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 Hottest High Fantasy, 3.x/d20/OGL from Fat Goblin Games

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Call to Arms: Archer's Arsenal

Call to Arms: Archer's Arsenal


Call to Arms: Archer's Arsenal A true archer knows of the rich heritage of the tools and weapons in which he employs. Throughout each culture’s history, the development of the bow and arrow as a weapon of war has engaged the ingenuity of each race. The materials for making these weapons have been experimented with, and as a result many different designs have developed, each...   [click here for more]
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Call to Arms: Axes & Picks

Call to Arms: Axes & Picks


Call to Arms: Axes and Picks Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Axes and Picks not only includes new axe types and pick...   [click here for more]
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Call to Arms: Fireworks & Primitive Firearms

Call to Arms: Fireworks & Primitive Firearms


Call to Arms: Fireworks & Primitive Firearms Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fireworks and Primitive Firearms...   [click here for more]
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Call to Arms: Pistols & Muskets

Call to Arms: Pistols & Muskets


Call to Arms: Pistols and Muskets Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of...   [click here for more]
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Call to Arms: The Magic Satchel

Call to Arms: The Magic Satchel


Call to Arms: The Magic Satchel Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: The Magic Satchel offers new and old methods to help characters...   [click here for more]
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Call to Arms: Tomes of Power

Call to Arms: Tomes of Power


Call to Arms: Tomes of Power All of civilization’s great achievements pale in comparison to the impact of the written word. It is through this accomplishment that the practitioners of the arcane gain the ability to share a collective of magical, powerful, and at times forbidden, knowledge throughout the ages. Presented in the following pages are a selection of new items,...   [click here for more]
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Call to Arms: Torch and Flame

Call to Arms: Torch and Flame


Call to Arms: Torch and Flame Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Torch and Flame focuses on all the ways fire can be used as a weapon in...   [click here for more]
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Class Acts Compendium [BUNDLE]

Class Acts Compendium [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Class Acts Compendium (Single-File) Regular price: $29.99 Bundle price: $0.35 ... Class Acts: Alchemist Archetypes Regular price: $0.99 Bundle price: $0.78 The Class Acts PDFs introduce...   [click here for more]
Fat Goblin Games  $77.61 $29.99

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CLASSifieds: Apostle

CLASSifieds: Apostle


CLASSifieds: Apostle To the common people it is often a mystery as to how the gods works through mortal agents. The apostle is a member of the clergy who has been gifted miraculous powers by their deity. Unlike most holy men that struggle through a lifetime of trials to understand the meaning of their faith, the apostle did not choose to follow their god; instead, their god has chosen...   [click here for more]
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CLASSifieds: Battlefield Defiler (Magus Archetype)

CLASSifieds: Battlefield Defiler (Magus Archetype)


CLASSifieds: Battlefield Defiler (Magus Archetype) The necromantic arts have long been the domain of Wizards and Clerics of dark gods, who find that it is easier and often more effective to make use of a corpse for combat or menial tasks than to coerce the living into doing one’s bidding. The more battle-focused Magus may also find a use for undead creatures under his control,...   [click here for more]
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CLASSifieds: Centaurian (Cavalier Archetype)

CLASSifieds: Centaurian (Cavalier Archetype)


CLASSifieds: Centaurian (Cavalier Archetype) Those who have spent significant time with centaurs know them as brutal but efficient hunters who are fiercely loyal to their family unit and tribe. Their speed and strength are coveted by the weaker humanoid races, and some have taken to studying them in hopes of harnessing that strength. While few centaur tribes will accept an outsider,...   [click here for more]
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CLASSifieds: Eldritch Conjuror

CLASSifieds: Eldritch Conjuror


CLASSifieds: ELDRITCH CONJUROR While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at commanding these powers than the eldritch conjuror. This practitioner of the forbidden arts is skilled at summoning the maddening forms of these unspeakable creatures. As a boon from the ancient beings which they drawn...   [click here for more]
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CLASSifieds: Nature's Shadow (Ninja Archetype)

CLASSifieds: Nature's Shadow (Ninja Archetype)


