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 Hottest Fantasy, 3.x/d20/OGL

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100% Crunch: Goblins

100% Crunch: Goblins


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line...   [click here for more]
Raging Swan Press  $3.99

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100% Crunch: Liches

100% Crunch: Liches


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $6.99

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100% Crunch: Skeletal Champions

100% Crunch: Skeletal Champions


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $4.99

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100% Crunch: Skeletons

100% Crunch: Skeletons


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $5.99

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings...   [click here for more]
Kobold Press  $4.99 $2.99

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Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)

Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)


Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you? In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their...   [click here for more]
Kobold Press  $4.99 $3.99

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Bane Ledger

Bane Ledger


Bane Ledger I System: OGL Genre: Sword and sorcery adventure Interior Illustrations: 16 Page Count (Including cover and OGL): 42 The Bane Ledger presents 30 monsters gathered from the legends of our own world. These amazing creatures have been carefully selected from African, Polynesian, Australian...   [click here for more]
Bloodstone Press  $4.00 $2.99

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Barroom Brawls

Barroom Brawls


A Pathfinder Roleplaying Game compatible GM’s Resource by Creighton Broadhurst Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that...   [click here for more]
Raging Swan Press  $1.99

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Echelon Reference Series: Barbarians (3pp+PRD)

Echelon Reference Series: Barbarians (3pp+PRD)


Each book in the Echelon Reference Series is written to be a complete reference for a single topic. This book focuses on the barbarian class, savage warriors whose fury is legendary. Barbarians are meant to be overwhelming, but this book can help. In this book you will find 1 class, 26 archetypes, 104 class features, 257 class subfeatures (including 228 rage powers), and 236 feats, all accessible...   [click here for more]
Echelon Game Design  $19.99

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Echelon Reference Series: Barbarians (PRD Only)

Echelon Reference Series: Barbarians (PRD Only)


Each book in the Echelon Reference Series is written to be a complete reference for a single topic. This book focuses on the barbarian class, savage warriors whose fury is legendary. Barbarians are meant to be overwhelming, but this book can help. In this book you will find 1 class, 19 archetypes, 64 class features, 108 class subfeatures (including 108 rage powers), and 19 feats, all accessible...   [click here for more]
Echelon Game Design  $9.99

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Echelon Reference Series: Clerics (3pp+PRD)

Echelon Reference Series: Clerics (3pp+PRD)


Each book in the Echelon Reference Series is written to be a complete reference for a single topic. This book focuses on the cleric class, the chosen champions and heralds of the gods. They are a flexible class, with good core abilities and options that let them take on many roles. In this book you will find 2 classes, 13 archetypes, 63 class features, 337 class subfeatures (including...   [click here for more]
Echelon Game Design  $19.99

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Echelon Reference Series: Clerics (PRD Only)

Echelon Reference Series: Clerics (PRD Only)


Each book in the Echelon Reference Series is written to be a complete reference for a single topic. This book focuses on the cleric class, the chosen champions and heralds of the gods. They are a flexible class, with good core abilities and options that let them take on many roles. In this book you will find 1 class, 11 archetypes, 48 class features, 170 class subfeatures (including...   [click here for more]
Echelon Game Design  $9.99

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Enhanced Armor

Enhanced Armor


Enhanced Armor Pages: 5 Illustrations: 3 Game System: OGL 3.5 This file covers four unique types of non-magical enhancements and alternate rules that can be used to improve your medieval armor: Gemstone Plating Hell Forged Reinforced Piece Mail Gemstone Plating: Several metals, including iron, can be plated...   [click here for more]
Bloodstone Press  $2.50 $1.99

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Exceptional Items

Exceptional Items


EXCPTIONAL ITEMS Pages: 17 Illustrations: 7 Game System: OGL 3.5/Pathfinder This file features 44 exceptional equipment items of alchemy and craftsmanship for your OGL game. Many of these items first appeared in the Heroes Handbook back in 2005 and have now been revised and updated. Some of these items have been developed exclusively for this release and are brand new....   [click here for more]
Bloodstone Press  $1.50 $0.99

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Primal Heroes: The Magus

Primal Heroes: The Magus


Primal Heroes: The Magus System: d20 Genre: Sword and sorcery adventure Interior Illustrations: 57 Onscreen Page Count (Including cover and OGL): 104 Printer Friendly Page Count (Including cover and OGL): 102 Say Goodbye to Wizard Prestige Classes Forever! Do you wish you could switch your wizard's animal familiar for some other ability? Instead of Scribe Scroll,...   [click here for more]
Bloodstone Press  $3.50 $2.50

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Random Encounters: Wilderness

Random Encounters: Wilderness


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you! Presenting ten ready-to-use random encounters all suitable for...   [click here for more]
Raging Swan Press  $3.99

