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Mouse Guard RPG: New Rules, New Missions
Mouse Guard RPG: New Rules, New Missions
by Archaia Entertainment LLC

A new supplement for the Mouse Guard RPG. This booklet is from the new Mouse Guard Box Set, available now in eBook format for the first time.

Inside are new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason.

 

 
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#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons

#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Powers for the Legendary   Weapons of Mythic Characters

#1 With a Bullet Point: 6 Powers for the Legendary Weapons of Mythic Characters


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Spiritual Weapon Feats

#1 With a Bullet Point: 6 Spiritual Weapon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Teleportation Spell Feats

#1 With a Bullet Point: 6 Teleportation Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Cure Light Wounds Feats

#1 With a Bullet Point: 7 Cure Light Wounds Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Feats For Flying Foes

#1 With a Bullet Point: 7 Feats For Flying Foes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Feats for Shamans

#1 With a Bullet Point: 7 Feats for Shamans


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Super Genius Games  $1.49 $1.00

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#1 With a Bullet Point: 7 Feats For Sword and Board Fighting

#1 With a Bullet Point: 7 Feats For Sword and Board Fighting


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Feats For The Undead

#1 With a Bullet Point: 7 Feats For The Undead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Magic Firearm Properties

#1 With a Bullet Point: 7 Magic Firearm Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 Shield Spell Feats

#1 With a Bullet Point: 7 Shield Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)

#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 Sinful Feats of Pride

#1 With a Bullet Point: 7 Sinful Feats of Pride


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 7 War Master Feats

#1 With a Bullet Point: 7 War Master Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 8 Barbarian Feats

#1 With a Bullet Point: 8 Barbarian Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 8 Death Knight Feats

#1 With a Bullet Point: 8 Death Knight Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Super Genius Games  $1.49 $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 9 Alchemical Bomb Discoveries

#1 With a Bullet Point: 9 Alchemical Bomb Discoveries


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to RPGNow.com Order 
#30 Alchemical Gadgets (PFRPG)

#30 Alchemical Gadgets (PFRPG)


Where magic and science collide! Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at! Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far. If you are in a hurry...   [click here for more]
Rite Publishing  $2.95

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#30 Battle Standards (PFRPG)

#30 Battle Standards (PFRPG)


Will You Bear The Standard? A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a garrison...   [click here for more]
Rite Publishing  $2.95

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#30 Evocative Vehicles (PFRPG)

#30 Evocative Vehicles (PFRPG)


"Because sometimes you want more than just a cool horse." No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances! Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx, a ship that lets you...   [click here for more]
Rite Publishing  $3.95

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#30 Fleshgrafts (PFRPG)

#30 Fleshgrafts (PFRPG)


Come and graft both power and horror to your body! Replace your organs and other parts with those crafted by the fleshgrafters. Take your skin and arms replace them a trolls, Exchange your eyes for that of an anti-paladin so you can sense good, or exchange your mouth for a leech maw! Brought you by the critically acclaimed author of #30 Intelligent Magic Items and #30 Haunts for Ships...   [click here for more]
Rite Publishing  $3.95

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#30 Haunts for Kaidan (PFRPG)

#30 Haunts for Kaidan (PFRPG)


"The Haunts of Japanese Horror" Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an endless cycle of twisted reincarnation. The empire of Kaidan is, by definition, haunted. Included in...   [click here for more]
Rite Publishing  $3.95

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#30 Mercenary Companies (PFRPG)

#30 Mercenary Companies (PFRPG)


We aren’t mean, we just get paid to do mean things! Within #30 Mercenary Companies are more honorable, professional, and/or ruthless free companies than an a would be conquer can shake a king’s ransom at! Need an to stop those pesky white dragon mounted frost giants? You can hire the Wings Over Water free company, if your goals are to their tastes. Need to stop...   [click here for more]
Rite Publishing  $2.95

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#30 Portable Rooms (PFRPG)

#30 Portable Rooms (PFRPG)


"It's a nice use of space." Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals. Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library;...   [click here for more]
Rite Publishing  $3.95

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#30 Series (PFRPG) [BUNDLE]

#30 Series (PFRPG) [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... #30 Battle Standards (PFRPG) Regular price: $2.95 Bundle price: $0.99 Will You Bear The Standard? A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard?...   [click here for more]
Rite Publishing  $71.79 $22.99

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#30 Variant Dragons (PFRPG)

#30 Variant Dragons (PFRPG)


"Our Dragons Are Different." No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of impact, and they can again...   [click here for more]
Rite Publishing  $4.99

