Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 
     or     Log In with your Facebook Account
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 What's New?
Savage Worlds SciFi Weapons Cards Free Sample
Savage Worlds SciFi Weapons Cards Free Sample
$0.00









Product TypeRule System
Miniature/Board/Card Games   Remove Search Term
Any system / system-agnostic   Remove Search Term
Advanced Search >

 Hottest Miniature/Board/Card Games, Any system / system-agnostic

 Newest Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Get Some! Fantasy Warfare: Monsters and Mercenaries Army List

Get Some! Fantasy Warfare: Monsters and Mercenaries Army List


Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former soldiers...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: Ratling Army List

Get Some! Fantasy Warfare: Ratling Army List


A ratling army is an undisciplined horde. They swarm across the battlefield pushing slaves and house rats in front in order to soak up enemy missile fire. They use large units of lightly armed skirmishers to outflank the enemy and attack from an unexpected direction. They use strange weapons and magic fueled warmachines that can cause panic in the enemy ranks. Ratling priests use strange ancient magics...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: Satyrs: Marauders of the Forest Army List

Get Some! Fantasy Warfare: Satyrs: Marauders of the Forest Army List


Satyrs are a flexible and mobile force and wander the forests ambushing caravans, traders and travellers. They are in a near constant state of war with the Wild Elves. They inhabit most of forests of the Known World and are a constant threat to trade and isolated villages. Satyrs use deception and speed to out manuver their enemies and can strike from an enemies flanks or rear while it is engaged...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: Skirmish Rules

Get Some! Fantasy Warfare: Skirmish Rules


The Skirmish Rules use the Get Some! system to play out small unit actions in your fantasy games. The rules have been tweaked to better simulate small actions between warbands. This is a good way to try out an army or the basic rules for Get Some! without buying or using tons of models. Less than ten models to a side usually and games can be pretty fast (around 30 to 45 minutes) it is great for a lunch...   [click here for more]
Art of War Games  $2.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Blankenship Fusiliers Army List

Get Some! Fantasy Warfare: The Blankenship Fusiliers Army List


Fusilier Regiments are built around a strong corps of massed musket fire. Each Company fires and fights as a solid cohesive body. They are drilled to fire by ranks in order to keep up a withering hail of gunfire into an advancing enemy or as a solid mass to break up an enemy charge. They are a lightly armoured army and rely on their ranged attacks to pin down the enemy and wittle down their numbers...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Celestial Host Army List

Get Some! Fantasy Warfare: The Celestial Host Army List


Armies of angels and mortals march across the lands of man and the rest of the known world to bring the light of Law and Order to the darkest and coldest areas. Bloody conflict lay it this armies wake. There is no reasoning with an angel who's orders come directly from their gods. Those who attempt to resist are deemed blashphemers and heretics an entire cities have been leveled and burned in order...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Celtic Tribes Army List

Get Some! Fantasy Warfare: The Celtic Tribes Army List


When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity. A Celtic Warband favors fast moving bands of warriors and cavalry...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Crusaders of Outre Mare Army List

Get Some! Fantasy Warfare: The Crusaders of Outre Mare Army List


The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been cleansed...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Dunelords Army List

Get Some! Fantasy Warfare: The Dunelords Army List


On the edge of the Leonid Empire, btween the Sand Kings and open savannah, lies the realm of the Dunelords. They are close cousins of the more civilized Leonid clans but prefer the open sky to cramped urban living. They do not build machines of steam and magic and instead work together with many natural species to form a more harmonious existance. They are a nomadic people by nature and do not dwell...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Empire of the Sun Army List

Get Some! Fantasy Warfare: The Empire of the Sun Army List


The Empire of the Sun controls a large island chain far to the east, across the raging sea. They are led by an Emperor who the common folk believe is descended from a divine ancestory. The Emperor is reclusive and mysterious and most of the country is ruled by a warrior aristocracy called the Samurai, or those who serve. The senior and most powerful samurai in the Emperor's service is his personal...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Forces of Carthage Army List

Get Some! Fantasy Warfare: The Forces of Carthage Army List


Carthage was founded by nobles from the Phoenician city of Tyre and from Cyprus. From the start it was a complete and independent city on a spot with favorable access to important resources such as clay and sea salt. Carthage in North Africa then became the cradle and center of the Punic state which spread across the Mediterranean. Carthage's military traditions showed its Phoenician roots and reflected...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Free Cities Army List

Get Some! Fantasy Warfare: The Free Cities Army List


The Free Cities are usually ports and run by an oligarchy of wealthy merchants. As such most of their forces are mercenaries with a few specialist units native to that city. They tend to rely on formations of pikemen, crossbowmen and various light and heavy cavalry units. They use few warmachines and rarely take them on campaign. Thier mercenary forces tend to wear lighter armor, make extensive use...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List

Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List


The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder they have abandoned the use of the heaviest armor but they still use a steel breastplate, open helmet and greaves. They use formations of Pikemen supported by llightly armored Gunners and heavy cannon. They still use fast cavalry for scouting and a few small formations...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Infernal Legions Army List

Get Some! Fantasy Warfare: The Infernal Legions Army List


The Demon Queen sits upon her Throne of Bones and sends for legions of devils and deluded men to sow strife and violence in the world of ordinary men. She is an ancient creature born at the dawn of creation and constantly at war with the forces of Law and Order. The Abyss lives outside but alongside the world of mortals and occasionally passageways between the two worlds open up. When this happens...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Legions Army List

Get Some! Fantasy Warfare: The Legions Army List


This PDF is an update for the previous Roman Legions army list. The list has been divided into Early Republic forces, Late Republic forces and Early Imperial Forces. It is basically three army lists in one. Officers are the same but the core units and some of the specialist troops available are completely seperate. The lists are more historically accurate for use in ancient history wargames of Get...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Legions of Rome Army List

Get Some! Fantasy Warfare: The Legions of Rome Army List


When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion ballista and onager catapults from nothing but raw...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Northmen Army List

Get Some! Fantasy Warfare: The Northmen Army List


The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer to them...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Orc Army List

Get Some! Fantasy Warfare: The Orc Army List


Orcs value strength and this can be found in their weapons and armor. They field the heaviest armor they can manufacture or loot and the heaviest weapons they can find. They ride fierce beasts and intimidate even trolls into doing their bidding. They are fierce and brutal warriors with simple tactics, get stuck in as quickly as possible. Orcs use infantry, cavalry, chariots and monsters in thier...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Persian Empire Army List

Get Some! Fantasy Warfare: The Persian Empire Army List


The Achaemenid Empire, also known as the First Persian Empire, was founded in the 6th century BC by Cyrus the Great who overthrew the Median confederation. The empire expanded to eventually rule over significant portions of the ancient world which at around 500 BC stretched from the Indus Valley in the east, to Thrace and Macedon on the northeastern border of Greece, making it the biggest empire the...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Sea Elves Army List

Get Some! Fantasy Warfare: The Sea Elves Army List


The Sea Elves sail forth from their enchanted isle in the center of the Middle Sea. The Sea Elves are extraordinary traders and sailors. Thier magically powered ships are wonders of technology and magic welded together. They control the Middle Sea and its trade routes. They have trading posts and small city states on the shores of the Middle Sea and every other Sea or Ocean in the Known World. They...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Shadow Elves Army List

Get Some! Fantasy Warfare: The Shadow Elves Army List


Shadow Elves are a murderous race and delight in the suffering of others. They prefer to wage war up close and personal where they can experience firsthand the suffering of their opponents. Thier physical beauty belies a savage and sinister nature. A Shadow Elf Enclave is a place of torment and pain for pleasure and the fulfillment of dark desires. The Shadow Elf military forces are primarily made...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Undead Hordes Army List

Get Some! Fantasy Warfare: The Undead Hordes Army List


The Undead Hordes are sweeping through the eastern half of the Confederate Kingdoms and many counties have fallen under the malign influence of foul necromancers and their legions of undead skeletons and zombies. It seems the more the Kingdoms of the west fight the undead hordes the more of their slain soldiers return to fight against their one time comrades in arms. Every manner of innocent creature...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Wild Elves Army List

Get Some! Fantasy Warfare: The Wild Elves Army List


The Wild Elves belong to the great forests that spread across the Known World. They make their towns and villages high among the greatest trees connected by wood and rope bridges. They are wardens of the forest and protectors of the wild creatures within those forests. They are a peaceful folk unless the tranquility of their forests are threatened with logging, poaching or evil intentions. The Wild...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Fantasy Warfare: The Wyrmlings Army List

Get Some! Fantasy Warfare: The Wyrmlings Army List


The Wyrmlings inhabit the swamps of the Known World in small numbers with perhaps only a sinlge tribe controlling a small swamp within a larger kingdom of another race. Only in the great southern forest on the banks of the Eleam River system do the Wyrmlings exist in great numbers. They control a vast empire along that great river and its surrounding rainforest. The Wyrmlings use the massive sauroid...   [click here for more]
Art of War Games  $2.00 $1.00

Add to RPGNow.com Order 
Get Some! Future Warfare

Get Some! Future Warfare


Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck...   [click here for more]
Art of War Games   FREE 