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Random Encounters: Wilderness II

Random Encounters: Wilderness II


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you! Presenting eight ready-to-use random encounters all suitable...   [click here for more]
Raging Swan Press  $3.99

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Random Hill Encounters

Random Hill Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Ben Kent Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Hill Encounters is for you! Presenting eight...   [click here for more]
Raging Swan Press  $3.99

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Random Marsh Encounters

Random Marsh Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you! Presenting...   [click here for more]
Raging Swan Press  $3.99

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Realms of Beltora Campaign Gazetteer

Realms of Beltora Campaign Gazetteer


In a world of powerful wizards, fiendish foes, lost treasures, and evil beats a new age is being forged. Only great heroes can shape its fate. Are you such a hero? If so open this tome and discover the lands of adventure as the Campaign Gazetteer takes you on a guided tour through the Realms of Beltora! Realms of Beltora Campaign Gazetteer is a must have companion to use with The Pathfinder Roleplaying...   [click here for more]
Red Dragon Tavern Games  $19.95

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Realms of Beltora Dead Man's Secret

Realms of Beltora Dead Man's Secret


There is trouble in the Hamlet of Weston. Foul creatures haunt the graveyard guarding a secret that has been lost for ages. Only brave adventurers can rid the hamlet of their troubles and discover the lost secret! So arm yourself with your sword and shield, and prepare to discover the Dead Man's Secret! Realms of Beltora: Dead Man's Secret is a fantasy adventure for use with The Pathfinder Roleplaying...   [click here for more]
Red Dragon Tavern Games  $6.95

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So What's For Sale, Anyway? III

So What's For Sale, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Your PCs have emerged from a dungeon buried deep in the hills or mountains. Low on resources and needing somewhere to rest, they head toward the nearest dwarven hold. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the...   [click here for more]
Raging Swan Press  $3.99

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So What's For Sale, Anyway? IV

So What's For Sale, Anyway? IV


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Your PCs have emerged from a forgotten dungeon buried deep in an ancient forest. Low on resources and needing somewhere to rest, they head toward the nearest elven settlement. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely...   [click here for more]
Raging Swan Press  $3.99

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So What's For Sale, Anyway? V

So What's For Sale, Anyway? V


A Pathfinder Roleplaying Game GM’s Resource by Julian Neale and Trevor Self Your PCs have final emerged from the dungeon laden with loot pried from the clutches of their slain foes. Heroically returning to civilization, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Most are happy to spend their loot on normal magic items,...   [click here for more]
Raging Swan Press  $3.99

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So What's That Shiny Thing Like, Anyway?

So What's That Shiny Thing Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green Deep in the dungeon, the PCs have finally bested the foul ogre after an epic struggle and with glee loot their fallen enemy’s chambers. With excitement in their eyes, they ask “So what treasure did the ogre have, anyway?” An answer such as “300 gp in gems, three pieces of jewellery worth 200 gp each and a large rug”...   [click here for more]
Raging Swan Press  $3.99

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So What's The Armour Like, Anyway?

So What's The Armour Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time...   [click here for more]
Raging Swan Press  $3.99

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So What's The Exotic Mount Like, Anyway?

So What's The Exotic Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount...   [click here for more]
Raging Swan Press  $3.99

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So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the...   [click here for more]
Raging Swan Press  $3.99

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So What's the Hoard Like, Anyway? II

So What's the Hoard Like, Anyway? II


A Pathfinder Roleplaying Game GM’s Resource by Andrew J. Martin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a...   [click here for more]
Raging Swan Press  $3.99

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So What's the Hoard Like, Anyway? III

So What's the Hoard Like, Anyway? III


A Pathfinder Roleplaying Game GM’s Resource by Ben Kent Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure...   [click here for more]
Raging Swan Press  $3.99

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So What's The Human Called, Anyway?

So What's The Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
Raging Swan Press  $1.99

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So What's The Human Called, Anyway? II

So What's The Human Called, Anyway? II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
Raging Swan Press  $1.99

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So What's The Pirate Ship Like, Anyway?

So What's The Pirate Ship Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?” So What’s...   [click here for more]
Raging Swan Press  $1.99

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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
Raging Swan Press  $1.99

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So What's The Riddle  Like, Anyway? III

So What's The Riddle Like, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
Raging Swan Press  $1.99

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So What's The Spellbook  Like, Anyway?

So What's The Spellbook Like, Anyway?


A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia Your PCs have come across a wizard’s spellbook. Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library. Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?” So What’s the...   [click here for more]
Raging Swan Press  $3.99

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So What's The Tavern  Like, Anyway? II

So What's The Tavern Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a...   [click here for more]
Raging Swan Press  $3.99

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So What's The Weapon Like, Anyway?

