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 Hottest Fantasy, Sourcebooks, French (and English) from Adamant Entertainment

 
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Character Drawbacks

Character Drawbacks


In literature and popular culture, characters are often defined by their faults than their abilities. Othello was gullible, and this enabled Iago to manipulate him. Han Solo was notable for his mercenary attitude. Captain Hook is remembered for... well, his hook. These faults, or drawbacks, lend color to the characters that have them. This d20 MasterKit product is designed to add these...   [click here for more]
Adamant Entertainment  $2.00

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Expert Feats

Expert Feats


The d20 system is designed in such a way that the higher the level of a character, the more competent they will be. This creates a problem: how to create NPCs who can be masters of a skill, without being high level and having abilities and Base Attack Bonuses that simply don?t reflect their place in the game? The solution: Expert Feats. Expert Feats allow a character to be extraordinary in...   [click here for more]
Adamant Entertainment  $1.99

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Hot Pursuit: ON FOOT

Hot Pursuit: ON FOOT


RUN!
Corey Reid, the author of Hot Pursuit: The Definitive D20 Guide to Chases provides this supplement expanding the basic Hot Pursuit rules for foot chases in ANY d20 game--Fantasy, Modern, Future or Past. Hot Pursuit: On Foot focuses exclusively on foot chases, the most common sort of chase encountered in any game setting, and includes
...   [click here for more]
Adamant Entertainment  $3.00

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Imperial Age Magick

Imperial Age Magick


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present...   [click here for more]
Adamant Entertainment  $5.95

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Saga: An Optional Story-Based Combat System

Saga: An Optional Story-Based Combat System


"Damn," muttered the player. "How many of those things are there, anyway?" "It looks like forty demons of various sorts, plus another 1000 orcs." The Game Master gazed glumly at the large map. Groans echoed around the table. One of the players shook her head. "This is going to take all night!" It Doesn't Have To. SAGA gives...   [click here for more]
Adamant Entertainment  $9.95

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Skillful Stunts

Skillful Stunts


Bard the Bowman sinking the arrow into the one weak spot of Smaug's armored hide...a called shot to a vampire's heart...witty banter to catch an opponent off-guard... All of these combat scenes are vital parts of exciting narrative in media, but aside from a creative description of the action from the GM, they are not part of standard d20 combats. With Feats so valuable, characters are...   [click here for more]
Adamant Entertainment  $2.00

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Temporary Enchantment

Temporary Enchantment


Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths. Old Solution: Head to town and buy a weapon with the ghost touch ability. Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party...   [click here for more]
Adamant Entertainment  $1.99

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The Imperial Age: Spiritualism

The Imperial Age: Spiritualism


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such...   [click here for more]
Adamant Entertainment  $4.00

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The Sharp End: SWORD

The Sharp End: SWORD


The Sharp End is a new series of PDF game supplements brought to you by Adamant Entertainment and Ian Sturrock (designer of Conan: The Roleplaying Game). Each volume in the series, intended for use in almost any game setting and any d20-based game system, aims to provide you with detailed information and new rules material concerning one particular type of hand-to-hand weapon...   [click here for more]
Adamant Entertainment  $6.00

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Dread Codex II: The Necromancer's Tome

Dread Codex II: The Necromancer's Tome


The sequel to the critically acclaimed Dread Codex, this 45-page PDF provides D20 gamemasters with a collection of dark necromantic elements to add to any fantasy campaign. Dread Codex II: The Necromancer's Tome features: Details of the Tome of Unlife, including dozens of new necromantic spells. Four all-new Prestige Classes: The Bloodbound necromancer's...   [click here for more]
Adamant Entertainment  $5.99

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Miracles & Wonders: A New System of Divine Magic

Miracles & Wonders: A New System of Divine Magic


Adamant Entertainment, the first Pathfinder support publisher, presents this optional addition to your Pathfinder campaign: Miracles & Wonders. For over thirty years now, Divine Magic in RPGs has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells...   [click here for more]
Adamant Entertainment  $6.95

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Monster Modifier

Monster Modifier


“You see a lumbering, 9-foot-tall humanoid, lurching towards you. It's hunched over at the shoulders, it’s arms nearly dragging the ground. Its rubbery skin is the color of green moss, and it has tufts of greenish- black hair....” “It’s a Troll -- everybody break out your fire attacks...” How many times has this happened to you? Monsters...   [click here for more]
Adamant Entertainment  $2.00

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The Five Families: Criminal Organizations for Every Campaign World

The Five Families: Criminal Organizations for Every Campaign World


Adamant Entertainment, the first Pathfinder support publisher, presents a system for creating criminal organizations in Pathfinder, as well as five sample organizations ready for use in any campaign. From Original Sin to The Oldest Profession, people have been ignoring the moral constraints placed upon them since there have been people. For some it’s a conscious choice...   [click here for more]
Adamant Entertainment  $7.95

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The GameMaster's Guidebook to Victorian Adventure

The GameMaster's Guidebook to Victorian Adventure


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Game Master’s Guidebook to Victorian Adventure is designed to assist Game Masters in designing and running their own Victorian-era campaigns, using Imperial Age, d20 Past, or any other d20-based rules...   [click here for more]
Adamant Entertainment  $5.95

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The Imperial Age: Engines

The Imperial Age: Engines


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era...   [click here for more]
Adamant Entertainment  $9.95

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UnderWorld: An Adventure Game of Subterranean Fantasy

UnderWorld: An Adventure Game of Subterranean Fantasy


Down below the streets of New York City, there exists a world of wonder and adventure, unseen by those above. Magic courses like blood through veins made from steel tracks and transformers. The UnderWorld is home to the Homeless, to the Freaks, to the Junkmen and more. Steely-eyed Bravos hunt their prey in dark tunnels far below the subways, while brave Taggers scout new paths between the varied Domains,...   [click here for more]
Adamant Entertainment  $19.95 $9.95

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Venture 4th: Pact of Ghosts

Venture 4th: Pact of Ghosts


Pact of Ghosts is part of a series of new warlock pacts for 4E, from Adamant Entertainment. When a creature dies, its soul passes beyond the realms of the living into unknown planes. However, whether from sheer tenacity, a misapprehension of their true state, or a need to finish some uncompleted business many spirits refuse to make this final journey. Mortals know these itinerant souls...   [click here for more]
Adamant Entertainment  $2.00

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