Legends claim the first orcs came from the belly of the daemon-lord Orcus himself, and served in his terrible armies to crush the mortal realms. Long persecuted for the crimes committed while enslaved to their daemonic master, the Orcs now seek to make their own way in a world hostile to their very existence. Karmic Races: Orcs offers storytellers a new spin on one of fantasy's most maligned... [click here for more]
Orc tribal settlement. Pirate Safe Harbor. Thriving Coastal Town. Blacktip Tip has evolved and is now beginning to experience growing pains. The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace. Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his own Council.... [click here for more]
Welcome to the World of Valendor, a bold new world where steam-powered ships sail across the sky and where you’ll find that the standard heroes come in any shape or form—even Pirate!
148-page compilation of the first 5 issues. Includes additional content not found in the original printing.
Welcome to the World of Valendor, a bold new world where steam-powered ships sail across the... [click here for more]
It is said that the earth loves the dwarves as much as the dwarves love the earth. While many races can lay claim to being protectors of the natural world, only the dwarves truly share a spiritual affinity with the spirits of earth and stone. For only the dwarves possess a tiny fragment of a destroyed Earth Djinn within their souls. Karmic Races: Dwarves brings you a unique look at one... [click here for more]
Adventure turns up in the oddest places.
In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens... [click here for more]
During World War II, a young psionic Jewish prisoner in a concentration camp finds himself locked in a battle of wills with a powerful psion Commandant determined to turn him against his own people. Unable to defeat his foe in direct psionic combat, he agrees to place the fate of everyone in the camp, as well as his very soul, on the line in a chess match. This is The Grandmaster, an amazing... [click here for more]
Karmic Monsters provides you with plenty of ammunition to use against your unsuspecting players! Designed exclusively for the Karma Roleplaying System, Karmic Monsters not only provides new insight into designing monsters from scratch, but provides you with ready-made monsters to use right now.
*Detailed explanation of Creature types, sub-types, and templates
*Information... [click here for more]
Control your character’s destiny in ways you never thought possible! The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play. No levels or classes. No arbitrary restrictions. Create your own races. Design your own spells. Build your own magical items. All using an easy-to-follow point system.
Planning the... [click here for more]
You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will... [click here for more]