So What's The Weapon Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared...   [click here for more]
Raging Swan Press  $3.99

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The Complete Thaumaturgic Codex [BUNDLE]

The Complete Thaumaturgic Codex [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... The Thaumaturgic Codex Regular price: $1.49 Bundle price: $0.99 The Thaumaturgic Codex presents 20 unique arcane spells for use with the Pathfinder Roleplaying Game. These spells first appeared in Bloodstone's other OGL...   [click here for more]
Bloodstone Press  $2.98 $1.98

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The Deft Fighter

The Deft Fighter


NEW LOW PRICE! A character that obtains the Deft Fighter Feat can combine Skill Checks with Attacks to perform some colorful combat maneuvers, called Fighter Tricks. No pseudo-magic, no wild supernatural effects, no Dragon-Killer-9000, just a straight up, honest to goodness, ass kicking brawlfest, with 24 pre-written Fighter Tricks to choose from. So when you're tired of swinging your...   [click here for more]
Thomas W. Simpson  $5.00 $1.50

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The Fortress Unvanquishable, Save for Sacnoth

The Fortress Unvanquishable, Save for Sacnoth


The Fortress Unvanquishable, Save for Sacnoth OGL Edition This PDF includes the original short story "The Fortress Unvanquishable, Save for Sacnoth," written by Lord Dunsany, and features additional OGL game statistics for the legendary sword known as Sacnoth, the sword whose mere name sends enemies fleeing in...   [click here for more]
Bloodstone Press  $1.49 $0.99

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The Magic of Oz

The Magic of Oz


The Magic of Oz System: OGL 3.5 Pages: 18 Illustrations: 9 This OGL game supplement features 12 new magic items from the Land of Oz including: Cans of Brains The Woodman’s Cursed Ax Ozma’s Wand The Belt of the Gnome King The Powder of Life The Book of Records Old Mombi’s Crystal Ball Silver Shoes of Travel And...   [click here for more]
Bloodstone Press  $1.49 $0.99

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The Thaumaturgic Codex

The Thaumaturgic Codex


The Thaumaturgic Codex presents 20 unique arcane spells for use with the Pathfinder Roleplaying Game. These spells first appeared in Bloodstone's other OGL titles but have been gathered here and revised, improved, and updated to the new system. Included in this collection are spells of 2nd to 9th level, such as: Abyssal Vortex: This powerful spell opens a portal that spews forth negative energy...   [click here for more]
Bloodstone Press  $1.49

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The Thaumaturgic Codex II

The Thaumaturgic Codex II


The Thaumaturgic Codex II The Thaumaturgic Codex II presents 20 more unique arcane spells for use with the Pathfinder Roleplaying Game. Most of these spells first appeared in Bloodstone's other OGL titles and have been gathered here and revised, improved, and updated to the new system. This document also contains two new spells; one from an upcoming title and one created specifically for this release....   [click here for more]
Bloodstone Press  $1.49

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The Yule Lord

The Yule Lord


The Yule Lord Pages: 15 Game System: d20/OGL Genre: Fantasy, Fairy Tale Horror This free guide to the Yule Lord provides a complete OGL write-up of Krampus including his unique powers to warp space and his cavernous sacks. This file also features a "behind the scenes" look at the making of the short story Return on the Yule Lord and offers some insights on...   [click here for more]
Bloodstone Press   FREE 

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Uncommon Commoners #2: The Dour Temple

Uncommon Commoners #2: The Dour Temple


The Dour Temple is the second book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. Bandits of wildly varying competence have begun accosting even old men and their old horses. Dour dwarf followers of the much-too-serious god Unjoi have taken over...   [click here for more]
Michael LaBossiere  $1.95

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Uncommon Commoners #3: The Way of the Hoof

Uncommon Commoners #3: The Way of the Hoof


The Way of the Hoof is the third book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. Centuries ago a faraway land was ravaged by endless war. Heeding the cries of the people, the Panda Guardians opened a spirit gate allowing refugees to flee...   [click here for more]
Michael LaBossiere  $1.95

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Uncommon Commoners #4: Wizard Valley

Uncommon Commoners #4: Wizard Valley


Wizard Valley is the fourth book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. Many decades ago several families of humans grew weary of the endless wars plaguing their homelands and decided to create a new home far from the whims of kings and...   [click here for more]
Michael LaBossiere  $1.95

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Whispers & Rumours: Borderland

Whispers & Rumours: Borderland


A Pathfinder Roleplaying Game Compatible GM's Resource by Landon Bellavia After surviving a long, dangerous stint in the untamed regions of the world, your players eventually find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask...   [click here for more]
Raging Swan Press  $3.99

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