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Adventure Crucible — Building Stronger Scenarios for any RPG

Adventure Crucible — Building Stronger Scenarios for any RPG


Put Your Adventures in the Crucible In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick. The Dungeon: Whether you use it regularly or remember it from gaming...   [click here for more]
Tentacles Press  $8.00

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Sharper Adventures in Glorantha

Sharper Adventures in Glorantha


Quest for Story! Quest for Adventure! Learn to build sharper, more rewarding Gloranthan scenarios. Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself. Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger. Heighten the excitement with...   [click here for more]
Tentacles Press  $8.00

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Old School House Rules for 5E RPGs

Old School House Rules for 5E RPGs


These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school. Here’s a few topics we cover: Ability Scores Alignment Classes Encumbrance Healing Stealth Initiative Undead Broken Spells Cantrips Magic Items Called Shots Morale Critting/Fumbling Shield Walls Mounted Combat And much more! All the rules have one...   [click here for more]
Castle Clark  $5.99

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The Practical Guide to Becoming a Great GM

The Practical Guide to Becoming a Great GM


The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome. Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to...   [click here for more]
Geekstable  $24.99

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Frogs-mice wars

Frogs-mice wars


**Join the Epic Frog-Mouse Wars in Mice-at-Arms TTRPG!** Embark on a thrilling adventure crafted by the Grandmaster Radan Chrobok, the mastermind behind the incredible DMDU! Dive into the conflict between the mighty frogs and cunning mice with this open multi-scenario designed for the Mice-at-Arms TTRPG and all mouse-related tabletop role-playing games. **Key Features:** 1. **Repaired Rulebook:**...   [click here for more]
DMDU  Pay What You Want

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Write Better Factions

Write Better Factions


Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Exemplars & Eidolons

Exemplars & Eidolons


Tales of Thundering Heroism Welcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far beyond the...   [click here for more]
Sine Nomine Publishing   FREE 

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Write Better Encounters

Write Better Encounters


A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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Simple Simon's How to Talk Like a Pirate

Simple Simon's How to Talk Like a Pirate


Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account Let Simple Simon Teach You the Pirate Patois And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn Pirate Basics An Advanced Nautical Vocabulary Lingo From the Gun...   [click here for more]
Black Shark Enterprises  Pay What You Want

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The Living Fantasy Realm LARP Rules

The Living Fantasy Realm LARP Rules


  When one walks into a LARP world, there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes! Those of NOBLE BLOOD get an additional phamphlet. From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they can...   [click here for more]
Eldrad Wolfsbane  Pay What You Want

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Must Be a Dragon - Introductory Guide

Must Be a Dragon - Introductory Guide


Must Be a Dragon is a masterless tabletop role-playing game set in 1800s Europe where the dragons exist. In this game you and your friends will play as an explorer and you will have to guide them on a long journey in search of dragons, from the first step to the final encounter with the magnificent creature. France, Italy,...   [click here for more]
Sushi Role   FREE 

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  Hunter's Full Moon Trilogy