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The Big Crime: Death Kisses Coldly
The Big Crime: Death Kisses Coldly
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Sundered Skies: The Ice Tower

Sundered Skies: The Ice Tower


A Mysterious Tower of Ice Waiting to be Explored! Across the hostile waters of The Draining Sea lies a frozen island which is the location of the mysterious Tower of Ice. Legends tell of fabulous relics and riches hidden within this cold dark tower. The businessman and adventurer Skiller, requires the help of your heroes to explore the tower. He has an old map which and believes that it depicts the...   [click here for more]
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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
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All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2

All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2


Evil Curses & Evil Deeds in the Abbey!

Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign.

In this adventure, France reels...   [click here for more]
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All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3

All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3


Evil Curses & Evil Deeds in the Abbey! Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a mysterious...   [click here for more]
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All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4

All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4


All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4 The Grande Finale... Revenge is a Dish Best Served Cold! Le Mousquetaire Final is the fourth and final adventure in the Le Mousquetaire Déshonoré campaign. In Le Mousquetaire Final the characters finally face Delmar Boulanger, the former musketeer responsible for the deaths of several musketeers, all killed...   [click here for more]
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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling...   [click here for more]
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All for One: Régime Diabolique Player's Guide

All for One: Régime Diabolique Player's Guide


THIS IS THE PLAYER'S GUIDE EBOOK VERSION The year is 1636 and France is a troubled nation.

A great and terrible evil gnaws at its core.

Darkness stalks the land.
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Daring Tales of Chivalry #01: A Knights Tale

Daring Tales of Chivalry #01: A Knights Tale


When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one. To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking southern...   [click here for more]
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Daring Tales of Chivalry #02 - Death at the Joust

Daring Tales of Chivalry #02 - Death at the Joust


WELCOME TO THE JOUST. WELCOME TO A MURDER MOST FOUL! The tilts are alive with the sound of jousting! The clash of swords and the thunder of charging horses is mixed with the sound of the excited crowd cheering on their favoured champion. All seems well at this popular tournament but foul deeds are about to be commited! Sir David and his illustrious band of heroic fighters enter the city of Wells. It...   [click here for more]
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Daring Tales of Chivalry #03: The Danbury Curse

Daring Tales of Chivalry #03: The Danbury Curse


In an ancient land lie dark secrets! Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our...   [click here for more]
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Daring Tales of Chivalry #04: Castle Fairstone & The Madness

Daring Tales of Chivalry #04: Castle Fairstone & The Madness


Treachery, Feuds, Fae, and Madness Triple Ace Games are proud to present the fourth in their Daring Tales of Chivalry series, and present two fully detailed adventures. Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival against strange unknown...   [click here for more]
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Hellfrost Adventure #15: The Ice Fiend & Other Tales

Hellfrost Adventure #15: The Ice Fiend & Other Tales


The Ice Fiend & Other Tales is a set of four fantastic Hellfrost mini-adventures for seasoned characters. In The Ice Fiend our heroes are asked to hunt a savage wolf that is terrorising a local farmer's sheep stock. But nothing is ever that simple! If your heroes want to bathe in Glory then A Brief Encounter is for them! Hired as mercenaries,...   [click here for more]
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Hellfrost Adventure: #01 - Lair of the Vermin Lord

Hellfrost Adventure: #01 - Lair of the Vermin Lord


The specter of famine stalks the northern Hearthlands.
With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery. ...   [click here for more]
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Hellfrost Adventure: #02 - The Dark Seed

Hellfrost Adventure: #02 - The Dark Seed


The balance of nature is tipping! Animal life was not always dominant in Rassilon. Eons ago, before the balance of nature was established, sentient plants were the superior life form. Among their number was a particularly vile species which sought the extermination of all animal life. Although long thought extinct, one of their seed pods has lain dormant, silently waiting for the right time...   [click here for more]
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Hellfrost Adventure: #03 - Shadow of Darkness

Hellfrost Adventure: #03 - Shadow of Darkness


Something Stirs In The Icebarrier Mountains Joining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains. Together...   [click here for more]
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Hellfrost Adventure: #04 - Pirates of the Crystalflow

Hellfrost Adventure: #04 - Pirates of the Crystalflow


Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow! The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared. Several ships have been found devoid of crew and stripped bare of their valuable cargoes....   [click here for more]
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Hellfrost Adventure: #05 - The Siege of Watchgap Fort

Hellfrost Adventure: #05 - The Siege of Watchgap Fort


War Has Come to Watchgap Fort! With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal. Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort! This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent...   [click here for more]
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Hellfrost Adventure: #06 - The Lost City of Paraxus

Hellfrost Adventure: #06 - The Lost City of Paraxus


A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes... Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people. This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover Paraxus. The heroes have to protect...   [click here for more]
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Hellfrost Adventure: #07 - Descent Into Madness

Hellfrost Adventure: #07 - Descent Into Madness


MADNESS STALKS THE LAND Insanity has struck the citizens of Rassilon! Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity. Only then can they...   [click here for more]
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Hellfrost Adventure: #08 - The Heart of Winter

Hellfrost Adventure: #08 - The Heart of Winter


THE DEATH OF SUMMER LOOMS!

Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature of terrible cold plots and plans the destruction...   [click here for more]
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Hellfrost Adventure: #09 - Against the Elements

Hellfrost Adventure: #09 - Against the Elements


Uncover the Power of the Ancients!

Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever.
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Hellfrost Adventure: #11 - Sins of the Father

Hellfrost Adventure: #11 - Sins of the Father


Should freedom come at any price?

A caravan of slain refugees isn't an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious "white men" of which the lone survivor speaks?
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Hellfrost Adventure: #12 - The Blood of Godhammer

Hellfrost Adventure: #12 - The Blood of Godhammer


BLOOD IS THICKER THAN WATER For generations, two families have been engaged in a bitter blood feud with distant kin in northern Nordmark over possession of a supposed relic, Stormhammer. Though geographical separation has prevented open bloodshed, a war of words has raged long and hard. By order of the High King a peace deal has finally been brokered. All the heroes have to do is cross the land...   [click here for more]
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Hellfrost Adventure: #13 - The Eostre Festival

Hellfrost Adventure: #13 - The Eostre Festival


Spring is in the air! The start of spring is marked by numerous festivals to Eostre, and this year is no different. Jarl Cuthwulf is hosting a grand, week-long festival, combining religious activities with five tests of skill, stamina, and ingenuity. Rich or poor, young or old, brave or cowardly, all may enter in the hope of taking away one of the fabulous prizes on offer! This adventure takes...   [click here for more]
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Hellfrost Adventure: #14 - The Frost Giant's Hold

Hellfrost Adventure: #14 - The Frost Giant's Hold


THE END IS NIGH! Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished the jarl's minions. But now the Norns have decreed the final act must play out between might frost giant and mortal adventures. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores of White Lake battle must be taken to The...   [click here for more]
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Hellfrost Adventure: #16 - The Blood Tide

Hellfrost Adventure: #16 - The Blood Tide


The time of the prophecy nears! Literally hundreds of prophecies were made during the Blizzard War. One such prophecy was in regards to “The Blood Tide.” Written down in fragments by a priest of Neorthe, it told of the sea turning red with blood, a monstrous force which would drive the races from the oceans, and an unstoppable tide surging from the sea to devour those who dwelt on the...   [click here for more]
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Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade

Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade


The Fey Tower - is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. These ravenous crustaceans raid on the land and steal cattle, sheep, and the occasional passing human. The crabs have driven most of the fish away and the villagers now barely catch enough to survive. They have come to terms...   [click here for more]
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Hellfrost Adventure: #18 - Death in the Mire

Hellfrost Adventure: #18 - Death in the Mire


Death is only the beginning.... The village of Drayton is beset by plague. Seemingly abandoned by their healer, the villagers now turn to strangers for help. But there is more to the illness than appears, for the hand of the Norns is at work. Three centuries ago they laid down a prophecy to the lord of Drayton, a prophecy that spelled disaster for his descendants. That time has come, and death...   [click here for more]
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Hellfrost Adventure: #19 - Tales of Darkness

Hellfrost Adventure: #19 - Tales of Darkness


Dare you venture into Darkness? The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this evil? The...   [click here for more]
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Hellfrost Adventure: #20 - Clash of Steel

Hellfrost Adventure: #20 - Clash of Steel


LET SLIP THE DOGS OF WAR! Through Edges and Glory rewards, Hellfrost allows the heroes to become leaders of men. The playground for such characters is not the “dungeon” environment, but the open battlefield. They lead companies to death or glory beneath fluttering banners, not skulk in dark shadows searching moldy corpses for a few coins. The call to arms has been issued, but are you...   [click here for more]
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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where the strong...   [click here for more]
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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presented here,...   [click here for more]
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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier. Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to be underestimated...   [click here for more]
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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly explores...   [click here for more]
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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin. This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social structure, habitat,...   [click here for more]
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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana. Although...   [click here for more]
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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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