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$6000 Movie, Protocol Game Series 25

$6000 Movie, Protocol Game Series 25


$6000 Dollar Movie is a story roleplaying game about a dreadful B-Movie that languished for years before finally being released to a limited number of screens. Portions of the film have been damaged from years of neglect and other parts are just unwatchable. Crippled with production problems, delays, illness, and actor changes, the final piece plays out like a glitter-stained collage of leftover jigsaw...   [click here for more]
post world games  $2.99

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'Countryside'

'Countryside'


Art pack 'Countryside' Artists: Maciej Zagorski IMAGES : 5 'Countryside' It comprises 5 black and white images (jpeg, 300 dpi) of various countryside views. Just check the preview! You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. Any company that uses images from ''Countryside''...   [click here for more]
The Forge Studios  $4.00

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'Evening Session Map #01'

'Evening Session Map #01'


Do you need an encounter map on the fly? Have Your players turned left instead right (again!)? Do You want to run a quick game for your friends in the evening and looking for inspiration? If you answered yes for one (or more) of these questions, The Forge Studios has released a product that suits your needs. Evening Session Map provides an excellent starting point...   [click here for more]
The Forge Studios  $1.50

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'Evening Session Map #02'

'Evening Session Map #02'


Do you need an encounter map on the fly? Have Your players turned left instead right (again!)? Do You want to run a quick game for your friends in the evening and looking for inspiration? If you answered yes for one (or more) of these questions, The Forge Studios has released a product that suits your needs. Evening Session Map provides an excellent starting point...   [click here for more]
The Forge Studios  $1.50

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'Evening Session Map #03'

'Evening Session Map #03'


Do you need an encounter map on the fly? Have Your players turned left instead right (again!)? Do You want to run a quick game for your friends in the evening and looking for inspiration? If you answered yes for one (or more) of these questions, The Forge Studios has released a product that suits your needs. Evening Session Map provides an excellent starting point...   [click here for more]
The Forge Studios  $1.50

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'Fantasy maps-vol. 2'

'Fantasy maps-vol. 2'


Fantasy maps PAGES: 32 pdf “Fantasy maps” consists of 10 hand drawn (B&W) settlement’s maps. Each map is drawn with and without grid and there is one additional page for DM’s notes. Please take a look at the preview for details. Populate our maps with your ideas! ...   [click here for more]
The Forge Studios  $4.00

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'Map for sale #5'

'Map for sale #5'


Map for sale #5 is the new product from Maps’ line. It is dedicated both for players and publishers. This time you will get images of a small woodcutters' settlement located deep in a forest. Each “Map for sale” comprises 2 illustrations of one location: - isometric view (available in 2 versions – with and without stylized border) - ...   [click here for more]
The Forge Studios  $3.99

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'Map for sale #6'

'Map for sale #6'


Map for sale #6 is the new product from Maps’ line. It is dedicated both for players and publishers. This time you will get images of a ruined village located at a small pond. Each “Map for sale” comprises 2 illustrations of one location: - isometric view (available in 2 versions – with and without stylized border) - top down view...   [click here for more]
The Forge Studios  $3.99

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'Swords for hire # 1'

'Swords for hire # 1'


Art pack 'Swords for hire # 1' consists of: 1 black and white image (jpeg 300 dpi) of a veteran fighter. Please check the cover for the preview. You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. Any company that uses images from ‘Swords for hire’...   [click here for more]
The Forge Studios  $1.99

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'Swords for hire # 10'

'Swords for hire # 10'


Art pack 'Swords for hire # 10' consists of: 1 black and white image (jpeg 300 dpi) of a orc axeman. Please check the cover for the preview. You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. Any company that uses images from ‘Swords for hire’...   [click here for more]
The Forge Studios  $1.99

Add to RPGNow.com Order 
'Swords for hire # 11'

'Swords for hire # 11'


Art pack 'Swords for hire # 10' consists of: 1 black and white image (jpeg 300 dpi) of dwarf paladin. Please check the cover for the preview. You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. Any company that uses images from ‘Swords for hire’...   [click here for more]
The Forge Studios  $1.99

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'Swords for hire # 12'

'Swords for hire # 12'


Art pack 'Swords for hire # 12' consists of: 1 black and white image (jpeg 300 dpi) of human rogue. Please check the cover for the preview. You can use any of the images from the resource in your commercial or nonprofit projects, however you cannot re-sell them as clip arts. Any company that uses images from ‘Swords for hire’ line...   [click here for more]
The Forge Studios  $1.99

Add to RPGNow.com Order 
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