Title |
Publisher |
Price |
THE STORYTELLING ENGINE
TREY is a storytelling game that offers limitless adventures with no preparation. You can play solo or with a group. It's easy to use with any setting, including fantasy, sci-fi and mysteries.
All you need is three dice and an imagination.
TREY is an easy-to-learn roleplaying game for one or more players. With the rules and random tables in this book, you... [click here for more] |
FrostByte Books |
$7.95
|
An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean... [click here for more] |
Shawn Tomkin |
$12.50
|
Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
Tom Scutt |
$6.95
|
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
Shawn Tomkin |
FREE
|
Welcome, Adventurer! Come and Discover Walnut Wood: A Humble Abode for Squirrels
Walnut Wood is a serene and unassuming habitat where squirrels coexist peacefully. Nevertheless, peace is a delicate balance that is threatened by lurking monsters and evils just beyond the borders of the Wood. This is where the Walnut Guard comes into play. This team of skilled heroes is trained to patrol the Walnut... [click here for more] |
Micro RPG |
$2.50 $0.50
|
DM Yourselves is the sequel to the Mithral best-seller DM Yourself, which gave you a rule system for playing published D&D 5e adventures, solo. This book extends those rules to allow you to play DM-less with more than one player, but also adds ways to get at the story – ways to help you start, ways to help you overcome blocks, ways to play with RPGs other than 5e, and ways of getting... [click here for more] |
Tom Scutt |
$8.95
|
Adventure Awaits!
The GameMaster's Apprentice: Fantasy is a system-neutral (compatible with any edition of any game!) deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
If you only want the Solo Rules (and not the Solo Deck), you can download them by clicking the Publisher Preview!
If you want a printed version of the Solo Rules, you can get them here: Tricube Tales: Solo Rules (print version)
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different... [click here for more] |
Zadmar Games |
$3.00
|
5e Solo Gamebooks presents The Solo Dungeon Crawler by Paul Bimler. This one-sheet dungeon crawling tool is intended for solo players, and designed with one factor in mind - compactness. Using just this A4, printed and laminated, you can generate endless dungeon crawling adventures for your characters, without the need for a DM/GM. The idea is that you can take the included... [click here for more] |
5e Solo Gamebooks |
$0.99
|
OLD SCHOOL SOLO
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting... [click here for more] |
Parts Per Million |
$4.95
|
It’s the year 3985.
Civilization and humanity as we know it has long since been destroyed. Engulfed in the fiery flames of atomic war while the rest of us were later killed by radiation poisoning, mutations, or the walking rotting dead that attacked any living thing.
Any remnants of the technological advancements we once knew have now vanished. . . turned to dust . . . or... [click here for more] |
Micro RPG |
$9.99 $2.24
|
This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.
The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.
Solo rules are a great way to turn any rulebook into a quickstart for the... [click here for more] |
Parts Per Million |
$4.95
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.95
|
A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games).
It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way.
There are some intrinsic elements of Knave that made it perfect for solo playing.
High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,... [click here for more] |
Parts Per Million |
$1.50
|
Delve into the bowels of Norindaal and level up your heroes! This book has all the rules for the Heroic and Legendary adventuring Tiers, and describes the lethal dangers and limitless riches of the Forsaken Wastes. Heroic skills, including Heroic spells Legendary Skills,including Legendary spells Heroic and Legendary magic treasures Full profiles for all the monsters that dwell in the bowels of... [click here for more] |
Ganesha Games |
$12.99 $8.00
|
THIS IS 1.75 EDTION and the MOST CURRENT CORE RULEBOOK!
Welcome to the new edition!
Micro Chapbook RPG: Basic Edition is a fantasy solo roleplaying game designed for the solo gamer (but is compatible with cooperative play and traditional play as well). Take on the role of an adventurer, delving into dungeons, killing monsters, gathering gold, and becoming the hero of the town! These... [click here for more] |
Micro RPG |
$19.99 $3.74
|
THE SKELETONS is meditative structured freeform game for 1-6 players. You'll need a few hours and a private space. Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still... [click here for more] |
Bully Pulpit Games |
$10.00
|
MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games).
It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.
MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game.
Maze Rats and Knave share a lot... [click here for more] |
Parts Per Million |
$1.50
|
a Solo Gamebook Adventure
a short, mysterious and fun interactive novel.
The Horror of the Lighthouse is a 72-section, 132 paged, fully illustrated interactive piece of mystery to be solved by YOU! Is works as an introduction to gamebooks, or as a fun, short game for the experienced gamebook nerd. Either way - this is a fun book for any reader of interactive fiction.
