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Pixel Loot - Adventuring Gear 1.0
by Endymion Games

Put your players in a classic 16-bit RPG with Pixel Loot: An all new series of treasure cards for use in any fantasy-themed table-top RPG, but with a cool retro twist!

Pixel Loot - Adventuring Gear 1.0
 
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" A Bundle of Stock Art"-simple character images [BUNDLE]

" A Bundle of Stock Art"-simple character images [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Stock Art: Alchemy Gnome Regular price: $1.49 Bundle price: $0.75 Format: Watermarked PDF A gnome alchemist for all your personal or commercial needs. Included are black & white and color .tiff files for your convienence. A pdf of our art license is also...   [click here for more]
Wayward Rogues Publishing  $3.98 $2.00

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" A Trove of Treasure!" [BUNDLE]

" A Trove of Treasure!" [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. It's every item-themed Pathfinder-compatible product Rogue Genius Games has to offer! From the items that gain power with characters over 20 levels in the Relics of the Godlings and Relic Files books, to the quicky and often questionable products of the goblin-market-master Krazy Kragnar, to new ways...   [click here for more]
Rogue Genius Games  $98.80 $7.86

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" Adventure Time!" [BUNDLE]

" Adventure Time!" [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. An amazing collection of every Pathfinder fantasy adventure, adventure location, and cardstock miniature product from Rogue Genius Games. Material from legendary designers such as Monte Cook! Ed Greenwood! Stan! All at 90% off in this bundle! But only until the end of August! Cardstock Miniatures:...   [click here for more]
Rogue Genius Games  $77.84 $7.64

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" Class Action!" [BUNDLE]

" Class Action!" [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. #1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability Regular price: $1.00 Bundle price: $0.01 Format: Watermarked PDF Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you...   [click here for more]
Rogue Genius Games  $97.76 $9.48

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" Cultures of Celmae Bundle" [BUNDLE]

" Cultures of Celmae Bundle" [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Cultures of Celmae: Brynnyn Regular price: $1.49 Bundle price: $0.99 Format: Watermarked PDF The Brynnyn people are a hardy and resourceful folk. Naturally athletic with robust constitutions, they carved out a civilization from the primal valley of the continent,...   [click here for more]
Wayward Rogues Publishing  $6.47 $3.99

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" Cultures of Celmae: Non-humans" [BUNDLE]

" Cultures of Celmae: Non-humans" [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. Cultures of Celmae: Dwarves Regular price: $2.99 Bundle price: $2.00 Format: Watermarked PDF The dwarves of Celmae are simultaneously your typical dwarves and anything but. Haunted by guilt, this pious race has devoted themselves to righting the wrongs...   [click here for more]
Wayward Rogues Publishing  $8.97 $4.99

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" Strength of Feats" [BUNDLE]

" Strength of Feats" [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. #1 With a Bullet Point: 10 Feats of Hammer and Thunder Regular price: $1.00 Bundle price: $0.01 Format: Watermarked PDF #1 With a Bullet Point: 10 Feats of Hammer and Thunder Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although...   [click here for more]
Rogue Genius Games  $136.78 $18.53

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"3D" A Fantasy Tavern 28mm Papercraft Wargaming Terrain Model

"3D" A Fantasy Tavern 28mm Papercraft Wargaming Terrain Model


Epic Fantasy Tavern Terrain Papercraft Model That Will Spice Up Any Battlemap An easy to put together wargame terrain building which features multiple doors, awnings, dormers, full figured chimney, woodshed, and more. Beautiful TruHD High Resolution Textures This model was crafted with our proprietary TruHD texturing process. Ensuring your model looks great. Frustration...   [click here for more]
Orc Element  $5.99 $1.99

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"3D" Abandoned Wizards Apprentices Tower

"3D" Abandoned Wizards Apprentices Tower


Features A simple to make but graphically beautiful tower that will work in almost any game type. Scalable Model This building was built from the ground up for 28mm for standard table top game although by scaling the print size you can make the building at any size. Building Dimensions...   [click here for more]
Orc Element  $4.99 $0.99

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"3D" Ablors Woodland Stronghold & Castle

