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 Hottest Fantasy, Settings from Triple Ace Games

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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost Region Guide #10: Heligioland

Hellfrost Region Guide #10: Heligioland


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins. This supplement details over a dozen new locations, provides more details on the...   [click here for more]
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Hellfrost Region Guide #11: Ertha's Realm

Hellfrost Region Guide #11: Ertha's Realm


Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns...   [click here for more]
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Hellfrost Region Guide #12: Witchwood

Hellfrost Region Guide #12: Witchwood


Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend far beyond...   [click here for more]
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Hellfrost Region Guide #13: Royalmark

Hellfrost Region Guide #13: Royalmark


The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a changing world. This supplement expands on the Hellfrost...   [click here for more]
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Hellfrost Region Guide #14: Veermark

Hellfrost Region Guide #14: Veermark


Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen. Explore Veermark in greater detail. Learn...   [click here for more]
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Hellfrost Region Guide #15: Crystalflow Confederacy

Hellfrost Region Guide #15: Crystalflow Confederacy


The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs. Explore the Crystaflow...   [click here for more]
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Hellfrost Region Guide #16: Alantaris Isle

Hellfrost Region Guide #16: Alantaris Isle


Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes. This product delves into the culture of the old empire's heartland, explores new sites, introduces new NPCs,...   [click here for more]
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Hellfrost Region Guide #17: The Great Swamp

Hellfrost Region Guide #17: The Great Swamp


In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart. This product explores the dangers of the...   [click here for more]
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Hellfrost Region Guide #18: The Freelands

Hellfrost Region Guide #18: The Freelands


The Freelands are a sea of grassy hills and small woods, its scattered communities are islands of civility in a land plagued by orcs, giants, and undead. It is a land where mighty heroes can carve out a fief and be master of their own destinies, for no sovereign holds sway over the Freelands; or meet a painful death at the hands, teeth, and claws of the many horrors that haunt the land between...   [click here for more]
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Hellfrost Region Guide #19: The Unclaimed Lands

Hellfrost Region Guide #19: The Unclaimed Lands


Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This supplement...   [click here for more]
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Hellfrost Region Guide #1: Sacred Places

Hellfrost Region Guide #1: Sacred Places


Across the northern continent are many places of wonder. Some are geological, carved by wind and etched by rain over the eons. Others are architectural splendors, worked by living hands. A small few are elemental loci, concentrated places of magical energy for one of the four elements. This supplement is concerned with a fourth category—sites inhabited by spirits or elemental beings. Contained...   [click here for more]
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Hellfrost Region Guide #20: The Mistlands

Hellfrost Region Guide #20: The Mistlands


Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again. This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed lands, as well...   [click here for more]
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Hellfrost Region Guide #21: Chalcis

Hellfrost Region Guide #21: Chalcis


The hardy citizens of Chalcis have weathered the yoke of the Anari Empire, withstood the terror of the Liche-Priest, and held strong in the Blizzard War, but now their realm is facing threats that cannot be so easily defeated. The metallic race known as the Scavengers plague the rich mines, while the borders of Witchwood encroach deeper into Chalcis each year, bringing with them hard winters....   [click here for more]
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Hellfrost Region Guide #22: Midmark

Hellfrost Region Guide #22: Midmark


Fierce and proud, Midmark is a land beset by internal troubles. The queen rules uneasily, for the nobles supposedly loyal to her baulk at answering to a women, and the stench of rebellion is beginning to fill the air. Vile denizens from Spiderfell Wood make constant forays, while orcs and goblins plague the east. Trouble is brewing. This supplement explores the Saxa realm of Midmark, providing...   [click here for more]
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Hellfrost Region Guide #23: The Battlelands

Hellfrost Region Guide #23: The Battlelands


The fierce tribes of the Battlelands have earned their continued freedom in blood. No conqueror has ever subdued this realm, and while the Tuomi hold power, it is unlikely they ever will. Beset by frequent frost giant and orc raids, the Battlelands continue to live up to their name. This supplement details life in the Battlelands, provides rules for the vile soul magic of the Tuomi, explores the...   [click here for more]
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Hellfrost Region Guide #24: Aspiria