CLASSifieds: Nature's Shadow (Ninja Archetype) The art of ninjitsu is not used solely by assassins and thieves. Some ninjas eschew traditional teachings to instead restore balance to the natural world or to protect the flora and fauna of the place of their birth. These crusaders for nature are seldom seen by visitors to their lands, and one who would seek to pervert the natural order...   [click here for more]
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CLASSifieds: Pyromancer

CLASSifieds: Pyromancer


CLASSifieds: Pyromancer They have been called by many names. Scions of the inferno, masters of flame, maniacs and firestorm fanatics, they are all descriptions following in the charred wake of a pyromancer. Pyromancers look within themselves for arcane prowess and draw forth the mighty ability to bend the power of fire to their will, be it for good or evil. Empowered, and sometimes...   [click here for more]
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CLASSifieds: Shaman of Humanity (Druid Archetype)

CLASSifieds: Shaman of Humanity (Druid Archetype)


CLASSifieds: Shaman of Humanity (Druid Archetype) Some druids believe that human society has been encroaching on the natural order of the world, a cancer that destroys nature. A shaman of humanity sees things differently... he believes that humans are as much a part of nature as the forest, the sea, or the air. In fact, the shaman of humanity’s belief in the natural order of...   [click here for more]
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CLASSifieds: Skinwalking Shaman (Druid Alternate Class))

CLASSifieds: Skinwalking Shaman (Druid Alternate Class))


CLASSifieds: Skinwalking Shaman (Druid Alternate Class) Most Druidic orders include in their teachings at least a basic knowledge of the wild magic that allows one to shift into animal form. It is said that this ability was taught to the first Druids by a group of benevolent lycanthropes who wanted to spread their love of the animal kingdom with others. Over time, though, the ability to “wild...   [click here for more]
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CLASSifieds: Striker

CLASSifieds: Striker


CLASSifieds: Striker The baron’s yearly feast was in full swing. A stage set along the eastern wall sported an entire troop of performers creating the lively tunes to which the nobles of the kingdom danced. The food sat heaped high on silver trays, enough to feed an entire village. The king sat at the head of the massive table, goblet in hand, in preparation of a toast. Amidst...   [click here for more]
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CLASSifieds: The Saint

CLASSifieds: The Saint


CLASSifieds: The Saint While Clerics use the power of the gods to their own ends, the Saint is the keeper of the will of her deity, always furthering the beliefs and decrees handed down directly from on high. She preaches the gospel of her church and tries (tactfully) to convince those around her to accept the light (or darkness) of her patron deity. As she grows in strength and...   [click here for more]
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CLASSifieds: Volatile Blade (Alchemist Archetype)

CLASSifieds: Volatile Blade (Alchemist Archetype)


CLASSifieds: Volatile Blade (Alchemist Archetype) While many alchemists enjoy the destruction of throwing bombs in combat as much as they like mixing alchemical reagents into useful concoctions, the Volatile Blade takes a different approach, using his alchemical prowess to enhance his melee weapon attacks and keep himself from damage with special mixtures that coalesce into alchemical...   [click here for more]
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CLASSifieds: Wolfsworn

CLASSifieds: Wolfsworn


CLASSifieds: Wolfsworn A Wolfsworn rider is taught from birth how to care for, train, and make use a rare breed of wolf as a powerful ally and mount in combat. Wolfsworn are skilled warriors, trained for combat while mounted on the backs of vicious and oversized wolves. They can found charging across a battlefield, savagely destroying enemies who do not have the sense enough to flee....   [click here for more]
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Dark Talents: Cambion Feats for Shadows over Vathak

Dark Talents: Cambion Feats for Shadows over Vathak


Dark Talents: Cambion Feats Cambion are poor twisted souls, warped by the spreading taint and influence of the ancient evil which is now awaking in these lands. The nature of what makes the birth of a cambion so heinous is that it stands as a reminder that no creature, not even the innocent still within the womb, are safe from the growing evil. Dark Talents: Cambion Feats...   [click here for more]
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Dark Talents: Dhampir Feats for Shadows over Vathak

Dark Talents: Dhampir Feats for Shadows over Vathak


Dark Talents: Dhampir Feats Long ago the vampire lords ruled over the continent of Vathak with fear and bloodshed. The great castles of these tyrants stood as massive tombs, silhouetted against the night, grim reminders to all of Vathak’s races of their extensive power and iron rule. It was with the return of the Old Ones which usurped this rule, and drove these beings to the...   [click here for more]
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Detective Carnacki’s Serial Killers of Vathak

