2D6 Magic is a system for using magic in a game utilizing a 2D6 mechanic. It’s based on — and inspired by — the Psionics rules found in the 2D6 OGL system, which is itself based on the Original Science-Fiction Roleplaying Game published in the 1970s, and ideally for games set in a fantasy-genre world. It’s assumed you have at least some familiarity with the 2D6 system... [click here for more]
Use this system to create cities on the fly. It's designed for use with the Cepheus Engine rules, but it's useful for any game. While the core Cepheus Engine rules give you the ability to create whole planets at once, this book makes it easy to generate portions of the planet. You can use it for medieval-style or futuristic cities for added flexibility. ... [click here for more]
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD?
If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is... [click here for more]
This product is about a generic little pirate fighter craft. It is intended to provide a challange or a ride for players making their living as pirates or bounty hunters.
This space craft is released under the OGL!
... [click here for more]
The Beast of Karridan's Hollow is a Traveller adventure for four to six characters. It's set in the small village of Karridan's Hollow in southeastern Dravelnar, a medieval kingdom on the world of Netherell.Netherell, a planet shrouded in mystery is the home to powerful magicians (psionicists) and even more powerful natural forces. One of these is eating at the heart... [click here for more]
Claw Claw Bite magazine proudly presents issue 19, 74 pages of content for your Traveller, Starfinder, or other sci-fi RPG.
Gritty space opera with fast starfighters, towering mechs, blazing plasma-swords, bizarre psionic powers, strange aliens, and a new campaign seed complete with a fully-detailed subsector known as The Skein Reach. ... [click here for more]
Do you need a fast barbarian tribe for your game? Roll one up in seconds and have a fleshed-out society for use as a heroic or villainous faction. This book is more than a set of generator tables, it also provides historic and logical background information on real "barbarian" societies, including a look at military tactics.
This book is an expansion of my previous book, Easy Settlements,... [click here for more]