Buy Now 
Get Some! Future Warfare: Army Design Special Rules

Get Some! Future Warfare: Army Design Special Rules


Here are 39 special rules that give your army some character and flexibility in any number of situations. Enhance your games and Get Some! Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the...   [click here for more]
Art of War Games   FREE 

Buy Now 
GetSome! Future Warfare: Synod Army List

GetSome! Future Warfare: Synod Army List


The armies of the Universal Synod ofWorlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by decentralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

Add to RPGNow.com Order 
GetSome! Future Warfare: Terran Army List

GetSome! Future Warfare: Terran Army List


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $2.00

Add to RPGNow.com Order 
Ghost City Raiders: Artisan of Steel

Ghost City Raiders: Artisan of Steel


Artisan of Steel Most of the scavengers on the edge of the ghost cities have learnt to make the most of the ancient technologies they find left around in the rubble and ruins. But there are a few who take the objects of the past and forge them into new devices. Some strive to recreate the technical marvels of electronics and digital computing, but the masonic cult known as the Artisans...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Chrome Guardian

Ghost City Raiders: Chrome Guardian


Chrome Guardian For decades, the rich, the powerful, and the elite hid in secure sheltered while the world outside faced the horrors and atrocities of a spiritual apocalypse. Generations lived in relative luxury; privledged, spoilt, decadent, debauched, incestuous. Unable to understand the horrors of the world outside, becoming more out of touch with the reality beyond their barriers...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Daughter of Bastet

Ghost City Raiders: Daughter of Bastet


Daughter of Bastet In the old days, they said that it was a man’s world. The records show that men ran most of the successful companies, while women struggled to restore the balance. When a new age dawned after the dark days, there ere women who swore that they would never again let men cause the wholesale devastation to the environment that caused the nightmarish return of the spirits....   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Daughter of Isis

Ghost City Raiders: Daughter of Isis


Daughter of Isis Among the scavenging survivors and the cloistered protectors of a dying age, the sisterhood has taken roots; here they work hard to prevent the world from falling back to a stagnant age of male dominance. But these two groups were not the founders of the Sisterhood’s ideals. The first sisters to choose a path of cyclical balance were those who walked among the neo-pagans...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Daughter of Maat

Ghost City Raiders: Daughter of Maat


Daughter of Maat Before the world stagnated, the spirits wandered between the dreaming and the lands of humanity. When the world stagnated, the spirits found it harder to wander as they once did. According to some survivors in the world, the stagnation should never be permitted again. Balance can only be maintained by ensuring the ways of the stagnant world are neve returned; the group...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Dust Seeker

Ghost City Raiders: Dust Seeker


Dust Seeker The most adept scavengers who venture into the ghost cities have taken on the name of “dust seekers”. It is said that they are capable of finding any pile of dust and sift treasures from the past out of it. Many members of the dust seekers consider themselves to be the archaeologists of the new world. They piece together fragments of the past ibn an attmpt to rebuild...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Fetish Collector

Ghost City Raiders: Fetish Collector


Fetish Collector Clinging to the outskirts of the decaying cities are clusters of survivors who have learnt to hide from the worst, while trying to rebuild a future from the remnants of the past. But some among the scavenging survivors have deided to take a stand against the horrors that plague them. No one knows who the first warrior was among the scavengers, some say that she remembered...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Lost Legionnaire

Ghost City Raiders: Lost Legionnaire


Lost Legionnaire In one of their final acts, the old world’s government powers try to instill martial law in the few parts of the world where they still had power. Full time members of the military joined with the reserves with simple standing orders to instill order across a chaotic darkness. After months of darkness, years of icy cold and the dawn of a new era, the first generation...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Mutagenic Spectre

Ghost City Raiders: Mutagenic Spectre


Mutagenic Spectre When the bombs hit, the infections spread and the world generally fell into chaos, most of the citizens fled for the regional areas. Many of those citizens did not survive the traffic jams, some were slaughtered by the ancient nightmares awakened in the shadows, others fell to panic and human treachery. Seeing the horrors beyond the cities, some citizens remained behind....   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: New Order Protector

Ghost City Raiders: New Order Protector


New Order Protector When the rich and powerful hid in their sheltered security bunkers, the called on the most elite military to defend them from the horrors outside. For generations, these warriors trained to face a menace the likes of which they had never encountered. Not elieving on the supernatural, they believe the spirits of the world are alien invaders that must be purged from the...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Nomadic Brave