Detective Carnacki’s Serial Killers of Vathak


Detective Carnacki’s Serial Killers of Vathak Detective Carnacki explores the macabre crimes of the cities of Vathak, both normal and paranormal. He's been given the assignment of exploring criminal factions, strange crimes, and the people or things that haunt the night. Detective Carnacki’s Serial Killers of Vathak brings you 6 serial...   [click here for more]
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Horrors of the North

Horrors of the North


"We are imprisoned in an endless place of ice. . . We have told all the tales, real and imaginative, to which we are equal. Time weighs heavily upon us as the darkness of the deep winter slowly advances."   Horrors of the North presents detailed descriptions 15 new creatures for you to use in your Pathfinder game. You will also find rules on various arctic environments,...   [click here for more]
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Madame Mombi's Forbidden Tomes

Madame Mombi's Forbidden Tomes


Madame Mombi's Forbidden Tomes Madame Mombi is back with a another collection of arcane items and unusual trinkets! This time she has a collection of bizarre tomes she has collected from across the lands of Vathak. Madame Mombi's Forbidden Tomes brings you 10 mystical spellbooks. Each book has a detailed description and history. You'll also find what spells the...   [click here for more]
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Order of Black Earth: a player faction for Shadows over Vathak

Order of Black Earth: a player faction for Shadows over Vathak


Order of Black Earth a player faction for Shadows over Vathak “Know that all which rests beneath the sun decays, all things made by mortal hands and in into this world brought, with the rise of shadow all shall return to naught...” Quote from the Book of Black Earth Order of Black Earth brings you...   [click here for more]
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Pestilence: The Book of Disease

Pestilence: The Book of Disease


Pestilence: The Book of Disease presents detailed descriptions 15 new diseases for you to use in your Pathfinder game. Presented within the following pdf are alternate rules governing the handling of disease in your game. While some of the more common diseases have only a single stage and effect, others have many stages in which the disease produces a variety of different aliments. Included Diseases:...   [click here for more]
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Racial Ecologies: Guide to Catfolk

Racial Ecologies: Guide to Catfolk


“Thousands of years ago, cats were worshipped as gods. Cats have never forgotten this.” Racial Ecologies: Guide to Catfolk is anew line of small supplements from Fat Goblin Games. each one is richly detailed with details on racial histories, personality, physiology, and all the details on playing the race. Expect to see additional bonus material, such as racial...   [click here for more]
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Racial Ecologies: Guide to Fetchlings

Racial Ecologies: Guide to Fetchlings


“Because it appears to me a hazardous thing to exchange my soul for my shadow.” The kayal as they were once known were bound by a powerful oath and sense of duty. Now called fetchlings they willingly exiled themselves into the endless twilight of the shadow plan in an act of faithful service to the gods of light. During this service the continuing pull of shadow began...   [click here for more]
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Racial Ecologies: Guide to Feyborn

Racial Ecologies: Guide to Feyborn


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping Than you can understand. The feather light touch of the fey can be seen in most human cultures, from simple superstitions about hanging cold iron above the doorway to the practice of tithing bread and milk to the local fey-lords so they will leave the harvest in...   [click here for more]
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Racial Ecologies: Guide to Grippli

Racial Ecologies: Guide to Grippli


“We think too small, like the frog at the bottom of the well. He thinks the sky is only as big as the top of the well. If he surfaced, he would have an entirely different view.” A jungle’s expansive canopy can hide a great many secrets. Hidden for thousands of years, away from the eyes of men, one can find the crumbling ruin of empires, dark monoliths, and forgotten...   [click here for more]
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Racial Ecologies: Guide to Hauntlings

Racial Ecologies: Guide to Hauntlings


Houses are not haunted. We are haunted, and regardless of the architecture with which we surround ourselves, our ghosts stay with us until we ourselves are ghosts. Hauntlings are creatures born with a close connection to the undead, particularly those of a ghostly nature. The true origin of the race is unknown, but many scholars have theories on what causes these strange abnormalities....   [click here for more]
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Racial Ecologies: Guide to Minotaur

