Depraved locals shuffle through the street. Choppy waves assail the docks. Strangely absent are the sounds of boats and the passage of sailors, though an abandoned, decaying rowboat is bumping lazily against the dock it was tied to. Starving seagulls caw their mournful woes as they search the fishless waters. Shops shutter their windows and bar their doors when outsiders approach. Locals whisper gutteral... [click here for more]
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Achela's RitualMSRP: $2.99 BUNDLE PRICE: $1.99
Companion soundscape to the Fantasy Craft adventure, "The Cleansing of Black Spur." Ritualistic, frenzied magic and battle music. Music by Christy Carew.
Sonic Legends soundscapes... [click here for more]
A sudden ambush startles the adventurers as they make their way through a thick forest. First they fight off an onslaught of arrows, then it's hand-to-hand combat as well with staffs and swords. Primal, earthy battle music with sounds of fighting (bows, staffs and swords - no guns) and ambient forest sounds. Great for epic fantasy games. Music by Christy Carew, sound effects by Erika Lieberman.
Sonic... [click here for more]
Master Dungeons (Atomic Array 017) Aeryn Rudel and Harley Stroh, talk about the Master Dungeon adventure series from Goodman Games. In January, Ed got a chance to watch Harley run M2: Curse of the Kingspire at Dungeons & Dragons Experience. It looked so good, we had to invite him on to the Array. We asked Aeryn to tag along to talk about the line as a whole. Trivia: Harley likes... [click here for more]
Player’s Handbook 2 (Atomic Array 018) Mike Mearls and Jeremy Crawford invited us to visit Wizards of the Coast to talk about Player’s Handbook 2. Ed’s been playing in a weekly 4th Edition campaign since… well, since before the poison rules were set in stone, so we weren’t going to give up a chance to get a peek at the next core release for Dungeons... [click here for more]
The adventurers meet in a crowded tavern. A merry band plays in the corner. Inebriated patrons roar with laughter and toast to anything. A barmaid giggles. Drinks are poured, drunk, and poured again. Coin clinks on wooden tables. Dice are rolled in gambling games. A good-natured brawl breaks out, and the winner buys the loser a drink, which he chugs down despite his broken nose. Diagetic Celtic-flavored... [click here for more]
When someone dies, this is the first point of their journey. It is here that they are judged. Here it is decided where they go next. It's also a place where those who travel between the worlds can go. A highway, or a hiding place. Sometimes people fall into it by accident in dreams, or in times of severe trauma. If they aren't guided somehow, they may wake up madmen... or not at all. It's not an evil... [click here for more]