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“Exitus Acta Probat (The end justifies the means)” – Ovid
Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his family's woes.
A... [click here for more] |
Chaosium |
$5.99
|
A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and 40... [click here for more] |
Chaosium |
$19.99
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Liberty! Equality! Freedom!
Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles... [click here for more] |
Chaosium |
$19.99
|
Let’s get the glad-rags on and drive her to sea
For a free sailor’s life for sure it ain’t free
Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal... [click here for more] |
Chaosium |
$19.99
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Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ... [click here for more] |
Chaosium |
$3.99
|
With the help of the great fans of KAP, we often update the files for our products. Version 1.1 Now Available.
A Stunning Update to a 5-Star Rated product! With brand new graphics, layout and design (see below for details on the updates).
Deadly, brutal mass mayhem at the behest of his lord is a knight’s duty.... [click here for more] |
Chaosium |
$19.99
|
Honor thy forefathers …
The Book of Sires radically expands the Family History system first presented in the King Arthur Pendragon core rulebook to encompass knights from any of the nine realms: from Auitaine to Cornwall to Cumbria, and many points in between!
Use this book to generate a rich year-by-year history of your character's parent and grandparent (beginning as early... [click here for more] |
Chaosium |
$14.99
|
With the help of the great fans of KAP, we often update the files for our products. Version 1.3 Now Available. This is a huge update from prior versions that brings the book's rules into line with BOOK OF THE ESTATE and BOOK OF THE WARLORD.
NOTE: The print edition has not been updated and to... [click here for more] |
Chaosium |
$14.99
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This 2nd edition of the Book of the Manor presents the revised economic system to use for knightly manors in King Arthur Pendragon. This useful book provides guidelines for players who want to personalize their particular corner of Britain.
Is your manor a place to generate income? Book of the Manor offers ways to increase the income from your land, ranging from animal herds to logging the woodlands... [click here for more] |
Chaosium |
$14.99
|
This special bundle product contains the following titles. Book of Armies Regular price: $19.99 Bundle price: $13.43 Format: PDF War is universal and eternal. Knights stand between deadly enemies and the good people, offering their lives to protect king and land.
Here are thousands of men gathered to kill your knight… or die trying.
Here are the enemies... [click here for more] |
Chaosium |
$89.95 $60.45
|
The Complete Epic of The Greatest Hero of Western Legend
Winner of the 2007 Diana Jones Award for Excellence in Gaming
Ranked the #1 out of 7,500+ roleplaying titles on RPGGeek.com
For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying... [click here for more] |
Chaosium |
$24.99
|
01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats.
This month I offer 2 01Shot adventures:
Degli Rogelo Plantation
Rumors of a tyrannical plantation owner who uses slave labor to work her... [click here for more] |
Chaosium |
$1.50
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01Shots are mini adventures written in 2 pages (or less), without a lot of fluff. Adventures that a GM can quickly read at a glance and run. Something for the harried GM rushing to fill a gaming session, or for a quick, impromptu game. Page one is the adventure, page two offers character information and stats.
April’s 01Shots are two adventures of intrigue:
An Invitation:... [click here for more] |
Chaosium |
$1.50
|
Abonsam, introduced in Land of Gold and Fire, are described as being Bonsam's answer to the Wiseone. Abonsam are divided into five orders, one being Monsters. Monsters exist to destroy and cause terror and most start as a mortal or animal that is then warped and tortured by magic. No two Monsters are alike, so this supplement has 100 different descriptions for them. This PDF supports Adobe layers... [click here for more] |
Chaosium |
$1.25
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Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,... [click here for more] |
Chaosium |
$1.25
|
Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some... [click here for more] |
Chaosium |
$1.25
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Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,... [click here for more] |
Chaosium |
$1.25
|
Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,... [click here for more] |
Chaosium |
$1.25
|
Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,... [click here for more] |
Chaosium |
$1.25
|
This is a selection of one hundred different rumours that could be discovered by characters in the New World. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign.... [click here for more] |
Chaosium |
$1.49
|
This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign.... [click here for more] |
Chaosium |
$1.49
|
This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These... [click here for more] |
Chaosium |
$1.49
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This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign.... [click here for more] |
Chaosium |
$1.49
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Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe... [click here for more] |
Chaosium |
$1.49
|
The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition.
Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p>
See how you can incororate these fantastic and foul encounters into story seeds for your game. Have... [click here for more] |
Chaosium |
$0.99
|
The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.
Have fun! ... [click here for more] |
Chaosium |
$0.99
|
The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game.
These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
Chaosium |
$0.99
|
The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition.
Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p>
Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,... [click here for more] |
Chaosium |
$0.99
|
Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ... [click here for more] |
Chaosium |
$0.99
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The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories!
