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Publisher |
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Wonderland Imprints is proud to present the fourth volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the... [click here for more] |
Kent David Kelly |
$4.99
|
Into the
Maze of Dreams
A Lysergic Weird Fantasy Adventure for First Tier Characters
Embark on a dangerous journey into the deadly dreams of a sleeping god.
Reality is merging with the realm of dreams, unleashing chaos and despair upon the city of Grindstone. Now, the adventurers must delve into the deep recesses of Mount Somnus, and navigate a labyrinthine maze of divine dreams, confronting... [click here for more] |
Hexplore Publishing |
$4.99 $3.99
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For those who wish to know the exact specifics: This is a 146-page illustrated book, produced as a supplement to Old School Essentials, which is a direct translation of the classic 1981 Moldvay/Cook Basic/Expert version of the world’s classic Fantasy Role-Playing Game (FRPG), as created by Gygax and Arneson and originally published in 1974. This book can be most directly used with Holmes Basic (1978... [click here for more] |
Kent David Kelly |
$4.99
|
Click here for 5e version here
Over 120 new magical items for Old-School Essentials, Castles and Crusades, and your favorite Old-School fantasy systems (B/X, RC, 1e, 2e) from award-winning, 12x author Adam Dreece. Discover treasures that will add spice, joy, and some trust issues to your campaigns. With gorgeous art,... [click here for more] |
ADZO Publishing |
$9.99 $7.99
|
What is a sorcerer?
“Sorcerers are adventurers who have an innate ability to cast arcane magic spells. Sorcerers know a limited number of spells but can cast them more frequently and with greater flexibility.”
This definition of a sorcerer is intentionally broad, allowing the players and referee to determine the origin of the sorcerer’s innate affinity for magic. Perhaps the sorcerer is a... [click here for more] |
EpicSoloGames |
$1.00
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend.
The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits.
An adventure for those who dare. ... [click here for more] |
The Merciless Merchants |
$10.00
|
Precis Intermedia brings back this follow-up to the first known commercially-published adventure (Palace of the Vampire Queen) for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Dwarven Glory provides 8* map sections that can be arranged as desired and containing pre-factored creatures and treasures (in other words, this is essentially... [click here for more] |
Precis Intermedia |
$4.95
|
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing... [click here for more] |
Kent David Kelly |
$4.99
|
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing... [click here for more] |
Kent David Kelly |
$4.99
|
In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did... [click here for more] |
Skirmisher Publishing |
$2.99
|
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing... [click here for more] |
Kent David Kelly |
$4.99
|
Beyond mortal comprehension,
Beyond redemption,
Some insidious fiends
Just want to watch the world burn …
Ofttimes controversial, always vexing, but never boring, the ANTI-PALADIN is a specialized chaotic evil fighter sub-class which represents an irrepressible remnant order of the unholy black knights of yore. Whereas paladins represent... [click here for more] |
Kent David Kelly |
$2.99
|
Precis Intermedia brings back this setting sourcebook for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Misty Isles briefly describes the people and events for nine islands, and includes maps for each. Each is full of inter-related danger, intrigue, and adventure that can be woven into entire fantasy campaigns. While hit points... [click here for more] |
Precis Intermedia |
$4.95
|
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
|
Have they now come for thee?
Ah, the trolls of Groohlz-Drakha!
Forsaken progeny of Mung the death god,
Accursed children of the Grendel-Modor …
Fearlessly, forever ravening, ever-healing, they lie in wait.
Will your heroes slay these deathly fiends
To learn the gravest secrets of Castle Oldskull,... [click here for more] |
Kent David Kelly |
$4.99
|
Winter has struck and the Keep struggles to combat the cold and snow. But an ancient evil hides behind the piercing wind and ice waiting to destroy all in its icy clutch! This adventure supplement details several encounters to bolster TSR’s B2 The Keep on the Borderlands.© B2.5 Blizzard on the Borderland is an adventure for eight characters of second to third level using the BX RPG game rules. It... [click here for more] |
Pacesetter Games & Simulations |
$10.00
|
Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.
Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign II, a new 1e monster book with 150+ new creatures and more than 75 illustrations in this 110-paged tome, compatible with the first edition of the world's most popular roleplaying game! ... [click here for more] |
Expeditious Retreat Press |
$10.00
|
THE MORE SINISTER urban legends concerning the Steam Tunnel Incident run as follows:
A young genius, seduced and deluded by a mind-controlling fantasy game, abandoned his Satanic gaming cult because he feared for his life. He then delved into the netherworld, a labyrinthine “dungeon” of steam tunnels running for miles beneath a sprawling university. There, under the influence of drugs, occult... [click here for more] |
Kent David Kelly |
$4.99
|
A Warlock class for Old-School Essentials Advanced Fantasy. (Updated with new art and minor edits in February 2024) Warlocks have haunted our stories for centuries and have become a staple of fantasy roleplaying games over the last decade or so. Spellcasters who gain magical power by forging bonds with dark and mysterious entities, warlocks fill a niche not fully covered by existing magical classes... [click here for more] |
Ability Score Games |
$1.99
|
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
|
Guimond's Light
Beware the woolly menace!
Just what manner o' beast is "Old Gumption," and where are the crows? These secrets and more may be left hanging after you have visited "Guimond's Light.
OSE Level 1 or 2
Another Waterby Adventure.
Written for the Tenfootpole Wavestone Keep competition.
Have you played Grandma's Cottage Inc., yet?
Old-School... [click here for more] |
Glenn Robinson |
$1.50
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
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"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ragtag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..."
Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older... [click here for more] |
Ludibrium Games |
$5.95
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The Mazes & Perils Role-playing Game (MnP) takes a page from the first wave of the Old School Renaissance (OSR) when it wasn’t OLD at all… Inspired by the 1977 “Holmes” edition of the world’s most popular role-playing game, it shuns pages and pages of rules for a simpler time when House rules were the order of the day.
First released in 2012, MnP drew... [click here for more] |
Wild Games Productions |
$4.00
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
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Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
|
During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the... [click here for more] |
Skirmisher Publishing |
$0.99
|
With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
|
Combat can kill immersion and turn it into bookkeeping. Here are 7 tips to speed up combat in OSR and old-school D&D games, which are probably also applicable to 5e.
Please consider supporting me on Patreon: https://www.patreon.com/dreamofthedragon
You may also enjoy following me on YouTube: https://www.youtube.com/@dragondreams5503 ... [click here for more] |
Ivan Richmond |
$1.00
|
Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO39: Oldskull Steading Companion
(Monsters / Random Tables / Treasure)
Fee, fie, foe, fum,
I smell the blood of a Grimrookman.
Be he alive,... [click here for more] |
Kent David Kelly |
$4.99
|
The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Vloglok smash!
Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.
You need crush? Goblinses crush into mush?
We got crushes. We got smashes.
Bah, words so boring. Vloglok go stink now.
I do believe that says it all, but in case you need a little bit more detail … this book is all about half-ogres, the half-forgotten... [click here for more] |
Kent David Kelly |
$2.99
|
Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Unveil the chilling secrets of the frosty unknown in the latest release from the 1st Adventures collection, The Prison of the Ice Demon. This third installment weaves an enthralling tale, intricately crafted for the First Edition of the timeless role-playing game. Brace yourselves for an epic journey through icy ascents, frosty giants, and crypts harboring a formidable ice demon.
Adventure... [click here for more] |
1st Adventures |
$6.99
|
Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of... [click here for more] |
Skirmisher Publishing |
$7.99
|
Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for!
Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes:
* A Foreword by... [click here for more] |
Skirmisher Publishing |
$4.99
|
With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways.
This... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
|
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that... [click here for more] |
Skirmisher Publishing |
$0.99
|