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(Low Life) Figure Flats Version 02

(Low Life) Figure Flats Version 02


A full color set of Figure Flats for use with the Low Life game or any other way you want to play with them. These figures go along with The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island, but the characters and creatures can be used just about anywhere. It even includes templates (small burst, medium burst, large burst, and cone), fungi, body buddies, and pets. Buy them...   [click here for more]
Mutha Oith Creations  $19.95 $9.95

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(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island

(Low Life) The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island


Tash Shardborn has this to say: “In a very real sense, the Keister is the island. But in an equally, and more accurately, real sense the island is the island. Witness the cosmopolitan jumble of Floom, the aromatic mysticisms of the Garden of Smellemental Glee, the monumental juts and caverns of the Knobby Rumple... Behold dank rites and unspeakable atrocities as you scramble your way...   [click here for more]
Mutha Oith Creations  $29.95 $14.95

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Accursed

Accursed


Monstrous Heroes Fight for Redemption... Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. "I love it. Great graphics, great art, great writing,...   [click here for more]
Melior Via  $20.00

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Accursed Player's Guide

Accursed Player's Guide


Monstrous Heroes Fight for Redemption... Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. "I love it. Great graphics, great art, great writing,...   [click here for more]
Melior Via  $10.00

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Accursed: Sand and Stone

Accursed: Sand and Stone


Sand and Stone Since the colonization of Morden, Hebron and Hyphrates shared an enmity. In part, this was because of their nearness and competition for many resources. Their cultural differences, however, served to intensify the division as well. Hebronites are generally far more devoted to family, while Hyphratians tend to embrace personal goals. These differences often triggered misunderstandings...   [click here for more]
Melior Via  $6.00

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Big Top

Big Top


Big Top DramaScape makes maps and miniatures for use with any game system with a focus on fantasy, horror, modern, and science fiction settings. This product is the usual DramaScape map but also comes with a Savage Worlds Adventure, it can be used with or without the adventure. This product is a 48 x 30 inch map of a Big Top, it comes with Square,...   [click here for more]
DramaScape  $4.99

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Cabin in the Wilderness

Cabin in the Wilderness


Cabin in the Wilderness DramaScape makes maps and miniatures for use with any game system with a focus on fantasy, horror, modern, and science fiction settings. This product is the usual DramaScape map but also comes with a Savage Worlds Adventure, it can be used with or without the adventure. This product is a 40 x 20 inch map of a Cabin in...   [click here for more]
DramaScape  $5.99

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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
Savage Mojo  $24.99 $17.49

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Caladon Falls: The Noble Houses of Caladon

Caladon Falls: The Noble Houses of Caladon


Drawn from the bounties and toils of the land, rooted in centuries of trade and tradition, the Seven Noble Houses of Caladon reflect – and guide – the temperaments of their people. Although each person of the kingdom is an individual unto him or herself, the personality of each House colors, and sometimes shadows, the people under its sway. The Noble Houses Of Caladon details the court...   [click here for more]
Savage Mojo   FREE 

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Clockwork Dreams Primer

Clockwork Dreams Primer


The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath. Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away...   [click here for more]
Savage Mojo   FREE 

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Denizens of Barsaive Volume One (Savage Worlds Edition)

Denizens of Barsaive Volume One (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $24.99 $14.99

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Denizens of Barsaive Volume Two (Savage Worlds Edition)

Denizens of Barsaive Volume Two (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $24.99 $14.99

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Dogs Of Hades (Savage Worlds)

Dogs Of Hades (Savage Worlds)


Newly updated Continuum Edition! Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune, and epic battles to make all the Greek poets proud. Nearby barbarian planets are subdued, mostly, and the city states...   [click here for more]
Savage Mojo  $24.99 $17.49

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Dungeonlands: Machine of the Lich Queen Dungeon Tiles

Dungeonlands: Machine of the Lich Queen Dungeon Tiles


So your heroes survived the Tomb of the Lich Queen? They found the way down, and now they're in real trouble. Machinery whirs in the darkness ahead, rooms shift around and horrors close in - mechanical and elemental, living and undead alike. If you're planning on running the Machine of the Lich Queen level of our Dungeonlands old school killer dungeon, the map tiles in this pack...   [click here for more]
Savage Mojo  $14.99 $10.49

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Dungeonlands: Tomb of the Lich Queen (Savage Worlds)

Dungeonlands: Tomb of the Lich Queen (Savage Worlds)


Enter… and die! Dungeonlands is Savage Mojo’s realm of fantasy maiming, centered on the Lich Queen’s abode. This old school killer dungeon is split into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy. For high rank characters that have been summoned across time and space - you can take any character from any setting into the tomb – the lich...   [click here for more]
Savage Mojo  $19.99 $13.99

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Evernight

Evernight


The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip. The future of Tarth was bright. Until they came. And the light went out forever. Evernight™...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Evernight Player's Guide