Hellfrost Region Guide #24: Aspiria


The second most populated country in Rassilon, Aspiria is renowned for its fine wines and steadfast attitude against invaders. But times have changed, and Aspiria is threatened by orc marauders and the deadly, relentless Scavengers. While the king hunts and dances, seemingly oblivious to the current events, the great nation slips steadily toward destruction. This supplement the wine-producing land...   [click here for more]
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Hellfrost Region Guide #25: Ostmark

Hellfrost Region Guide #25: Ostmark


Nestled behind the Thunor Range, Ostmark was never conquered by the Anari, and survived the Blizzard War with minimal damage (though the aftermath caused as much chaos here as elsewhere). Although a Saxa stronghold, the inhabitants of the realm are unlike any other Markland, for here it is money that determines who rules, not blood. This supplement delves into Ostmark society and explores the larcenous...   [click here for more]
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Hellfrost Region Guide #26: Nordmark

Hellfrost Region Guide #26: Nordmark


Ravaged by civil war and the subsequent war brought on by the exiled young heir returning to claim his throne, Nordmark has suffered its share of hardship. On the surface the kingdom appears to be on the slow road to rebuilding, but there are those who would see Nordmark ruled by others or crushed altogether. This supplement explores Nordmark's society, explores the cult of Rigr, presents...   [click here for more]
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Hellfrost Region Guide #27: Angmark

Hellfrost Region Guide #27: Angmark


The western most of the Marklands, Angmark is a realm of growing prosperity. But with that new found wealth comes danger, for orcs are growing in strength on the northern border, seeing in Angmark a rich target for raiding. Isolated from their Saxa brethren, the inhabitants of Angmark have grown more independent with each generation. This supplement expands on material in the Hellfrost Gazetteer....   [click here for more]
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Hellfrost Region Guide #28: Blackstone Barony

Hellfrost Region Guide #28: Blackstone Barony


For 15 years Regent Orol Drakestaff has held Blackstone Barony in his iron grip, slowly squeezing the life from its people. Oppression, tyranny, and misery have wracked the land, but a new dawn is close to breaking. Baron Pendel, the rightful heir, is coming of age, and there are those who act against the Regent, albeit from the shadows. Blackstone stands at a crossroads, but whether it will walk into...   [click here for more]
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Hellfrost Region Guide #29: Barony of Cul

Hellfrost Region Guide #29: Barony of Cul


Baron Frostweaver proclaims Cul to be a land of freedom and opportunity, but that gracious claim extends only to the frostborn. Members of other races are subjected to high taxes, harsh punishments, and severe beatings. As Cul grows stronger, the neighboring realms watch in anticipation, for many suspect the usurper plans to unleash his armies upon them in the near future. And yet at the same time...   [click here for more]
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Hellfrost Region Guide #2: The Liche Lands

Hellfrost Region Guide #2: The Liche Lands


The Liche-Priest’s reign of terror ended 524 years ago. Yet half a millennium on, the Liche-Lands of Old remain, a forsaken wilderness, shunned by all save the doughty clerics of Scaetha. Even they, blessed as they are by their divine mistress, avoid crossing the borders into the forbidding heartland of the accursed realm unless absolutely necessary. This supplement expands on information in...   [click here for more]
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Hellfrost Region Guide #30: Barony of Trond

Hellfrost Region Guide #30: Barony of Trond


The small barony of Trond is a vital link in the Low Winterlands' trade network, yet it is one which enjoys only a fragile existence. Effectively held to ransom by neighboring Cul, resentment is growing at the expanding power of the frostborn. Racial tension simmers just below the surface, but it could soon spill out into open aggression ...   [click here for more]
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Hellfrost Region Guide #31: The Cairn Lands

Hellfrost Region Guide #31: The Cairn Lands


The Cairn Lands were once the home of the Vindari, an ancient culture which exists today only as faded inscriptions on the walls of crumbling ruins and barrow mounds. Today, this largely unsettled land is a rural backwater, famous for little save the Cairn Hills, that dark upland amid whose valleys walk the restless dead. ...   [click here for more]
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Hellfrost Region Guide #32: Coglelund

