Claws of Pelazin is an adventure designed for four to six characters of 1st-3rd level.
For more than a decade the small village of Kuras has survived on the borders of the Trackless Jungle. They grew their crops and tended their livestock in peace, trusting that their annual sacrifice to the jungle god Pelazin would protect themf rom the dangers that inhabit the wilds so near to their homes.
Something... [click here for more]
How Deep Does It Go?
There is more to Coliseum Morpheuon than the Khan of Nightmares and the one hundred wishes of the Damnation Epoch. The Tarnished Souk brings souls from across the planes to its questionable market in search of riches and power. Groups vie for influence and advantage on and off the sands of the arena. Beneath the surface and hidden within the intrigues of shadowy... [click here for more]
Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest:
Monte Cook launches a new column, Game Theories
We take a look at the classic bat-demon, Camazotz
Our first dual-stat 3E/4E article offers up the Maedar as a PC race
A reader request for a Kitsune race for 4E is... [click here for more]
The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include:
12 official Paizo magic items for Golarion
Harem Assassin feats and spells for Pathfinder RPG
Potion Miscibility rules for 4th Edition D&D
the Ecology of the Gearforged for the... [click here for more]
Two Short Tales, and the Feathered Folk
This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting.
The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes.
Download yours... [click here for more]
Fall In, Soldier! Plunder and Glory Await!
In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and... [click here for more]
A Collection of Dark and Daring Adventures FEATURED in the WIRED GeekDad Father's Day List
What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted... [click here for more]
A Collection of Dark and Daring Adventures for 5th Edition
What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors?
Dark dealings,... [click here for more]
The City-States of VallinarThe City-States of Vallinar are a bitter reminder of the Kingdom that was and the dark future that will beset all of Midgard at Ragnarök. While the cities themselves occupy only a small portion of the lands of Rhune: Dawn of Twilight, they play important roles nonetheless!
Whether you are exploring the Clockwork City of Damas, the... [click here for more]