Ghost City Raiders: Nomadic Brave


Nomadic Brave The nomads roam the highways and roads of the bush, keeping one step ahead of the awakened dreamtime spirits, and trading with the settlements they meet along the way. Sometimes a young nomadic brave will choose to settle down on the outskirts of a city for a few months, hoping to find a few artefacts from the past that might help their nomadic families on the road. Once...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Prophet of the Third Coming

Ghost City Raiders: Prophet of the Third Coming


Prophet of the Third Coming When the world collapsed, those of areligious bent immediately thought that the rapture was apon them. Since the rapture mean that the good people of the world were taken to heaven, those who had remained religious through their lives often found it confusing that they had not been taken. This led to many new religions bein founded, the most notable of these...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 1 - Gold Fever

Ghost City Raiders: Scenario 1 - Gold Fever


Scenario 1 - Gold Fever At the centre of the shattered necropolis, between twisted spires of iron and rotting concrete lies an ancient treasure long forgotten.    Days ago, a lone scavenging prospector arrived back at the settlement; covered in bruises and cuts, his quad-bike battered, he passed out at the settlement gates. In the doctor’s surgery he talked...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 10 - The Kessel Run

Ghost City Raiders: Scenario 10 - The Kessel Run


Scenario 6 - The Kessel Run There was a legendary story told about a certain smuggler in the old times. These days no one is sure whether the smuggler was a real person, or if they were just the element of some heroic story.   The exact details of the story are vague but elements of it have taken root among the smuggling communities present among the settlements around...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 2 - Mall Run

Ghost City Raiders: Scenario 2 - Mall Run


Scenario 2 - Mall Run It seemed like an easy job.    Go to the map co-ordinates, find the entrance to the buried shopping mall. Gather a few useful resources for the survivors back on the edge of town.    It had been years since the last time someone had returned from a trip to the shopping mall, but the last foraging party declared it to be “safe”;...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 3 - Skybound Escort

Ghost City Raiders: Scenario 3 - Skybound Escort


Scenario 3 - Skybound Escort Sampson always talked about wanting to fly; he had heard the old tales passeddown by the elders, stories of winged metal machines that hurtled through the air above the clouds. But evn though the elders always told him that those days were long in the past, he still wanted to fly.    For most people in the settlement, a dream like this...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 4 - Time and Place

Ghost City Raiders: Scenario 4 - Time and Place


Scenario 4 - Time and Place In the old times, there were stories of spirits who granted wishes. In the final decades before darkness descended on the world, most considered them to be faerie tales for children…certainly not something for grown adults to chase after.   But in these strange times, the stories of wish granting spirits become more believable.   ...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 5 - Ghost Train

Ghost City Raiders: Scenario 5 - Ghost Train


Scenario 5 - Ghost Train The old tales of the city talk about millions of people travelling vast distances every day to perform menial chores in offices or factories. Some would travel in private vehicles, others in loaded buses, and some would ride the trains above ground and below.   When the darkness came to the land, those above ground in the cars and buses were...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 6 - The Train Job

Ghost City Raiders: Scenario 6 - The Train Job


Scenario 6 - The Train Job Finally, a job that doesn’t take you into the ghost city.   The local nomads have cleared the old railway line to the nearest town, and the mechanics have finally managed to get one of the old steam locomotives up and running.    This is a special occasion, it will be the first time a train has run for longer than...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 7 - Lost Souls

Ghost City Raiders: Scenario 7 - Lost Souls


Scenario 7 - Lost Souls While the majority of survivors live in the shanty towns and settlements on the edge sof the old cities, some choose to live on their own or in small family groups in fortified homesteads.   These survivors typically have a reason for staying apart. Perhaps they follow one of the old religions, or maybe they’re just paranoid that other...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 8 - The Ritual

Ghost City Raiders: Scenario 8 - The Ritual


Scenario 6 - The Ritual The primitives sometimes call them “Sorcerors of Taboo”, if they talk about them at all. The priests of the new religions call them “Witches” and constantly try to raise posses or angry mobs wielding flame and pitchforks.    Riddled with cancer, they roam the most dangerously unstable parts of the ghost cities, building...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Ghost City Raiders: Scenario 9 - Bridge Over Troubled Water

Ghost City Raiders: Scenario 9 - Bridge Over Troubled Water


Scenario 6 - Bridge Over Troubled Water Getting from one part of the ghost city to another can be a dangerous task. Many of the roads have long been overgrown, the train lines have been neglected for decades.    There are streams, rivers and stormwater overflow channels which remain relatively safe, but many of these are crossed by low bridges; once covered by asphalt,...   [click here for more]
Vulpinoid Studios  $1.00

Add to RPGNow.com Order 
Displaying 201 to 250 (of 787 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number