Hellfrost Region Guide #32: Coglelund


Having grown rich on the backs of others' labors, Coglelund continues to thrive by serving as a mercantile center. Coglelund promises status to anyone who can afford it, but for most it is a dream. While the rich play and the citizens toil, the cult of Vali feeds the corruption gnawing at the land's already rotten core. This supplement expands on material in the Hellfrost Gazetteer. ...   [click here for more]
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Hellfrost Region Guide #33: Freetown

Hellfrost Region Guide #33: Freetown


Only those looking for trouble or illegal goods bother to visit the wretched den of thieves, murderers, smugglers, and beggars that is Freetown. Ruled by the mysterious Lord Blackhand, the city-port is a cesspit of civilization, yet it continues to grow and prosper. This supplement delves beneath the murky surface to explore the infamous city of crime. ...   [click here for more]
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Hellfrost Region Guide #34: The Frozen Forest

Hellfrost Region Guide #34: The Frozen Forest


Nestled beneath the Icewall and wrapped around the Scythe Mountains, the vast expanse of the Frozen Forest is a lifeless realm locked in endless winter. Once a major realm for the taiga elves, it is now a frozen hell, wracked by deadly blizzards and the maddening Hellfrost Wind. Few venture deep into its depths, and even fewer return to speak of the terrors and secrets they have witnessed. ...   [click here for more]
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Hellfrost Region Guide #35: The Giant's Throne

Hellfrost Region Guide #35: The Giant's Throne


For 40 years the inhabitants of the Giant's Throne have been gathering their strength in preparation for a major invasion. Though an ill-fated attempt to invade the western Low Winterlands was recently thwarted at Watchgap Fort, the frost giant ruler, King Kaldr, has not given up his dreams of stamping his authority over the surrounding lands. From his windswept fortress, the icy king watches over...   [click here for more]
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Hellfrost Region Guide #36: The Glittersands

Hellfrost Region Guide #36: The Glittersands


Surrounded by mountains and sea, the Glittersands is an isolated realm, a cold desert broken only by melted stone ruins and the great dunes that rise in the west. An inhospitable wilderness of unnatural origin infested with orcs, trolls, and giants, the frost-covered sands are nonetheless home to sturdy souls. ...   [click here for more]
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Hellfrost Region Guide #37: Heldalund

Hellfrost Region Guide #37: Heldalund


Heldalund is a demoralized nation. Orcs control the northern reaches and the second largest town, Hellfrost dragons circle in the west, the army has withered to a shadow of its former self, and trade has been crippled by a loss of exports and high taxation in Cul. Heldalund stands on the brink of disaster, but all is not yet lost. ...   [click here for more]
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Hellfrost Region Guide #38: Icedale Freeholds

Hellfrost Region Guide #38: Icedale Freeholds


Bound by the deadly Frozen Forest, the impassable Sunken Realm, and the treacherous Frozen Sea, the Freeholds are the most isolated and remote realm on the continent. Beset by undead and Hellfrost horrors, the rugged settlers and hardy nomads who call this realm home are slaves to no man, for here all are considered equal. Details on the Finnar culture can be found in Region Guide #19: The Unclaimed...   [click here for more]
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Hellfrost Region Guide #39: Lakeland

Hellfrost Region Guide #39: Lakeland


Despite being held in the grip of winter all year round, Lakeland has a small but thriving population. Dour and taciturn, the hardy Lakelanders survive by hunting and fishing. Every day is a struggle for survival, yet the independently minded denizens would have it no other way. Here a man lives by his skills and dies by his ignorance. ...   [click here for more]
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Hellfrost Region Guide #3: The Magocracy

Hellfrost Region Guide #3: The Magocracy


The most heavily populated realm in the north, the Magocracy is simultaneously a byword for civil order and despotism. Though ruled by hereditary mage-nobles, the great realm has its fair share of problems, both internal and external. Political maneuvering is rife, the seeds of distrust rooted deep in the culture, and power is the ultimate goal of every house. This supplement expands on information...   [click here for more]
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