What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved... [click here for more]
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD?
If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is... [click here for more]
This product is a free preview for a little book of Traveller compatible starships and locations currently in production. It is intended to provide a challange or a ride for players making their living as pirates or bounty hunters. This preview contains a first small craft, the Pirate Interceptor.
“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises,... [click here for more]
The Beast of Karridan's Hollow is a Traveller adventure for four to six characters. It's set in the small village of Karridan's Hollow in southeastern Dravelnar, a medieval kingdom on the world of Netherell.Netherell, a planet shrouded in mystery is the home to powerful magicians (psionicists) and even more powerful natural forces. One of these is eating at the heart... [click here for more]