Evernight Player's Guide


This is the first 40 pages of the Evernight game book for Savage Worlds, a 144-page hardback from Pinnacle Entertainment Group (www.peginc.com). Purchasing this Player's Guide grants you, the Game Master, with a site license to print these pages for your entire group. No electronic distribution is authorized or implied. Players may also purchase their own copy, of course, and we certainly appreciate...   [click here for more]
Pinnacle Entertainment  $5.95 $4.46

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Faith & Demons Game Masters Kit [BUNDLE]

Faith & Demons Game Masters Kit [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Faith & Demons Nation Guide: Anglo-Saxon Regular price: $1.46 Bundle price: $1.00 Note: This Nation Guide is an extract from Savage Insider Premium Issue #3 and presented here as a standalone product. The content has not been altered other than...   [click here for more]
Mystical Throne Entertainment  $23.80 $15.00

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Faith & Demons Nation Guide: Anglo-Saxon

Faith & Demons Nation Guide: Anglo-Saxon


Note: This Nation Guide is an extract from Savage Insider Premium Issue #3 and presented here as a standalone product. The content has not been altered other than for layout purposes. Savage Insider Premium is a quarterly magazine dedicated to providing quality content for Savage Worlds and the many Savage Worlds settings published by Mystical Throne...   [click here for more]
Mystical Throne Entertainment  $1.95 $1.46

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Faith & Demons Nation Guide: Bulgarian Empire

Faith & Demons Nation Guide: Bulgarian Empire


Note: This Nation Guide is an extract from Savage Insider Premium Issue #4 and presented here as a standalone product. The content has not been altered other than for layout purposes. Savage Insider Premium is a quarterly magazine dedicated to providing quality content for Savage Worlds and the many Savage Worlds settings published by Mystical Throne...   [click here for more]
Mystical Throne Entertainment  $1.95 $1.46

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Faith & Demons Nation Guide: Byzantine Empire

Faith & Demons Nation Guide: Byzantine Empire


From the ashes of the Roman Empire rises the new Eastern Roman Empire, centered on the lands formerly called Byzantium. The Byzantine Empire rose to power after the collapse of the Western Roman Empire and established a solid foothold in the collection of nations during the Dark Ages. As a trade and economic powerhouse, the Byzantine Empire was a target to all who surrounded it. Welcome to the third...   [click here for more]
Mystical Throne Entertainment  $2.95 $2.21

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Faith & Demons Nation Guide: Croatia

Faith & Demons Nation Guide: Croatia


The actual kingdom of Croatia does not date back nearly as far as its neighboring nations, but its people had been around for centuries already. The Croats migrated to the area before forming the Duchy of Croatia within the Byzantine land formerly known as the Theme of Dalmatia. Although this migration period is debated, it is believed the Croats arrived sometime in the early 7th century. Welcome...   [click here for more]
Mystical Throne Entertainment  $1.95 $1.46

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Hael Core Rules

Hael Core Rules


Patrick Taylor Presents... HAEL 800 years of peace broken… Daeorcs, descendants of the orcs, rule the Dominion of the north. Yeana, children of the gnolls, control civilization in the south. Outlaw Humans, Kirene druids, and Halfling outriders live in the wasteland in-between. ...From the sky come two groups of strangers, bringing their war with...   [click here for more]
StoryWeaver  $15.95

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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
Triple Ace Games  $2.99 $2.24

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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.99 $2.24

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
Triple Ace Games  $2.99 $2.24

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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
Triple Ace Games  $1.99 $1.49

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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $12.99 $9.74

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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the gods,...   [click here for more]
Triple Ace Games  $11.99

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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
Triple Ace Games  $3.49 $2.62

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Hellfrost Region Guide #10: Heligioland

Hellfrost Region Guide #10: Heligioland


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins. This supplement details over a dozen new locations, provides more details on the...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #11: Ertha's Realm

Hellfrost Region Guide #11: Ertha's Realm


Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #12: Witchwood

Hellfrost Region Guide #12: Witchwood


Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend far beyond...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #13: Royalmark

Hellfrost Region Guide #13: Royalmark


The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a changing world. This supplement expands on the Hellfrost...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #14: Veermark

Hellfrost Region Guide #14: Veermark


Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen. Explore Veermark in greater detail. Learn...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #15: Crystalflow Confederacy

Hellfrost Region Guide #15: Crystalflow Confederacy


The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs. Explore the Crystaflow...   [click here for more]
Triple Ace Games  $3.99 $2.99

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Hellfrost Region Guide #16: Alantaris Isle

Hellfrost Region Guide #16: Alantaris Isle


Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes. This product delves into the culture of the old empire's heartland, explores new sites, introduces new NPCs,...   [click here for more]
Triple Ace Games  $3.99 $2.99

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