72... [click here for more] |
PenguinComics |
$9.95
|
Saga of the Norse Realms: A Viking Supplement for TTRPGs
Unveil the mysteries of the Viking Age and embark on a thrilling odyssey through the realms of Norse mythology with "Saga of the Norse Realms: Book 1." Delve deep into the annals of history and unlock the secrets of a bygone era filled with epic sagas, legendary heroes, and untold treasures.
Explore the rich tapestry of the... [click here for more] |
Mighty Mugs Studios |
$1.99
|
Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with... [click here for more] |
Parts Per Million |
$4.95
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
a Solo Gamebook Adventure
a short, mysterious and fun interactive novel.
The Secret of the Catacombs is a 81-section, 116 paged, fully illustrated interactive piece of mystery to be solved by YOU! Is works as an introduction to gamebooks, or as a fun, short game for the experienced gamebook nerd. Either way - this is a fun book for any reader of interactive fiction.
81... [click here for more] |
PenguinComics |
$9.95
|
No Rabble Rouser
EZD6 Compatible Solo Tools
EZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage.
The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success.
These solo rules use that same 1, 2,... [click here for more] |
Parts Per Million |
$4.95
|
NoteQuest
NoteQuest is a solo dungeon crawl game. The rules are extremely simple and fast, giving you more time for the best part: Exploration! You will play with a weak adventurer after money and fame. Good luck! (You’re gonna need it). ... [click here for more] |
Green Little Thing |
Pay What You Want
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
STOP!
DON’T BUY THIS BOOK!
At least, not yet.
The basic rules for the Micro Chapbook RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play (and run) the game.
With that in mind, this Deluxe Game Master’s Rulebook also contains the basic rules you need to play... [click here for more] |
Micro RPG |
$1.99
|
Quest for Story! Quest for Adventure!
Learn to build sharper, more rewarding Gloranthan scenarios.
Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself.
Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger.
Heighten the excitement with... [click here for more] |
Tentacles Press |
$8.00
|
Baron Munchausen's tales of his extraordinary adventures are legendary: riding cannonballs through the sky, sailing to the Moon, meeting gods, escaping from the Turkish army on half a horse, and many more.
Can you outdo the Baron's storytelling? You can try!
Challenge your friends to tell the most extraordinary stories, interrupt to challenge or correct their boasts, and describe your own amazing... [click here for more] |
Magnum Opus Press |
$9.95 $8.95
|
The Covetous Poet's Adventure Creator and Solo GM Guidebook is a supplement for roleplayers who would like to write their own adventures, or play their favorite roleplaying games solo.
The first section of the book, the Adventure Creator, will guide you through the process of creating your own RPG storyline using a pre-prepared act structure. The Story Charts found in the middle of the book contain... [click here for more] |
Covetous Poet Publishing |
$10.00
|
Ironswoosh: An Ironsworn quick reference for your eBook reader
What's inside?
All Ironsworn Moves, including those from Delve
The most useful Ironsworn Oracles (see page 6 of the PDF preview)
Random Number Tables, so you don't need any dice
Character Sheet for Kindle Scribe readers,... [click here for more] |
gamesbyfelix.com |
$2.99 $2.49
|
Ronin Ronin is a solo RPG in which the player builds the story of a wandering warrior in search of redemption.
It uses the Yin-Yang dice system. You roll two 6-sided dice ... [click here for more] |
Green Little Thing |
Pay What You Want
|
Pilot RPG - Playtest Edition
Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art.
Fantasy High Adventure
Built for the sword and sorcery-loving Game Master who wants to build their own worlds.
Pilot RPG is a fully 'play it now' game. Pick it up, make a character, and start playing, but it is more than... [click here for more] |
Parts Per Million |
Pay What You Want
|
This is the old edition of Cartograph, and as such is no longer maintained. The new edition, Cartograph: Atlas Edition, is coming to kickstarter Feb 6th! Once the new edition of Cartograph is out, it will be available on itch.io.
What is Cartograph?
Cartograph is a solo journaling RPG about map making, exploration, worldbuilding and resource management.
The heart... [click here for more] |
The Ravensridge Press |
$3.00
|
Slayer’s Night . . . The grimmest night of the year. A night where the wicked nobles purge the land of undesirable elves they have deemed as “unfit for normal society.” Those accused as unfit range from the hardest criminals to the most innocent of elves who were simply targeted for execution because they came under the ugly watchful eye of the Slayers . . . the bloodthirsty watchdogs of the... [click here for more] |
Micro RPG |
$4.99
|
Be the hero Langston needs.