Have fun! ... [click here for more] |
Chaosium |
$0.99
|
The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene.
Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This... [click here for more] |
Chaosium |
Pay What You Want
|
The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition.
Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p>
See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have... [click here for more] |
Chaosium |
$0.99
|
https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ... [click here for more] |
Chaosium |
$5.00
|
This special bundle product contains the following titles.
Coronach: An Atabean Sea Adventure Regular price: $1.00 Bundle price: $0.66 Format: PDF A story of revenge, madness, and posession, with your Heroes caught in the middle!
A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots... [click here for more] |
Chaosium |
$4.00 $2.64
|
In an ancient land of sand and sun Those who burn brightest cast the longest shadows.
When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness. However,... [click here for more] |
Chaosium |
$19.99
|
Woe to any who dare despoil the lands of gold and fire
For Ifrians value freedom, and the divine is always close…
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic... [click here for more] |
Chaosium |
$19.99
|
What is free can never be caged.
What is caged will never know freedom.
Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and... [click here for more] |
Chaosium |
$19.99
|
A Randomized, Anti-Imperialist, Infinitely Replayable Heist Adventure for 7th Sea!
From multiple-best-selling Explorers Society and Miskatonic Repository author Evan Perlman comes a wild new way to create exciting stories in 7th Sea!
In "Put That Thing Back Where it Came From, or So Help Me..." you take the fight to the Imperialists of Theah, stealing back a cultural treasure at great risk to life... [click here for more] |
Chaosium |
$1.00
|
This special bundle product contains the following titles. Heroes, Villains & Monsters (Swashbuckling Adventures) Regular price: $7.99 Bundle price: $7.99 Format: PDF The corners of Théah hold dangers you can scarcely fathom. Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human... [click here for more] |
Chaosium |
$80.54
|
Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.
This book contains... [click here for more] |
Chaosium |
$19.99
|
This special bundle product contains the following titles.
Pack con mis tres publicaciones en castellano con descuento!
Alternative Landscape Hero Sheet Regular price: $1.00 Bundle price: $0.00 Format: PDF A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use... [click here for more] |
Chaosium |
$4.50 $1.99
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The 4 Point Advantage, The Devil's Due, found in Pirate Nations, has the recipient gain a magical artefact, with three examples described, gifted to them by the Devil Jonah, that has unique abilities. Here are thirteen more such artefacts that characters could receive from the Devil Jonah. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Chaosium |
$1.49
|
October 1815: it is 10 years since Lord Nelson fell at the Battle of Trafalgar, and a celebratory dinner is being hosted by Vice-Admiral Sir James Bell to commemorate this anniversary. The investigators, along with a small group of dignitaries, are invited to the administrative heart of the Royal Navy for what promises to be a memorable evening. Those gathered all... [click here for more] |
Chaosium |
$5.00
|
This is a one-shot scenario for 4-6 Investigators, who may be familiar with, but not experts, at Call of Cthulhu.
Content Warnings: insects, mental illness, body horror, possession.
It is the fall of 1925, in Traverse City Michigan. The Investigators are heading to Dr. Humphry P. Dalderby’s house for their weekly Thursday evening salon.
Dr. Dalderby has been quite excited to show them the new... [click here for more] |
Chaosium |
$3.00
|
The recipe
Take a doughty group of suffragettes travelling through rural Shropshire in a caravan.
Add two beginner sorcerers in search of arcane power.
Stir in a vengeful poacher.
Bake it all together on a warm midsummer evening for a night of terror.
A 1909 Call of Cthulhu one shot scenario
- Designed for up to 6 players over one 3 hour session.
- 6 pre-generated characters
- Maps... [click here for more] |
Chaosium |
$3.23
|
“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.”
—J.M. Barrie, Peter Pan
These rules are written to encourage players to know better their comrades on the ship, to make them feel like real people, who can evolve and grow alongside them, and whose death or disappearances might mean... [click here for more] |
Chaosium |
$2.50
|
Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there needs... [click here for more] |
Chaosium |
$1.00
|
The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure.
Keywords: Porte, Violence, Spirit ... [click here for more] |
Chaosium |
$3.99
|
Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement
The heroes of the story are a group of KIDs in the town of Apple Bay.
Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them.
This suplament comes with 4 prebuilt KIDs and... [click here for more] |
Chaosium |
Pay What You Want
|
AL-AZIF UNEARTHED: THE UNRAVELING
**********
In the summer of 1925, a classified ad appears in the Boston Globe promising an ancient near-eastern jar containing a mysterious scroll. Working on behalf of the Miskatonic Exhibit Museum to verify the artifact’s legitimacy, the investigators travel to a venerable hotel in the old city’s downtown to meet with... [click here for more] |
Chaosium |
$9.95
|