Racial Ecologies: Guide to Minotaur


Racial Ecologies: Guide to Minotaur "We do not fear the labyrinth. We fear what lies within it.” There exists much speculation surrounding the ancient history of the minotaur. The proud race of minotaurs have walked the lands for many thousands of years and, with this race’s great strength, fortitude, and uncanny skills of survival, its likely that...   [click here for more]
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Racial Ecologies: Guide to Ratfolk

Racial Ecologies: Guide to Ratfolk


Racial Ecologies: Guide to Ratfolk "It is an ugly thing to watch people poking sticks at a caged rat. It is uglier still to watch rats poking spears at a caged person." They can be found anywhere. Dwelling in the crumbling ruins of an ancient keep, the labyrinthine maze of a city sewer, and buildings long abandoned; this is where the Ratfolk call...   [click here for more]
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Racial Ecologies: Guide to Saurians

Racial Ecologies: Guide to Saurians


If we measured success by longevity, then dinosaurs must rank as the number one success story in the history of land life. There are many races of reptilian humanoids in the world, but few are as ancient and secretive as the Saurians. The Saurian civilization was old when the other races were born, having survived the catastrophes that periodically cleanse the world. Ancient...   [click here for more]
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Racial Ecologies: Living Dolls

Racial Ecologies: Living Dolls


Racial Ecologies: Living Dolls No one knows how or why some animated objects develop personalities, or why some objects spontaneously become sentient, but there is no question that it does happen, and in recent years it has increased in frequency. Some say that they are crafted by witches on Unholy nights, or the love and imagination of a child fills the toys with “positive...   [click here for more]
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Racial Ecologies: The Canids

Racial Ecologies: The Canids


No species has a history so integrated with humanity as the common dog, and no race is as interspersed into the lives of other races as the Canids. For as long as records have been kept, canids have been around, though no origin story is told for them, and no god claims them as their own. Some theorize that they were created to live in tandem to other races, but if that is the case, by...   [click here for more]
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Skill Talents

Skill Talents


Skill Talents Skill Talents are abilities that a player can invest in after obtaining a number of ranks within a skill. Each Skill Talent requires a player to spend a number of skill points to purchase the Talent and many of the talents have a listed Prerequisite that a character must fulfill before obtaining the talent. This new system adds increased functionality for those skills...   [click here for more]
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The Perfect Storm

The Perfect Storm


The Perfect Storm Presented within the following pages are rules that govern the variety of weather hazards that your group will face during the exploration of the realms. This supplement is also full of new monsters and other ways in which to challenge your players and game. These threats include a legendary Lightning Treant, Storm Angel, Storm Wraith, and many more… So, sit back and...   [click here for more]
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Vathak Times for Shadows over Vathak

Vathak Times for Shadows over Vathak


Vathak Times The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits, feats,...   [click here for more]
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Vathak Times Issue 2 (Shadows over Vathak)

Vathak Times Issue 2 (Shadows over Vathak)


Vathak Times Issue 2 The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits,...   [click here for more]
Fat Goblin Games  $3.99

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Vathak Times Issue 3 (Shadows over Vathak)

Vathak Times Issue 3 (Shadows over Vathak)


Vathak Times Issue 3 The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits,...   [click here for more]
Fat Goblin Games  $3.99

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Vathak Times Issue 4 (Shadows over Vathak)

Vathak Times Issue 4 (Shadows over Vathak)


Vathak Times Issue 4 The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits,...   [click here for more]
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Vathak Times Issue 5 (Shadows over Vathak)

Vathak Times Issue 5 (Shadows over Vathak)


Vathak Times Issue 5 The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits,...   [click here for more]
Fat Goblin Games  $2.00

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Vathak Times Subscription (12 Issues)

Vathak Times Subscription (12 Issues)


Vathak Times Subscription The Vathak Times is a short 4 page pdf done in the style of a newspaper for the Shadows over Vathak setting for the Pathfinder Roleplaying Game System. Each issue is packed with "articles" that present a variety of easy content to add to your Shadows over Vathak game session. Along with a variety of setting content, you also receive new traits,...   [click here for more]
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