Productions  $0.99

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Cults [BUNDLE]

Cults [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... City Builder Volume 9: Religious Places Regular price: $1.99 Bundle price: $0.99 City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through...   [click here for more]
Skirmisher Publishing  $17.97 $8.99

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D12 Fantasy Bundle

D12 Fantasy Bundle


Skirmish Fantasy miniatures game using Red Shirt Games' d12 System. Bring your party of characters into the arena to fight for honour and experience. Manage your characters - one per page - trade Battle Honours for skills and equipment, and fight to gain the favour of Emperor Injurius! This game requires miniatures and miniatures terrain - the rules are fully scaleable from 20mm to 54mm and larger....   [click here for more]
Red Shirt Games  $15.00

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DEADLY MISSIONS Expansion One:  Motor Pool

DEADLY MISSIONS Expansion One: Motor Pool


DEADLY MISSIONS Expansion One: Motor Pool is the first expansion to the Science-Fiction edition of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set of tiles and creatures is a different game each time you play. NOTE: This...   [click here for more]
Grey Matter Games  $2.95

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DEADLY MISSIONS:  Fantasy Dungeon Core Rules

DEADLY MISSIONS: Fantasy Dungeon Core Rules


DEADLY MISSIONS: Fantasy Dungeon Game is the first adventure game that features randomly generated floor tiles, creature tiles and equipment tokens each in a stack, or deck, that you flip and bring into play. This uniqie and original set of tiles and creatures is a different game each time you play. NOTE: This set contains...   [click here for more]
Grey Matter Games  $5.99

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DEADLY MISSIONS:  Sector 15 Sci-Fi Core Rules

DEADLY MISSIONS: Sector 15 Sci-Fi Core Rules


DEADLY MISSIONS: Sector 15 Game is the second in a line of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set of tiles and creatures is a different game each time you play. NOTE: This set...   [click here for more]
Grey Matter Games  $5.00

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DEADLY MISSIONS:  Sector 15 [BUNDLE]

DEADLY MISSIONS: Sector 15 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... DEADLY MISSIONS: Sector 15 Sci-Fi Core Rules Regular price: $5.00 Bundle price: $2.75 DEADLY MISSIONS: Sector 15 Game is the second in a line of adventure games that features randomly generated floor tiles, encounters and equipment tokens each...   [click here for more]
Grey Matter Games  $26.92 $15.00

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