Welcome back to the Dominions! This sourcebook is about the most important part of any adventure: locations.
Among these pages you will find a number of detailed, ready-to-play mysterious places of the Dread Sea Dominions, each of them ripe with interesting opportunities (and terrible dangers) for the heroes, which you can use in your campaign. An Instant Plot is also given for each of them, a pre-made... [click here for more]
Kyros, the fabled gateway to the East, a country of mighty elephants, ancient traditions. But also a troubled land, cursed by a mad king, and constantly at war with the savage Ivory Savannah Tribes. As if this weren't enough, the southern provinces have rebelled, dragging the whole country into civil war! What better place for a mercenary looking for gold? Clashes of armies, pillaging, fights, and... [click here for more]
A Sword and Sorcery Savage Worlds Heroic Tale for Beasts & Barbarians, set in Jalizar, City of Thieves. For a party of 2-6 Seasoned heroes. Famine is spreading in the City of Thieves and grain is worth its weight in gold. Even adventurers like you must take whatever work they can find to full the belly. “I’ll be back tomorrow morning, and I want to find every single grain of wheat at... [click here for more]
Eat, Drink, and Make Merry!
Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters.
The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to... [click here for more]