Something is killing people in Langston.
You have arrived just in time to help this small town rid itself of a danger stalking the night. Investigate likely suspects and root out the unknown evil.
Meet unique characters in an original setting with a mix of mystery, action, and exploration. Go on a classic fantasy quest that will challenge you and your character.
Pick... [click here for more] |
Obvious Mimic |
$34.99 $29.99
|
Gods, Cults and Religions is a RPG that simulates the history of a cult; starting from its origins, with a series of simple ideas, you will be able to decide its evolution over time.
You will be able to create a cult and see if it survives the course of history or if it is destined to become a disappeared religion.
The game is designed to be played solo but multiplayer modes are presented in the... [click here for more] |
Stefano S. |
Pay What You Want
|
NOTE: A NEW EDITION OF THE RULES IS OUT! CHECK IT OUT HERE!
Brutal, dark, and unforgiving, a villain’s life is never an easy one.
The Micro Chapbook RPG system is an ultra-simple roleplaying game that can be played solo or with a traditional GM if you so wish. The EVIL EDITION is the second Deluxe Core Rulebook for the dark fantasy version of the system.
The... [click here for more] |
Micro RPG |
$2.24
|
Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game. This Advanced Dungeon Rulebook contains all the rules for building complex... [click here for more] |
Micro RPG |
$14.99 $4.99
|
Low Stakes
A Game to Play in the Shadows
In Low Stakes, you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day. As it turns out, you're not very good at it.
In this GM-less RPG, you'll engage in sitcom-style shenanigans as you and your friends guide your characters... [click here for more] |
NerdBurger Games |
$9.99
|
Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
Gods, Cults and Religions is a RPG that simulates the history of a cult; starting from its origins, with a series of simple ideas, you will be able to decide its evolution over time.
You will be able to create a cult and see if it survives the course of history or if it is destined to become a disappeared religion.
The game is designed to be played solo but multiplayer modes are presented in the... [click here for more] |
Stefano S. |
$1.00
|
Micro Chapbook Co-Op is a set of add-on rules for the Micro Chapbook RPG system. The basic system is designed for simplicity, quickness of play, and ease of entry. It is ultimately a solo game . . . until now.
All of the game books so far include a few tips for playing co-op, but these co-op rules give you more clear and precise guidelines to play this game and all of its adventure books with a group... [click here for more] |
Micro RPG |
$1.99
|
Tilt offers a different take on odds based oracles. Its aim is to help you generate obstacles that encourage problem solving using the resources available to you in your RPG of choice. This is achieved with a simple mechanic that answers Yes and No questions but has a twist of its own. You will find guidelines and examples on how best to achieve this type of play.
In addition to the oracle, included... [click here for more] |
Little Dreamer |
$3.75
|
Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless... [click here for more] |
Kabuki Kaiser |
$4.00
|
Welcome to the town of Candle Grove. Ghosts, vampires, zombies, the undead, ghouls, serial killers, werewolves, and so much more lurk just beneath the surface, hidden from the norms of everyday life.
Micro Horror RPG is an ultra-simple, modern dark fantasy, horror roleplaying game that is designed specifically for one solo player.
Take on the role of a “hunter,” a normal everyday... [click here for more] |
Micro RPG |
$7.50 $3.74
|
Six-Shooters & Sundowns – Wild West Encounters Vol. 2
Dive into the Wild West with "Six-Shooters & Sundowns – Wild West Encounters Vol. 2," an expansive tabletop role-playing game supplement brimming with a wealth of content designed to enrich and expand your Wild West adventures.
Immersive Character Creation: Embark on your journey by creating vivid... [click here for more] |
Mighty Mugs Studios |
$1.99
|
SOLO ROLEPLAYING THAT GETS STRAIGHT TO THE POINT
Delving into the world of solo gaming and want a quick, easy, system-neutral tool to get playing with less fuss? SPEARS may just become your new weapon of choice.
Rather than forcing you to learn a whole new system, SPEARS builds on familiar mechanics to perfectly complement your favorite game. And instead of bogging you down in... [click here for more] |
Alexander P. Slotkin |
$0.99
|
Four Delvers is a lighthearted solo miniature adventure game designed to pick up and play when you are all alone but still want to push lead, roll dice, and take part in a grand adventure.
4D is designed to be fun, fast, and simpler than most solo miniature games...while still requiring tactics and intelligent play to succeed. This book includes all the rules needed to play, random monster and treasure,... [click here for more] |
Dave Bezio's Grey Area Games |
$1.00
|