Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10.
When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that another assault could be put into motion. In preparation for the... [click here for more]
Advanced Adventures #6: The Chasm of the Damned is an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every Inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is the month that the legendary... [click here for more]
The Sarcophagus Legion is An OSRIC(tm) module designed for 4-6 adventurers of levels 2-4.
Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that call this inhospitable sea of sand their home recognize no authority greater than the warlord who leads their... [click here for more]
A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst
Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming... [click here for more]
"The Cartographer's Guide to the Creatures of Eira" is 27 pages of new creatures to populate your fantasy gaming world. Compatible with most OSR rule systems "The Cartographer's Guide to the Creatures of Eira" offers 43 new and mostly unique creatures to beguile, threaten and torment your players with. ... [click here for more]
Godhood awaits you.
Within the Spirit Realm gods bicker and duel over ideas and followers in the Courtyard of Fate and the Celestial Spheres. Spirits groan and appeal to Fate for release to their final destination in the Celestial Gardens. Escaped demons lie low, on the run from the Grapplers of Fate and vengeful deities making their way to earth. Leviathans plan their next attack... [click here for more]
Live the Legend.
In the Celestial Spheres above the Known World you live among the immortals—a New God of Mankind worshipped by your followers. Here you may create your own heaven or hell, a place of solace or perhaps a kingdom of pain. From your heavenly abode, you may descend to the Known World or visit the unearthly Spirit Realm in the blink of an eye. Your power is only... [click here for more]
A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs by Creighton Broadhurst
Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their... [click here for more]
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.
As well as over 20 pages of new material including new villains and minions, Scions of Evil collates... [click here for more]
Death is only the beginning.
Between the Known World of Mortals and the Celestial Spheres of the Gods lies a place where spirits come on their journey to the afterlife. The :st="on">:st="on">Celestial :st="on">Gardens holds the spirits of all sorts of mortals from the elder races to the new humans when they first pass away. Seven gardens lie in wait for the... [click here for more]