Enter a harsh and unforgiving tundra known as the Tain where traveling these lands means certain death for most. The party of adventurers become caught up in the the plight of the native inhabitants and the cruel designs of an evil hag. The actions of these heroes could bring about the end of a people or save them depending on the choice they make.
Intended for use with 4-6 adventurers of 1st -3rd... [click here for more]
Your group of adventurers has to play bodyguards for a spoiled brat – fortunately her father is paying a huge amount of money.
The adventurers have to travel downstream on the River Dolm where they can learn more about the region between the village Larm and the capital Dolmvay.
This adventure is the second in a series of modules taking place in the “Known Lands” of the LABYRINTH... [click here for more]
Fantastic Heroes & Witchery is an OSR game that proposes a lot of options: more classes (more than 30), more races (traditional and others), more spells (666 exactly); in fact more of everything*. Yet, if you are already familiar with any other retro-clone or simulacrum of the OSR movement, you already know the rules: nothing to re-learn. Fantastic Heroes & Witchery proposes... [click here for more]
Exactly one year after the first Module for Labyrinth Lord was released by Brave Halfling Publishing, the Mountain King has returned. Now he has settled down a few miles north of Larm and is attacking ships that travel the river, Dolm. Thus the trade between the capital of Dolmvay in the south and the Dwarven Kingdoms is in peril.
This digest module was written as a tournament scenario for the Role... [click here for more]
by JOHN ADAMS with art by ANDY TAYLOR An Adventure for 4-6 Characters of Levels 1-3
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town by that old stone building on Witch's Hill, when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and... [click here for more]
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town by that old stone building on Witch's Hill, when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which never normally leaves her side, is nowhere to be seen.
You and your... [click here for more]
The town of Port Vogey is in distress. For several weeks, no ships have come into port, and no one knows why. Now the new moon has passed and the lighthouse keepers, the monks of a local Sea Goddess, have missed their monthly trip into Vogey for supplies. The town council is not sure whether this is due to mishap or foul play, but you have heard they are looking for some eager adventurers to investigate.
This... [click here for more]
„The characters are spending some quality time in their hometown Larm. After a nice evening in the BORDERLAND TAVERN they are woken up by sudden cries of alarm in the middle of the night! The goblins are attacking! Can the adventurers survive the night and save Larm from being burned to the ground?”
This module is a tabletop extravaganza!... [click here for more]
Worlds Within Worlds describes how to run a campaign set inside a massively multiplayer online role-playing game. The book uses the 3rd edition d20 system. While the book does describe a fictional computer game Lost Realms of Conflict, it includes suggestions for creating new settings or adapting an existing computer game. After a series of mistakes, Lost Realms of Conflict shutdown. Una Corporation... [click here for more]