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 Hottest High Fantasy, PDF from Expeditious Retreat Press
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1 on 1 Adventures #10: Vengeance of Olindor

1 on 1 Adventures #10: Vengeance of Olindor


1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.   Thail Donnodol has committed no crime, yet he finds himself in Granite's End, an island...   [click here for more]
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1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures


Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters...   [click here for more]
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1 on 1 Adventures #12: Journey into Riddle Canyon

1 on 1 Adventures #12: Journey into Riddle Canyon


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable...   [click here for more]
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1 on 1 Adventures #13: The Pearls of Pohjola

1 on 1 Adventures #13: The Pearls of Pohjola


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM powered by Pathfinder Roleplaying Game. 1 on 1 Adventures #13: The Pearls of Pohjola is designed for a Sorcerer level 10-12, but with some minor scaling, The Pearls of Pohjola is suitable for use with a traditional four-player party. Long ago when titans walked the earth and great beasts ruled the wild places, there...   [click here for more]
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1 on 1 Adventures #15: Cipactli's Maw

1 on 1 Adventures #15: Cipactli's Maw


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #15: Cipactli's Maw is designed for a Wizard, level 4-6, powered by Pathfinder Roleplaying Game. The Wizards of the Four Winds have enlisted the PC to find the legendary vault of the great Queen Huehaatl hidden deep in the jungle. If you enjoy this adventure, check out the One on One Adventures...   [click here for more]
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1 on 1 Adventures #16: The Lost City of Bransik

1 on 1 Adventures #16: The Lost City of Bransik


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake...   [click here for more]
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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
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1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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1 on 1 Adventures #2: The Star of Olindor

1 on 1 Adventures #2: The Star of Olindor


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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1 on 1 Adventures #3: The Forbidden Hills

1 on 1 Adventures #3: The Forbidden Hills


Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your...   [click here for more]
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1 on 1 Adventures #4: The Sixth Cavalier

1 on 1 Adventures #4: The Sixth Cavalier


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player party. If...   [click here for more]
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1 on 1 Adventures #5: Vale of the Sepulcher

1 on 1 Adventures #5: Vale of the Sepulcher


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party. If you enjoy this module, look for more releases in...   [click here for more]
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1 on 1 Adventures #6: The Shroud of Olindor

1 on 1 Adventures #6: The Shroud of Olindor


Expeditious Retreat Press announces its sixth title in 1 on 1 Adventures following the award-winning Pleasure Prison of the B'thuvian Demon Whore. 1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-9, with...   [click here for more]
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1 on 1 Adventures #7: Eyes of the Dragon

1 on 1 Adventures #7: Eyes of the Dragon


Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics. The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come...   [click here for more]
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1 on 1 Adventures #8: Blood Brothers

1 on 1 Adventures #8: Blood Brothers


Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms. For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine sweep. Understaffed...   [click here for more]
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1 on 1 Adventures #9: Legacy of Darkness

1 on 1 Adventures #9: Legacy of Darkness


An adventure designed for 1 GM and 1 player (Level 8-10 Wizard) This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters.   Sehvain Malual is renowned for his work in...   [click here for more]
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Advanced Player's Guide

Advanced Player's Guide


Advance your 4th Edition Dungeons & Dragons game with Advanced Player's Guide, written by one of the most experienced Dungeons & Dragons writers Ari Marmell. Prepare yourself for 112 pages of 3 new races, 5 new classes, 20 new paragon paths, new feats, new rituals, optional rules for crafting and lingering wounds, and over 300 new powers! <o:p></o:p> Races<o:p></o:p>...   [click here for more]
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Advanced Player's Guide Power Card Pack

Advanced Player's Guide Power Card Pack


Advanced Player's Guide Power Card Pack contains all the new powers found in the Advanced Player's Guide, including racial powers, class features and powers, and paragon path powers.   The color-coded cards are 2.5 inches wide and 3.5 inches tall, sized to fit card holders for easy storage and durability. Each card contains a blank notes section, where players can tailor the powers to...   [click here for more]
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Castoffs and Crossbreeds

Castoffs and Crossbreeds


Your Guide for Half-Races in Your 4e Game! Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including: 12 new half-races from the usual suspects to unique concepts Tools to introduce countless others of your own design The Demiurge, a potent source for any number of half-breed races in your campaign ...   [click here for more]
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Lands of Darkness #1: The Barrow Grounds

