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Epyllion: A Dragon Epic
by Magpie Games

"You and your fellow dragons— although small now—must protect Dragonia from the growing Darkness...and learn what it means to be a true friend."

Epyllion: A Dragon Epic
 
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A Sundered Bundle [BUNDLE]

A Sundered Bundle [BUNDLE]


This special bundle product contains the following titles. The Cultist - A Dungeon World Playbook Regular price: $1.68 Bundle price: $2.15 Format: Watermarked PDF There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One.It is said that long...   [click here for more]
Awful Good Games  $26.92 $24.94

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" A belfry above the sky "  Watercolour works

" A belfry above the sky " Watercolour works


This stock art image by Vagelio depicts a little angel staring at the upside of the cloudy sky. Micronpen, watercolours and ecolines. In RGB, 8.1 inches x 11.4 inches @ 600dpi. This purchase includes one high-resolution JPG and one TIFF. If you need this in any other format please feel free to contact me. All...   [click here for more]
Vagelio  $14.50 $10.00

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" The Ogre's New Boots"

" The Ogre's New Boots"


The town cobbler, Nogget, has been abducted by an ogre and his gang of mutant, fire-breathing goblins! Frantic gnomes plead with the heroes to save one of their own, while intolerant local authorities do nothing. Will they be able to save Nogget in time or will the goblins sacrifice the gnome shoe-maker to their lava god? An introductory Shattered Skies® adventure for 4-6 players, levels...   [click here for more]
Wayward Rogues Publishing  $2.49

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"3D" A Fantasy Tavern 28mm Papercraft Wargaming Terrain Model

"3D" A Fantasy Tavern 28mm Papercraft Wargaming Terrain Model


Epic Fantasy Tavern Terrain Papercraft Model That Will Spice Up Any Battlemap An easy to put together wargame terrain building which features multiple doors, awnings, dormers, full figured chimney, woodshed, and more. Beautiful TruHD High Resolution Textures This model was crafted with our proprietary TruHD texturing process. Ensuring your model looks great. Frustration...   [click here for more]
Orc Element  $5.99 $1.99

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"3D" A Fantasy Village House 28mm Papercraft Wargaming Terrain Model

"3D" A Fantasy Village House 28mm Papercraft Wargaming Terrain Model


Epic Fantasy Village Terrain Papercraft Model That Will Spice Up Any Battlemap An easy to put together wargame terrain building which features multiple doors, awnings, dormers, full figured chimney, woodshed, and more. Beautiful TruHD High Resolution Textures This model was crafted with our proprietary TruHD texturing process. Ensuring your model looks great. Frustration...   [click here for more]
Orc Element  $5.99 $1.99

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"3D" Abandoned Wizards Apprentices Tower

"3D" Abandoned Wizards Apprentices Tower


Features A simple to make but graphically beautiful tower that will work in almost any game type. Scalable Model This building was built from the ground up for 28mm for standard table top game although by scaling the print size you can make the building at any size. Building Dimensions...   [click here for more]
Orc Element  $4.99 $0.99

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"3D" Ablors Woodland Stronghold & Castle

"3D" Ablors Woodland Stronghold & Castle


What You Get One - 28mm Stronghold & Castle - building wargame terrain which features a several towers, crates, barrels, and several other detailing features The building also comes with bridges and a gatehouse. Comes with simple full-color instructions Although the miniature people are shown only for scale purposes. Sizing & Dimensions Scale: 28mm ...   [click here for more]
Orc Element  $11.99 $1.99

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"3D" Darklord Watchtower

"3D" Darklord Watchtower


What You Get One - 28mm Watcher Tower - building wargame terrain which features three floors, two full interiors, awnings, and other detailing components. Comes with simple full-color instructions Bleed (border) around edges of the art ensures your buildings look nice and crisp the moment they are assembled. Large folding tabs make for a pain free...   [click here for more]
Orc Element  $11.99 $1.99

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"3D" Fantasy Village House Terrain with Full Interior

"3D" Fantasy Village House Terrain with Full Interior


What You Get One - 28mm Brick Village House - building wargame terrain which features a finished full color exterior and interior with real windows. The building also comes with several components which include a fireplace, bookshelf, table, several signs, shields, and two chairs. Although the miniature people are shown only for scale purposes. The interior...   [click here for more]
Orc Element  $6.99 $1.99

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"a a Dungeon Map, Blank, Numbered

"a a Dungeon Map, Blank, Numbered


This is an example of dungeon maps that will be used in the up coming Endless Dugeons that is on the drawing board. the Endless dungeon will come in section of a story line ranging from 20 to 25 maps with over 400 events, notes or combat. We also will be having Blank Dugeon Packs for a resource for the GM that find themself out of time before a game, having a map can ease the stress for...   [click here for more]
Troll Hammer Games  Pay What You Want

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"a Blank Dungeon Map

"a Blank Dungeon Map


This epub has 10 dungeon maps for the TIME PRESSED game master, use to speed the creation of a characters adventure with these pre made dungeon maps. incert your own encounters to callenge them. same style as the free dugeon map we have offered ...   [click here for more]
Troll Hammer Games  $1.95

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"art001" male norseman

"art001" male norseman


this is a single person art rendering in 2 outfits and 5 posed or shots in high resolution realistic pics great for you PC Blonde, long Hair Blue Gray Eyes good build ...   [click here for more]
Troll Hammer Games  Pay What You Want

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"Bad Elves" (Additions to the Legion of the Lithe)

"Bad Elves" (Additions to the Legion of the Lithe)


Elves, Elves, Elves. Always popular. Always useful. Always colorful? THESE Elves definitely are. Crane Bump Publications brings you its second system-independent fantasy supplement, a discrete dossier covering two additional Elven "races," the Black (Scholar) Elf, and the Blue (Steel) Elf. Thankfully, you won't get any bruises reading this thin tome. What you will get, however,...   [click here for more]
Cranebump   FREE 

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"Chronica: Age of Exploration" Preview

"Chronica: Age of Exploration" Preview


Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries. This free preview of Chronica: Age of Exploration is designed to introduce players...   [click here for more]
Zac Angel   FREE 

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"Custom Class Builder" Preview

"Custom Class Builder" Preview


This 64-page preview of the upcoming Custom Class Builder includes rules for creating new classes of your own design, including hundreds of class features and guidelines for selecting them. The full Custom Class Builder, scheduled for release in late 2016, adds many new options to these rules, but this preview contains everything you need to create thousands of complete classes. ...   [click here for more]
Eric Morton Presents   FREE 

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"Kytheria Calls!"

"Kytheria Calls!"


"Kytheria Calls!" Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms. A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey...   [click here for more]
Storytellers Guild  $1.99

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"Men & Monsters" of Ethiopia Rules and Minis [BUNDLE]

"Men & Monsters" of Ethiopia Rules and Minis [BUNDLE]


This special bundle product contains the following titles. Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition Regular price: $7.49 Bundle price: $4.99 Format: PDF Ethiopia is one of the oldest, strangest, and most fascinating places in the world and its history, peoples, legends, and folklore can serve as rich sources...   [click here for more]
Skirmisher Publishing  $14.98 $9.98

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.28

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Diseases

#1 With a Bullet Point: 5 Magic Diseases


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Meta-Combat Feats

#1 With a Bullet Point: 5 Meta-Combat Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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