"3D" Ablors Woodland Stronghold & Castle


What You Get One - 28mm Stronghold & Castle - building wargame terrain which features a several towers, crates, barrels, and several other detailing features The building also comes with bridges and a gatehouse. Comes with simple full-color instructions Although the miniature people are shown only for scale purposes. Sizing & Dimensions Scale: 28mm ...   [click here for more]
Orc Element  $11.99 $1.99

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"3D" Darklord Watchtower

"3D" Darklord Watchtower


What You Get One - 28mm Watcher Tower - building wargame terrain which features three floors, two full interiors, awnings, and other detailing components. Comes with simple full-color instructions Bleed (border) around edges of the art ensures your buildings look nice and crisp the moment they are assembled. Large folding tabs make for a pain free...   [click here for more]
Orc Element  $11.99 $1.99

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"3D" Fantasy Village House Terrain with Full Interior

"3D" Fantasy Village House Terrain with Full Interior


What You Get One - 28mm Brick Village House - building wargame terrain which features a finished full color exterior and interior with real windows. The building also comes with several components which include a fireplace, bookshelf, table, several signs, shields, and two chairs. Although the miniature people are shown only for scale purposes. The interior...   [click here for more]
Orc Element  $6.99 $1.99

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"9252 Calendar daily year 720

"9252 Calendar daily year 720


This calendar repeats ever 9 years, broken down in to 8 day week, 12 months a year. List major hoilidays for the World of Tridor and has blank lines for player or GM notes. other calendars soon to come each month has different numbers days and shows the 4 basic phases of the two moons of tridor add more detail to the normal 2d world. ...   [click here for more]
Troll Hammer Games  $2.95

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"a a Dungeon Map, Blank, Numbered

"a a Dungeon Map, Blank, Numbered


This is an example of dungeon maps that will be used in the up coming Endless Dugeons that is on the drawing board. the Endless dungeon will come in section of a story line ranging from 20 to 25 maps with over 400 events, notes or combat. We also will be having Blank Dugeon Packs for a resource for the GM that find themself out of time before a game, having a map can ease the stress for...   [click here for more]
Troll Hammer Games  Pay What You Want

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"a Blank Dungeon Map

"a Blank Dungeon Map


This epub has 10 dungeon maps for the TIME PRESSED game master, use to speed the creation of a characters adventure with these pre made dungeon maps. incert your own encounters to callenge them. same style as the free dugeon map we have offered ...   [click here for more]
Troll Hammer Games  $1.95

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"art001" male norseman

"art001" male norseman


this is a single person art rendering in 2 outfits and 5 posed or shots in high resolution realistic pics great for you PC Blonde, long Hair Blue Gray Eyes good build ...   [click here for more]
Troll Hammer Games  Pay What You Want

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"Bad Elves" (Additions to the Legion of the Lithe)

"Bad Elves" (Additions to the Legion of the Lithe)


Elves, Elves, Elves. Always popular. Always useful. Always colorful? THESE Elves definitely are. Crane Bump Publications brings you its second system-independent fantasy supplement, a discrete dossier covering two additional Elven "races," the Black (Scholar) Elf, and the Blue (Steel) Elf. Thankfully, you won't get any bruises reading this thin tome. What you will get, however,...   [click here for more]
Cranebump   FREE 

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"Kytheria Calls!"

"Kytheria Calls!"


"Kytheria Calls!" Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms. A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey...   [click here for more]
Storytellers Guild  $1.99

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"Less Scary" Monsters Coloring Book

"Less Scary" Monsters Coloring Book


This coloring book contains 32 beautiful line art creatures suitable for coloring. A picture is worth a thousand words, so check out the sample/preview! The "Less Scary" Monsters coloring book is part of a set of 4 coloring books. (The others are Humanoids, Dragons/Undead & Other Monsters.) In this case we tried to pick friendly and/or not-too-scary creatures. But all children are...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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"No Joke" April Fools Day Pack [BUNDLE]

"No Joke" April Fools Day Pack [BUNDLE]


This bundle contains the titles below, in the formats listed by each. CAH:S3 -- Crusaders of Sarillon Regular price: $4.95 Bundle price: $2.00 Format: Watermarked PDF In this Cartoon Action Hour: Season 3 series book by Steven S. Long, there exists a wondrous land of both sorcery and science! For years, its people have been crushed...   [click here for more]
Spectrum Games  $46.65 $16.95

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Diseases

#1 With a Bullet Point: 5 Magic Diseases


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $1.00

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