Lands of Darkness #1: The Barrow Grounds


Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each...   [click here for more]
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Lands of Darkness #2: Cesspools of Arnac

Lands of Darkness #2: Cesspools of Arnac


Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large...   [click here for more]
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Lands of Darkness #3: Woods of Woe

Lands of Darkness #3: Woods of Woe


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #4: The Swamp of Timbermoor

Lands of Darkness #4: The Swamp of Timbermoor


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #5.5: The Home for Wayward Minions

Lands of Darkness #5.5: The Home for Wayward Minions


There can be no points of light without Lands of Darkness. Welcome to the April Fools' Edition of Lands of Darkness. Lands of Darkness #5.5: The Home for Wayward Minions is designed for parties levels 1-3. Explore the nooks and crannies for Lord Vaxlor's swamp retreat for 4th Edition's lowliest of lows, the humble minion. ...   [click here for more]
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Lands of Darkness #5: The Iron Mountains

Lands of Darkness #5: The Iron Mountains


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #6: The Wild Hills

Lands of Darkness #6: The Wild Hills


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Nevermore: The Dreadlands

Lands of Nevermore: The Dreadlands


The Dreadlands: Land of Nightmares The borders of this diabolic domain are watched with a wary eye and its infernal inhabitants are a constant threat to both mortals and fey. It is a land seeded with curses, watered with tears, and infused with wrath. Its bitter fruits are naught, but a ruinous harvest of nightmares. In addition to information about the domain, also uncover the diaboli, a breed of...   [click here for more]
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Lands of Nevermore: The Eye

Lands of Nevermore: The Eye


Welcome to the Eye, a domain renowned for its relative stability and subtle reflections of reality. The Eye is one of the few places in the world where neverite, the only stable element in Nevermore, is both abundant and easily obtainable. Envious eyes are constantly turned towards this domain by greedy mortals and fey alike and this concerns the dreamlords who rule here. Though the streets of their...   [click here for more]
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Lands of Nevermore: The Hedge

Lands of Nevermore: The Hedge


Lands of Nevermore: The Hedge $6.00 The Hedge: Land That Lies Between The Hedge marks the boundaries betwixt the other domains, melding the elements of the domains it borders and forging an admixture that can be as thin as a veil or as wide as a sea depending upon where one encounters it. In present times, the Hedge stands guard, separating and shielding the enlighted realms of the Eye and southern...   [click here for more]
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Lands of Nevermore: The Wyrd

Lands of Nevermore: The Wyrd


Land of Lore Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking revenge upon all who are unfortunate enough to cross their path. In addition to these vengeful...   [click here for more]
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Nevermore

Nevermore


Expeditious Retreat Press presents the latest campaign setting for your 4th Edition game-Nevermore. Nevermore is a world where the imaginings of mortals come to life; every story ever told (or yet to be told) has its roots within this realm. From classical heroes to mythical creatures, the inhabitants of Nevermore and the land itself are gripped in a struggle between good and evil, between destruction...   [click here for more]
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NPC Files: Balkalorg the Bounty Hunter

NPC Files: Balkalorg the Bounty Hunter


Welcome to NPC Files, your one-stop resource for dynamic non-player characters in a fantasy 3.5 game. Each title in NPC Files details one character from 1st level to 20th level, giving game masters ultimate utility. NPC Files are unique at their very conception. They begin with a story, tracing the character's background, personality, and appearance at low level (level 2-5), mid-level (level 8-12)...   [click here for more]
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NPC Files: Gulliver Brand the Reluctant Wyrd-Worker

NPC Files: Gulliver Brand the Reluctant Wyrd-Worker


Welcome to NPC Files, your one-stop resource for dynamic non-player characters in a fantasy 3.5 game. Each title in NPC Files details one character from 1st level to 20th level, giving game masters ultimate utility. NPC Files are unique at their very conception. They begin with a story, tracing the character's background, personality, and appearance at low level (level 2-5), mid-level (level 8-12)...   [click here for more]
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NPC Files: Kiala Azmekal

NPC Files: Kiala Azmekal


Welcome to NPC Files, your one-stop resource for dynamic non-player characters in a fantasy 3.5 game. Each title in NPC Files details one character from 1st level to 20th level, giving game masters ultimate utility. NPC Files are unique at their very conception. They begin with a story, tracing the character's background, personality, and appearance at low level (level 2-5), mid-level (level 8-12)...   [click here for more]
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NPC Files: Meerslaun the Cruel Braggart

NPC Files: Meerslaun the Cruel Braggart


Welcome to NPC Files, your one-stop resource for dynamic non-player characters in a fantasy 3.5 game. Each title in NPC Files details one character from 1st level to 20th level, giving game masters ultimate utility. NPC Files are unique at their very conception. They begin with a story, tracing the character's background, personality, and appearance at low level (level 2-5), mid-level (level 8-12)...   [click here for more]
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One on One Adventures Compendium

One on One Adventures Compendium


This collection of eleven 1 on 1 Adventures is now available in 1 tome-now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: The Star of Olindor 1 on 1 Adventures #3: The Forbidden Hills 1 on 1 Adventures #4: The Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: The Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure...   [click here for more]
Expeditious Retreat Press  $25.00

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World Building Library: Fantasy Racial Foods

World Building Library: Fantasy Racial Foods


So, what do elves and dwarves eat anyway? Presented below are suggested dining habits for each of the core races, which can spark a GM's imagination, and help her create a unique culture for her players to visit. Whether it's a desperate chase scene through the swinging carcasses in an orc smoke house, a visit to a gnomish village to dine on candied crickets during a street fair, or hunting fat owlbears...   [click here for more]
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World Building Library: Fantasy Racial Potions

World Building Library: Fantasy Racial Potions


World Building Library: Fantasy Racial Potions contains new ways to administer potions and racial concepts designed around potion creation and dissemination. This article uses the same cultural references used in World Building Library: Fantasy Racial Foods. We hope you enjoy this latest offering in the World Building Library line, and cook up some creative concoctions. Although World Building Library:...   [click here for more]
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World Building Library: Items of Folklore: Tibet

World Building Library: Items of Folklore: Tibet


Welcome to World Building Library: Items of Folklore?Tibet! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
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World Building Library: Items of Folklore: Tibet II

World Building Library: Items of Folklore: Tibet II


Welcome to World Building Library: Items of Folklore?Tibet 2! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
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World Building Library: Items of Myth and Legend: India

World Building Library: Items of Myth and Legend: India


Welcome to Items of Myth and Legend: India. Inside you will find several items of note, a few of minor power and a game-oriented grounding in the complex myth, legend and religion of the diverse sub-continent as it applies to the listed items. Items are presented in two different ways. The first presentation is reserved for common items of folklore and legend. These items are usually less powerful...   [click here for more]
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World Building Library: Items of Myth and Legend: India 2

World Building Library: Items of Myth and Legend: India 2


Welcome to Items of Myth and Legend: India 2. Inside you will find several items of note, a few of minor power and a game-oriented grounding in the complex myth, legend and religion of the diverse sub-continent as it applies to the listed items. Items are presented in two different ways. The first presentation is reserved for common items of folklore and legend. These items are usually less powerful...   [click here for more]
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World Building Library: Tibetan Deities

World Building Library: Tibetan Deities


Welcome to World Building Library: Tibetan Deities. The following article is about how Tibetans view their gods and goddess, the metaphysical beings that affect their day to day reality. Although Tibet is predominately Buddhist, their variety of Buddhism is distinct from the form practiced in other parts of Asia. Tibetan Buddhism has roots in tantric traditions, utilizing magical or mystical elements...   [click here for more]
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World Building Library: Tibetan Dress, Arms & Armor

World Building Library: Tibetan Dress, Arms & Armor


Tibet is situated in the midst of mountains and sky, southwest of arid Western China and in the stark rain shadow of the Himalayas. In general, Tibet is arid, cold, and high altitude. There are agricultural societies in the southern portion of Tibet at lower altitudes, while herders (some with light farming due to irrigation) live in the higher altitudes. Their clothing must combat these environmental...   [click here for more]
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World Building Library: Tibetan Exorcisms

World Building Library: Tibetan Exorcisms


In the traditional 3rd Edition fantasy environment, demons are real?material beings that can touch you and that you can slice with your sword. While playing in such an environment has its appeal, sometimes what is not seen but only sensed is far more troublesome and disturbing. World Building Library: Tibetan Exorcisms deals with the concept of demons within the Tibetan cosmology and how to rid oneself...   [click here for more]
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World of Nevermore (True20)

World of Nevermore (True20)


Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are:   An overview of Nevermore Detailed history, geography and inhabitants of its 5 domains Comprehensive True20 rules for playing in Nevermore Flora, fauna, and adversaries of Nevermore Over...   [click here for more]
Expeditious Retreat Press  $15.00

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